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Large Language Model (LLM) agents are increasingly deployed in settings where they interact with a wide variety of people, including users who are unclear, impatient, or reluctant to share information. However, collecting real interaction…

人工智能 · 计算机科学 2026-05-14 Harshita Chopra , Kshitish Ghate , Aylin Caliskan , Tadayoshi Kohno , Chirag Shah , Natasha Jaques

Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…

人机交互 · 计算机科学 2024-03-01 Sebastian Berns , Vanessa Volz , Laurissa Tokarchuk , Sam Snodgrass , Christian Guckelsberger

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing…

人工智能 · 计算机科学 2024-11-05 Mahsa Bazzaz , Seth Cooper

Evolutionary game theory is a successful mathematical framework geared towards understanding the selective pressures that affect the evolution of the strategies of agents engaged in interactions with potential conflicts. While a…

种群与进化 · 定量生物学 2016-09-01 Christoph Adami , Jory Schossau , Arend Hintze

Persona-driven role-playing (PRP) aims to build AI characters that can respond to user queries by faithfully sticking with all persona statements. Unfortunately, existing faithfulness criteria for PRP are limited to coarse-grained LLM-based…

计算与语言 · 计算机科学 2024-10-17 Letian Peng , Jingbo Shang

Large Language Models (LLMs) and Reinforcement Learning (RL) are two powerful approaches for building autonomous agents. However, due to limited understanding of the game environment, agents often resort to inefficient exploration and…

机器学习 · 计算机科学 2024-11-26 Ziyu Chen , Zhiqing Xiao , Xinbei Jiang , Junbo Zhao

The surge in popularity of large language models (LLMs) has opened doors for new approaches to the creation of interactive agents. However, managing and interpreting the temporal behavior of such agents over the course of a potentially…

人工智能 · 计算机科学 2024-08-29 Raven Rothkopf , Hannah Tongxin Zeng , Mark Santolucito

Large language models (LLMs) are increasingly deployed as autonomous decision-makers in strategic settings, yet we have limited tools for understanding their high-level behavioral traits. We use activation steering methods in game-theoretic…

人工智能 · 计算机科学 2026-03-24 Johnathan Sun , Andrew Zhang

Teamwork is a set of interrelated reasoning, actions and behaviors of team members that facilitate common objectives. Teamwork theory and experiments have resulted in a set of states and processes for team effectiveness in both human-human…

机器人学 · 计算机科学 2021-03-09 Tianwei Ni , Huao Li , Siddharth Agrawal , Suhas Raja , Fan Jia , Yikang Gui , Dana Hughes , Michael Lewis , Katia Sycara

In this paper, we focus on the personalized response generation for conversational systems. Based on the sequence to sequence learning, especially the encoder-decoder framework, we propose a two-phase approach, namely initialization then…

计算与语言 · 计算机科学 2019-12-03 Weinan Zhang , Ting Liu , Yifa Wang , Qingfu Zhu

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…

机器学习 · 计算机科学 2021-06-11 Linus Gisslén , Andy Eakins , Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

人机交互 · 计算机科学 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

Current works in the generation of personalized dialogue primarily contribute to the agent presenting a consistent personality and driving a more informative response. However, we found that the generated responses from most previous models…

计算与语言 · 计算机科学 2022-08-23 Itsugun Cho , Dongyang Wang , Ryota Takahashi , Hiroaki Saito

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…

机器学习 · 计算机科学 2021-05-10 Sam Earle , Maria Edwards , Ahmed Khalifa , Philip Bontrager , Julian Togelius

There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-designed solutions. In this paper, we demonstrate the feasibility…

人工智能 · 计算机科学 2018-03-06 Swen E. Gaudl

In this paper, we propose a novel model RevGAN that automatically generates controllable and personalized user reviews based on the arbitrarily given sentimental and stylistic information. RevGAN utilizes the combination of three novel…

计算与语言 · 计算机科学 2020-01-09 Pan Li , Alexander Tuzhilin

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

机器学习 · 计算机科学 2025-04-09 Mahsa Bazzaz , Seth Cooper

Open-ended dialogue agents aim to deliver engaging, personalized interactions by adapting to users' traits, but existing methods face critical limitations: over-reliance on pre-collected user data, and short-horizon biases in reinforcement…

人工智能 · 计算机科学 2026-02-11 Kun Peng , Conghui Tan , Yu Liu , Guohua Tang , Zhongqian Sun , Wei Yang , Zining Zhu , Lei Jiang , Yanbing Liu , Hao Peng

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

计算机视觉与模式识别 · 计算机科学 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with…

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