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eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

人机交互 · 计算机科学 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

Action recognition in still images has seen major improvement in recent years due to advances in human pose estimation, object recognition and stronger feature representations produced by deep neural networks. However, there are still many…

计算机视觉与模式识别 · 计算机科学 2016-02-25 Amir Rosenfeld , Shimon Ullman

Action anticipation and forecasting in videos do not require a hat-trick, as far as there are signs in the context to foresee how actions are going to be deployed. Capturing these signs is hard because the context includes the past. We…

计算机视觉与模式识别 · 计算机科学 2019-01-15 Fiora Pirri , Lorenzo Mauro , Edoardo Alati , Valsamis Ntouskos , Mahdieh Izadpanahkakhk , Elham Omrani

Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting…

计算机视觉与模式识别 · 计算机科学 2022-11-23 Alejandro Cartas , Coloma Ballester , Gloria Haro

Transfer learning is a popular method for tuning pretrained (upstream) models for different downstream tasks using limited data and computational resources. We study how an adversary with control over an upstream model used in transfer…

机器学习 · 计算机科学 2023-03-22 Yulong Tian , Fnu Suya , Anshuman Suri , Fengyuan Xu , David Evans

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

人工智能 · 计算机科学 2019-07-12 Jeffrey Barratt , Chuanbo Pan

Despite the notable progress made in action recognition tasks, not much work has been done in action recognition specifically for human-robot interaction. In this paper, we deeply explore the characteristics of the action recognition task…

计算机视觉与模式识别 · 计算机科学 2020-07-03 Ziyang Song , Ziyi Yin , Zejian Yuan , Chong Zhang , Wanchao Chi , Yonggen Ling , Shenghao Zhang

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

Anticipating lane change intentions of surrounding vehicles is crucial for efficient and safe driving decision making in an autonomous driving system. Previous works often adopt physical variables such as driving speed, acceleration and so…

计算机视觉与模式识别 · 计算机科学 2024-04-11 Kai Liang , Jun Wang , Abhir Bhalerao

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos…

计算机视觉与模式识别 · 计算机科学 2023-06-16 Hongsong Wang , Jiashi Feng

Event recognition in still images is an intriguing problem and has potential for real applications. This paper addresses the problem of event recognition by proposing a convolutional neural network that exploits knowledge of objects and…

计算机视觉与模式识别 · 计算机科学 2016-09-02 Limin Wang , Zhe Wang , Yu Qiao , Luc Van Gool

Different from traditional action recognition based on video segments, online action recognition aims to recognize actions from unsegmented streams of data in a continuous manner. One way for online recognition is based on the evidence…

计算机视觉与模式识别 · 计算机科学 2017-07-07 Chang Tang , Pichao Wang , Wanqing Li

Current approaches for activity recognition often ignore constraints on computational resources: 1) they rely on extensive feature computation to obtain rich descriptors on all frames, and 2) they assume batch-mode access to the entire test…

计算机视觉与模式识别 · 计算机科学 2016-04-05 Yu-Chuan Su , Kristen Grauman

Human activity recognition (HAR) research has increased in recent years due to its applications in mobile health monitoring, activity recognition, and patient rehabilitation. The typical approach is training a HAR classifier offline with…

信号处理 · 电气工程与系统科学 2021-02-24 Sizhe An , Ganapati Bhat , Suat Gumussoy , Umit Ogras

Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planning in such interactive settings. However, tractable…

机器人学 · 计算机科学 2023-03-23 Xinjie Liu , Lasse Peters , Javier Alonso-Mora

Predicting other people's action is key to successful social interactions, enabling us to adjust our own behavior to the consequence of the others' future actions. Studies on action recognition have focused on the importance of individual…

Monitoring the movement and actions of humans in video in real-time is an important task. We present a deep learning based algorithm for human action recognition for both RGB and thermal cameras. It is able to detect and track humans and…

计算机视觉与模式识别 · 计算机科学 2023-04-05 Hannes Fassold , Karlheinz Gutjahr , Anna Weber , Roland Perko

Deep learning models have achieved state-of-the- art performance in recognizing human activities, but often rely on utilizing background cues present in typical computer vision datasets that predominantly have a stationary camera. If these…

机器人学 · 计算机科学 2017-09-20 Fahimeh Rezazadegan , Sareh Shirazi , Ben Upcroft , Michael Milford

Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments…

多媒体 · 计算机科学 2023-01-18 Junjie H. Xu , Yu Nakano , Lingrong Kong , Kojiro Iizuka