相关论文: On strategies for selection games related to count…
Finite games in normal form and their mixed extensions are a corner stone of noncooperative game theory. Often generic finite games and their mixed extensions are considered. But the properties which one expects in generic games and the…
We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…
The study of combinatorial games is intimately tied to the study of graphs, as any game can be realized as a directed graph in which players take turns traversing the edges until reaching a sink. However, there have heretofore been few…
Many real-world decision problems involve the interaction of multiple self-interested agents with limited sensing ability. The partially observable stochastic game (POSG) provides a mathematical framework for modeling these problems,…
This dissertation highlights connections between the fields of neural networks, game theory and time series generation. The concept of antipredictability is explained, and the properties of time series that are antipredictable for several…
Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…
We introduce and study the notion of overt choice for countably-based spaces and for CoPolish spaces. Overt choice is the task of producing a point in a closed set specified by what open sets intersect it. We show that the question of…
We consider a class of deterministic mean field games, where the state associated with each player evolves according to an ODE which is linear w.r.t. the control. Existence, uniqueness, and stability of solutions are studied from the point…
Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…
Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
Bertrand et al. [1] (LMCS 2019) describe two-player zero-sum games in which one player tries to achieve a reachability objective in $n$ games (on the same finite arena) simultaneously by broadcasting actions, and where the opponent has full…
Let $\mathcal K=\langle\mathcal R, \delta\rangle$ be a closed ordered differential field, in the sense of M. Singer, and $C$ its field of constants. In this note, we prove that, for sets definable in the pair $\mathcal M=\langle \mathcal R,…
We study a class of countably-infinite-dimensional linear programs (CILPs) whose feasible sets are bounded subsets of appropriately defined spaces of measures. The optimal value, optimal points, and minimal points of these CILPs can be…
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…
State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of…
We consider capacity (fuzzy measure, non-additive probability) on a compactum as a monotone cooperative normed game. We introduce topological analogues of well known class of exact games and show that these classes form subfunctors of the…