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The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to…

机器学习 · 计算机科学 2020-01-10 Micah Carroll , Rohin Shah , Mark K. Ho , Thomas L. Griffiths , Sanjit A. Seshia , Pieter Abbeel , Anca Dragan

The foundation of this paper is an experiment of fifteen participants interacting directly with an autonomous robot. The task for the participants was to carry a table, in two different setups, together with a robot, which is intended to…

机器人学 · 计算机科学 2021-04-15 Nadine Bender , Samir El Faramawy , Johannes Maria Kraus , Martin Baumann

The positive impact of cooperative bots on cooperation within evolutionary game theory is well documented; however, existing studies have predominantly used discrete strategic frameworks, focusing on deterministic actions with a fixed…

物理与社会 · 物理学 2024-06-24 Zehua Si , Zhixue He , Chen Shen , Jun Tanimoto

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the…

人工智能 · 计算机科学 2020-01-24 David Melhart , Georgios N. Yannakakis , Antonios Liapis

We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Creativity is often formulated in terms of novelty, value,…

人工智能 · 计算机科学 2018-09-27 Rodrigo Canaan , Stefan Menzel , Julian Togelius , Andy Nealen

This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying…

人机交互 · 计算机科学 2026-03-18 Emily Chen , Alexander Bisberg , Emilio Ferrara

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

人机交互 · 计算机科学 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

Human-Robot Interaction, in which a robot with some level of autonomy interacts with a human to achieve a specific goal has seen much recent progress. With the introduction of autonomous robots and the possibility of widespread use of those…

机器人学 · 计算机科学 2022-07-01 Maitry Ronakbhai Trivedi , Zahra Rezaei Khavas , Paul Robinette

While actors in a population can interact with anyone else freely, social relations significantly influence our inclination towards particular individuals. The consequence of such interactions, however, may also form the intensity of our…

物理与社会 · 物理学 2024-04-24 Xiaojin Xiong , Ziyan Zeng , Minyu Feng , Attila Szolnoki

Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…

社会与信息网络 · 计算机科学 2013-12-25 Kristian Moss Bendtsen , Florian Uekermann , Jan O. Haerter

In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…

人工智能 · 计算机科学 2025-01-28 Maayan Orner , Oleg Maksimov , Akiva Kleinerman , Charles Ortiz , Sarit Kraus

The emergence and prevalence of cooperative behavior within a group of selfish individuals remains a puzzle for \text{evolutionary game theory} precisely because it conflicts directly with the central idea of natural selection. Accordingly,…

物理与社会 · 物理学 2019-08-29 Paulo Victor Santos Souza , Rafael Silva , Chris T. Bauch , Daniel Girardi

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

人工智能 · 计算机科学 2009-11-06 Dimitris Kalles , Ilias Fykouras

This study analyzes the possible relationship between personality traits, in terms of Big Five (extraversion, agreeableness, responsibility, emotional stability and openness to experience), and social interactions mediated by digital…

计算机与社会 · 计算机科学 2023-09-20 Andrea Mercado , Alethia Hume , Ivanno Bison , Fausto Giunchiglia , Amarsanaa Ganbold , Luca Cernuzzi

Getting a group to adopt cooperative norms is an enduring challenge. But in real-world settings, individuals don't just passively accept static environments, they act both within and upon the social systems that structure their…

社会与信息网络 · 计算机科学 2025-02-11 Qiankun Zhong , Nori Jacoby , Ofer Tchernichovski , Seth Frey

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

人机交互 · 计算机科学 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor

This study analyzes the possible relationship between personality traits, in terms of Big Five (extraversion, agreeableness, responsibility, emotional stability and openness to experience), and social interactions mediated by digital…

计算机与社会 · 计算机科学 2023-06-12 Andrea Mercado , Alethia Hume , Ivano Bison , Fausto Giunchiglia , Amarsanaa Ganbold , Luca Cernuzzi

A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…

计算机科学与博弈论 · 计算机科学 2016-10-10 Jiawei Li

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

人机交互 · 计算机科学 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen