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The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

人机交互 · 计算机科学 2011-02-17 Pejman Mirza-Babaei

[Context and motivation] Internet of Things (IoT) is becoming common throughout everyday lives. However, the interaction is often different from when using e.g. computers and other smart devices. Furthermore, an IoT device is often…

软件工程 · 计算机科学 2018-03-09 Johanna Bergman , Thomas Olsson , Isabelle johansson , Kirsten Rassmus-Gröhn

Well-being is a relatively broad concept which can be succinctly described as the state of being happy, healthy or successful. Interesting things happen when bridging user interface design with the psychology of human well-being. This…

人机交互 · 计算机科学 2018-03-06 Pedro F. Campos

Ideas about how to increase the unconscious participation in interaction between 'a human' and 'a computer' are developed in this paper. Evidence of impact of the unconscious functioning is presented. The unconscious is characterised as…

人机交互 · 计算机科学 2009-11-02 Richard V. Diamond

The availability of interaction devices has raised interest in techniques to support the user interface (UI). A UI specification describes the functions that a system provides to its users by capturing the interface details and includes…

软件工程 · 计算机科学 2019-02-01 Sabah Al-Fedaghi

User eXperience (UX) is becoming increasingly important for success of software products. Yet, many companies still face various challenges in their work with UX. Part of these challenges relate to inadequate knowledge and awareness of UX…

软件工程 · 计算机科学 2016-06-30 Pariya Kashfi , Robert Feldt , Agneta Nilsson , Richard Berntsson Svensson

User experience (UX) has undergone a revolution in collaborative practices, due to tools that enable quick feedback and continuous collaboration with a varied team across a design's lifecycle. However, it is unclear how this shift in…

人机交互 · 计算机科学 2023-02-28 K. J. Kevin Feng , Tony W. Li , Amy X. Zhang

Large language model (LLM)-based computer use agents execute user commands by interacting with available UI elements, but little is known about how users want to interact with these agents or what design factors matter for their user…

人机交互 · 计算机科学 2026-02-10 Ruijia Cheng , Jenny T. Liang , Eldon Schoop , Jeffrey Nichols

Usability testing with experts and potential users can assess the effectiveness, efficiency, and user satisfaction of graphical user interfaces (GUIs) but doing so remains a costly and time-intensive process. Prior work has used computer…

计算与语言 · 计算机科学 2026-04-30 Alice Gao , Weixi Tong , Rishab Vempati , Katharina Reinecke , R. Benjamin Shapiro , Tianyi Zhang , Jason Wu

Aesthetics or "look and feel" is one of the most important features of any graphical user interface. Better aesthetics makes the interface user-friendlier and more popular. Better aesthetics helps the user to understand the meaning of…

人机交互 · 计算机科学 2014-04-29 Umakant Mishra

Maldaimonia is a new experiential concept that refers to self-actualization and self-expression through egocentric, destructive, and/or exploitative activities. Still, it is unclear whether maldaimonia is an actual facet of real experience.…

人机交互 · 计算机科学 2023-10-10 Katie Seaborn , Satoru Iseya

User satisfaction plays a crucial role in user experience (UX) evaluation. Traditionally, UX measurements are based on subjective scales, such as questionnaires. However, these evaluations may suffer from subjective bias. In this paper, we…

人机交互 · 计算机科学 2025-04-01 Yong Ma , Xuedong Zhang , Yuchong Zhang , Morten Fjeld

Dark patterns in user interfaces represent deceptive design practices intended to manipulate users' behavior, often leading to unintended consequences such as coerced purchases, involuntary data disclosures, or user frustration. Detecting…

人机交互 · 计算机科学 2024-12-20 Aliyu Umar , Maaruf Lawan , Adamu Lawan , Abdullahi Abdulkadir , Mukhtar Dahiru

Since wearable technology was first conceptualized in 1960, it has become a crucial aspect of our daily life. People's daily lives have been made better and their health and well-being have improved because of its convenience, real-time,…

人机交互 · 计算机科学 2023-11-17 Li He

User experience (UX) is a part of human-computer interaction (HCI) research and focuses on increasing intuitiveness, transparency, simplicity, and trust for the system users. Most UX research for machine learning (ML) or natural language…

计算与语言 · 计算机科学 2024-09-11 Anastasia Zhukova , Lukas von Sperl , Christian E. Matt , Bela Gipp

In an era where user interaction with technology is ubiquitous, the importance of user interface (UI) design cannot be overstated. A well-designed UI not only enhances usability but also fosters more natural, intuitive, and emotionally…

人机交互 · 计算机科学 2024-11-12 Shiyu Duan , Ziyi Wang , Shixiao Wang , Mengmeng Chen , Runsheng Zhang

Stakeholder involvement is one of the major success factors in integrating user experience (UX) practices into software development processes and organizations. It is also a necessity for agile software development. However, practitioners…

软件工程 · 计算机科学 2016-10-21 Pariya Kashfi , Kati Kuusinen , Robert Feldt

Traditional static user interfaces (UI) have given way to dynamic systems that can intelligently adapt to and respond to users' changing needs. Temporal interaction is an emerging field in human-computer interaction (HCI), which refers to…

人机交互 · 计算机科学 2023-11-17 Li He , Baixi Jiao , Yuxi Liu

Dark patterns are deceptive user interface designs for online services that make users behave in unintended ways. Dark patterns, such as privacy invasion, financial loss, and emotional distress, can harm users. These issues have been the…

人机交互 · 计算机科学 2024-01-10 Yuki Yada , Tsuneo Matsumoto , Fuyuko Kido , Hayato Yamana

There is a rapidly growing literature on dark patterns, user interface designs -- typically related to shopping or privacy -- that researchers deem problematic. Recent work has been predominantly descriptive, documenting and categorizing…

人机交互 · 计算机科学 2021-01-14 Arunesh Mathur , Jonathan Mayer , Mihir Kshirsagar