中文
相关论文

相关论文: Adapting Procedural Content Generation to Player P…

200 篇论文

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

人工智能 · 计算机科学 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative…

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

人工智能 · 计算机科学 2020-03-18 Sebastian Risi , Julian Togelius

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

机器学习 · 计算机科学 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

物理与社会 · 物理学 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Data-driven methods have great advantages in modeling complicated human behavioral dynamics and dealing with many human-robot interaction applications. However, collecting massive and annotated real-world human datasets has been a laborious…

机器人学 · 计算机科学 2024-03-12 Zhuo Xu , Rui Zhou , Yida Yin , Huidong Gao , Masayoshi Tomizuka , Jiachen Li

Developing user-centred applications that address diverse user needs requires rigorous user research. This is time, effort and cost-consuming. With the recent rise of generative AI techniques based on Large Language Models (LLMs), there is…

人机交互 · 计算机科学 2024-04-09 Yutan Huang , Tanjila Kanij , Anuradha Madugalla , Shruti Mahajan , Chetan Arora , John Grundy

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

人机交互 · 计算机科学 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the…

人工智能 · 计算机科学 2022-04-11 Jean-Baptiste Hervé , Christoph Salge

Language-driven generative agents have enabled large-scale social simulations with transformative uses, from interpersonal training to aiding global policy-making. However, recent studies indicate that generative agent behaviors often…

计算与语言 · 计算机科学 2025-09-23 Yunzhe Wang , Gale M. Lucas , Burcin Becerik-Gerber , Volkan Ustun

Procedural content generation via machine learning (PCGML) is the process of procedurally generating game content using models trained on existing game content. PCGML methods can struggle to capture the true variance present in underlying…

机器学习 · 计算机科学 2021-07-28 Bowei Li , Ruohan Chen , Yuqing Xue , Ricky Wang , Wenwen Li , Matthew Guzdial

Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling…

物理与社会 · 物理学 2021-08-12 Seth Frey , Curtis Atkisson

Recommender systems are the cornerstone of today's information dissemination, yet a disconnect between offline metrics and online performance greatly hinders their development. Addressing this challenge, we envision a recommendation…

信息检索 · 计算机科学 2024-11-11 An Zhang , Yuxin Chen , Leheng Sheng , Xiang Wang , Tat-Seng Chua

Large Language Model agents are reshaping the industrial landscape. However, most practical agents remain human-designed because tasks differ widely, making them labor-intensive to build. This situation poses a central question: can we…

人工智能 · 计算机科学 2026-04-29 Zhezheng Hao , Hong Wang , Jian Luo , Jianqing Zhang , Yuyan Zhou , Qiang Lin , Can Wang , Hande Dong , Jiawei Chen

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason…

In this chapter, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to build…

计算机科学与博弈论 · 计算机科学 2007-12-18 Rawan Ghnemat , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…

人工智能 · 计算机科学 2018-04-26 Shabnam Sadeghi Esfahlani , Tommy Thompson

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

软件工程 · 计算机科学 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo