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We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

人工智能 · 计算机科学 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

The automatic evaluation of LLM-based agent intelligence is critical in developing advanced LLM-based agents. Although considerable effort has been devoted to developing human-annotated evaluation datasets, such as AlpacaEval, existing…

计算与语言 · 计算机科学 2023-11-07 Tian Liang , Zhiwei He , Jen-tse Huang , Wenxuan Wang , Wenxiang Jiao , Rui Wang , Yujiu Yang , Zhaopeng Tu , Shuming Shi , Xing Wang

The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm for simulating user…

人机交互 · 计算机科学 2024-12-20 Weizhen Bian , Yubo Zhou , Yuanhang Luo , Ming Mo , Siyan Liu , Yikai Gong , Renjie Wan , Ziyuan Luo , Aobo Wang

In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language processing tasks. For instance, some of these algorithms leveraging deep neural…

Consider a collection of m competing machine learning algorithms. Given their performance on a benchmark of datasets, we would like to identify the best performing algorithm. Specifically, which algorithm is most likely to ``win'' (rank…

机器学习 · 计算机科学 2026-01-06 Amichai Painsky

Many artificial intelligences (AIs) are randomized. One can be lucky or unlucky with the random seed; we quantify this effect and show that, maybe contrarily to intuition, this is far from being negligible. Then, we apply two different…

人工智能 · 计算机科学 2016-07-11 Tristan Cazenave , Jialin Liu , Fabien Teytaud , Olivier Teytaud

In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the…

概率论 · 数学 2025-03-11 Ben Andrews

Humans learn to play video games significantly faster than the state-of-the-art reinforcement learning (RL) algorithms. People seem to build simple models that are easy to learn to support planning and strategic exploration. Inspired by…

人工智能 · 计算机科学 2018-11-27 Ramtin Keramati , Jay Whang , Patrick Cho , Emma Brunskill

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important…

机器学习 · 计算机科学 2015-11-24 Moritz Hardt , Nimrod Megiddo , Christos Papadimitriou , Mary Wootters

Synthesis of bulletproof strategies in imperfect information scenarios is a notoriously hard problem. In this paper, we suggest that it is sometimes a viable alternative to aim at "reasonably good" strategies instead. This makes sense not…

多智能体系统 · 计算机科学 2023-10-26 Wojciech Jamroga , Damian Kurpiewski

Deep reinforcement learning can match or exceed human performance in stable contexts, but with minor changes to the environment artificial networks, unlike humans, often cannot adapt. Humans rely on a combination of heuristics to simplify…

人工智能 · 计算机科学 2020-06-15 Erik J Peterson , Necati Alp Müyesser , Timothy Verstynen , Kyle Dunovan

Cryptic crosswords, the dominant crossword variety in the UK, are a promising target for advancing NLP systems that seek to process semantically complex, highly compositional language. Cryptic clues read like fluent natural language but are…

计算与语言 · 计算机科学 2025-02-18 Josh Rozner , Christopher Potts , Kyle Mahowald

Robots can learn the right reward function by querying a human expert. Existing approaches attempt to choose questions where the robot is most uncertain about the human's response; however, they do not consider how easy it will be for the…

机器人学 · 计算机科学 2019-10-11 Erdem Bıyık , Malayandi Palan , Nicholas C. Landolfi , Dylan P. Losey , Dorsa Sadigh

The Werewolf game is a social deduction game based on free natural language communication, in which players try to deceive others in order to survive. An important feature of this game is that a large portion of the conversations are false…

人工智能 · 计算机科学 2023-02-22 Hisaichi Shibata , Soichiro Miki , Yuta Nakamura

In this paper, we explore and evaluate the use of ranking-based objective functions for learning simultaneously a word string and a word image encoder. We consider retrieval frameworks in which the user expects a retrieval list ranked…

计算机视觉与模式识别 · 计算机科学 2021-06-10 Pau Riba , Adrià Molina , Lluis Gomez , Oriol Ramos-Terrades , Josep Lladós

An unconstrained crossword puzzle is a generalization of the constrained crossword problem. In this problem, only the word vocabulary, and optionally the grid dimensions are known. Hence, it not only requires the algorithm to determine the…

人工智能 · 计算机科学 2020-07-10 Charu Agarwal , Rushikesh K. Joshi

Reusing passwords across multiple websites is a common practice that compromises security. Recently, Blum and Vempala have proposed password strategies to help people calculate, in their heads, passwords for different sites without…

人机交互 · 计算机科学 2018-05-28 Samira Samadi , Santosh Vempala , Adam Tauman Kalai

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

生物物理 · 物理学 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

A $p$-beauty contest is a wide class of games of guessing the most popular strategy among other players. In particular, guessing a fraction of a mean of numbers chosen by all players is a classic behavioral experiment designed to test…

综合经济学 · 经济学 2025-10-23 Iuliia Alekseenko , Dmitry Dagaev , Sofia Paklina , Petr Parshakov

In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game,…

计算机科学与博弈论 · 计算机科学 2017-07-28 Sujata Ghosh , Aviad Heifetz , Rineke Verbrugge , Harmen de Weerd