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We explore a class of stochastic multiplayer games where each player in the game aims to optimize its objective under uncertainty and adheres to some expectation constraints. The study employs an offline learning paradigm, leveraging a…

最优化与控制 · 数学 2025-09-09 Yuanhanqing Huang , Jianghai Hu

The recognition of human actions in videos is one of the most active research fields in computer vision. The canonical approach consists in a more or less complex preprocessing stages of the raw video data, followed by a relatively simple…

计算机视觉与模式识别 · 计算机科学 2023-06-27 Enrico Picco , Piotr Antonik , Serge Massar

This paper presents a new approach for predicting team performance from the behavioral traces of a set of agents. This spatiotemporal forecasting problem is very relevant to sports analytics challenges such as coaching and opponent…

机器学习 · 计算机科学 2022-06-23 Shengnan Hu , Gita Sukthankar

We propose an action recognition framework using Gen- erative Adversarial Networks. Our model involves train- ing a deep convolutional generative adversarial network (DCGAN) using a large video activity dataset without la- bel information.…

计算机视觉与模式识别 · 计算机科学 2018-01-23 Unaiza Ahsan , Chen Sun , Irfan Essa

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

计算机视觉与模式识别 · 计算机科学 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

Achieving superhuman playing level by AlphaGo corroborated the capabilities of convolutional neural architectures (CNNs) for capturing complex spatial patterns. This result was to a great extent due to several analogies between Go board…

人工智能 · 计算机科学 2018-02-13 Paweł Liskowski , Wojciech Jaśkowski , Krzysztof Krawiec

AI is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, player modeling is becoming an important one. The main idea is to understand and model the player…

人工智能 · 计算机科学 2013-12-16 Marlos C. Machado

Soccer analytics rely on two data sources: the player positions on the pitch and the sequences of events they perform. With around 2000 ball events per game, their precise and exhaustive annotation based on a monocular video stream remains…

计算机视觉与模式识别 · 计算机科学 2025-11-18 Jeremie Ochin , Guillaume Devineau , Bogdan Stanciulescu , Sotiris Manitsaris

Orientation is a crucial skill for football players that becomes a differential factor in a large set of events, especially the ones involving passes. However, existing orientation estimation methods, which are based on computer-vision…

机器学习 · 计算机科学 2021-06-02 Adrià Arbués-Sangüesa , Adrián Martín , Paulino Granero , Coloma Ballester , Gloria Haro

Stochastic games are a well established model for multi-agent sequential decision making under uncertainty. In practical applications, though, agents often have only partial observability of their environment. Furthermore, agents…

计算机科学与博弈论 · 计算机科学 2024-07-02 Rui Yan , Gabriel Santos , Gethin Norman , David Parker , Marta Kwiatkowska

Learning from visual observation (LfVO), aiming at recovering policies from only visual observation data, is promising yet a challenging problem. Existing LfVO approaches either only adopt inefficient online learning schemes or require…

机器学习 · 计算机科学 2023-06-23 Bohan Zhou , Ke Li , Jiechuan Jiang , Zongqing Lu

Trajectory planning in autonomous driving is highly dependent on predicting the emergent behavior of other road users. Learning-based methods are currently showing impressive results in simulation-based challenges, with transformer-based…

机器学习 · 计算机科学 2024-08-08 Lars Ullrich , Alex McMaster , Knut Graichen

Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is…

The traditional methods of action recognition are not specific for the operator, thus results are easy to be disturbed when other actions are operated in videos. The network based on mixed convolutional resnet and RPN is proposed in this…

计算机视觉与模式识别 · 计算机科学 2020-01-08 Mingjie Li , Youqian Feng , Zhonghai Yin , Cheng Zhou , Fanghao Dong , Yuan Lin , Yuhao Dong

The recent advances in artificial intelligence and deep learning facilitate automation in various applications including home automation, smart surveillance systems, and healthcare among others. Human Activity Recognition is one of its…

计算机视觉与模式识别 · 计算机科学 2023-12-04 Anagha Deshpande , Vedant Deshpande

Vision transformers are emerging as a powerful tool to solve computer vision problems. Recent techniques have also proven the efficacy of transformers beyond the image domain to solve numerous video-related tasks. Among those, human action…

计算机视觉与模式识别 · 计算机科学 2022-09-14 Anwaar Ulhaq , Naveed Akhtar , Ganna Pogrebna , Ajmal Mian

Offline reinforcement learning (RL) have received rising interest due to its appealing data efficiency. The present study addresses behavior estimation, a task that lays the foundation of many offline RL algorithms. Behavior estimation aims…

机器学习 · 计算机科学 2023-05-29 Guoxi Zhang , Hisashi Kashima

This work studies the problem of predicting the sequence of future actions for surround vehicles in real-world driving scenarios. To this aim, we make three main contributions. The first contribution is an automatic method to convert the…

计算机视觉与模式识别 · 计算机科学 2020-04-30 Jan-Nico Zaech , Dengxin Dai , Alexander Liniger , Luc Van Gool

Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…

机器学习 · 计算机科学 2022-07-29 Peter Xenopoulos , Claudio Silva

Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…

网络与互联网体系结构 · 计算机科学 2025-05-20 Alireza Shirmarz , Ariel G. de Castro , Fabio L. Verdi , Christian E. Rothenberg