中文
相关论文

相关论文: Kernelized Multiplicative Weights for 0/1-Polyhedr…

200 篇论文

A considerable chasm has been looming for decades between theory and practice in zero-sum game solving through first-order methods. Although a convergence rate of $T^{-1}$ has long been established, the most effective paradigm in practice…

计算机科学与博弈论 · 计算机科学 2026-02-18 Brian Hu Zhang , Ioannis Anagnostides , Tuomas Sandholm

We study the problem of minimizing swap regret in structured normal-form games. Players have a very large (potentially infinite) number of pure actions, but each action has an embedding into $d$-dimensional space and payoffs are given by…

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's \emph{regret} after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the…

计算机科学与博弈论 · 计算机科学 2022-10-18 Gabriele Farina , Ioannis Anagnostides , Haipeng Luo , Chung-Wei Lee , Christian Kroer , Tuomas Sandholm

Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-the-art methods rely on minimizing regret locally at each decision point. In this work we derive a new framework for regret minimization on…

计算机科学与博弈论 · 计算机科学 2018-09-11 Gabriele Farina , Christian Kroer , Tuomas Sandholm

Online learning algorithms are widely used in strategic multi-agent settings, including repeated auctions, contract design, and pricing competitions, where agents adapt their strategies over time. A key question in such environments is how…

计算机科学与博弈论 · 计算机科学 2025-03-07 Angelos Assos , Yuval Dagan , Nived Rajaraman

The ability of neural networks (NNs) to learn and remember multiple tasks sequentially is facing tough challenges in achieving general artificial intelligence due to their catastrophic forgetting (CF) issues. Fortunately, the latest OWM…

机器学习 · 计算机科学 2021-11-22 Yanni Li , Bing Liu , Kaicheng Yao , Xiaoli Kou , Pengfan Lv , Yueshen Xu , Jiangtao Cui

This paper studies policy optimization algorithms for multi-agent reinforcement learning. We begin by proposing an algorithm framework for two-player zero-sum Markov Games in the full-information setting, where each iteration consists of a…

机器学习 · 计算机科学 2022-07-26 Runyu Zhang , Qinghua Liu , Huan Wang , Caiming Xiong , Na Li , Yu Bai

We design and analyze reinforcement learning algorithms for Graphon Mean-Field Games (GMFGs). In contrast to previous works that require the precise values of the graphons, we aim to learn the Nash Equilibrium (NE) of the regularized GMFGs…

计算机科学与博弈论 · 计算机科学 2023-10-27 Fengzhuo Zhang , Vincent Y. F. Tan , Zhaoran Wang , Zhuoran Yang

Averaging predictions of a deep ensemble of networks is apopular and effective method to improve predictive performance andcalibration in various benchmarks and Kaggle competitions. However, theruntime and training cost of deep ensembles…

计算机视觉与模式识别 · 计算机科学 2022-11-09 Timo Sämann , Ahmed Mostafa Hammam , Andrei Bursuc , Christoph Stiller , Horst-Michael Groß

In this work we study rank-one quantum games. In particular, we focus on the study of the computability of the entangled value $\omega^*$. We show that the value $\omega^*$ can be efficiently approximated up to a multiplicative factor of 4.…

量子物理 · 物理学 2013-05-07 T. Cooney , M. Junge , C. Palazuelos , D. Pérez-García

We establish that algorithmic experiments in zero-sum games "fail miserably" to confirm the unique, sharp prediction of maxmin equilibration. Contradicting nearly a century of economic thought that treats zero-sum games nearly axiomatically…

计算机科学与博弈论 · 计算机科学 2019-05-30 Yun Kuen Cheung , Georgios Piliouras

Reverse Kullback-Leibler (KL) divergence-based regularization with respect to a fixed reference policy is widely used in modern reinforcement learning to preserve the desired traits of the reference policy and sometimes to promote…

机器学习 · 计算机科学 2026-02-05 Anupam Nayak , Tong Yang , Osman Yagan , Gauri Joshi , Yuejie Chi

We consider nonconvex optimization problem over simplex, and more generally, a product of simplices. We provide an algorithm, Langevin Multiplicative Weights Update (LMWU) for solving global optimization problems by adding a noise scaling…

最优化与控制 · 数学 2025-03-04 Yi Feng , Xiao Wang , Tian Xie

In this work, we introduce the concept of non-negative weighted regret, an extension of non-negative regret \cite{anagnostides2022last} in games. Investigating games with non-negative weighted regret helps us to understand games with…

计算机科学与博弈论 · 计算机科学 2025-05-22 Nanxiang Zhou , Jing Dong , Baoxiang Wang

To efficiently solve online problems with complicated constraints, projection-free algorithms including online frank-wolfe (OFW) and its variants have received significant interest recently. However, in the general case, existing efficient…

机器学习 · 计算机科学 2024-06-25 Yuanyu Wan , Lijun Zhang

To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the…

计算机科学与博弈论 · 计算机科学 2025-03-19 Linjian Meng , Youzhi Zhang , Zhenxing Ge , Shangdong Yang , Tianyu Ding , Wenbin Li , Tianpei Yang , Bo An , Yang Gao

Non-local games (NLGs) provide a versatile framework for probing quantum correlations and for benchmarking the power of entanglement. In finite dimensions, the standard method for playing several games in parallel requires a tensor product…

量子物理 · 物理学 2026-05-25 Sarah Chehade , Andrea Delgado , Elaine Wong

Quantitative games, where quantitative objectives are defined on weighted game arenas, provide natural tools for designing faithful models of embedded controllers. Instances of these games that recently gained interest are the so called…

分布式、并行与集群计算 · 计算机科学 2017-10-11 Andrea Formisano , Raffaella Gentilini , Flavio Vella

We consider online learning in multi-player smooth monotone games. Existing algorithms have limitations such as (1) being only applicable to strongly monotone games; (2) lacking the no-regret guarantee; (3) having only asymptotic or slow…

机器学习 · 计算机科学 2023-09-06 Yang Cai , Weiqiang Zheng

Counterfactual Regret Minimization (CFR) and its variants developed based upon Regret Matching (RM) have been considered to be the best method to solve incomplete information extensive form games. In addition to RM and CFR, Fictitious Play…

计算机科学与博弈论 · 计算机科学 2023-11-14 Qi Ju