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相关论文: On strategies for selection games related to count…

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Telg\'arsky's conjecture states that for each $k \in \mathbb N$, there is a topological space $X_k$ such that in the Banach-Mazur game on $X_k$, the player {\scriptsize NONEMPTY} has a winning $(k+1)$-tactic but no winning $k$-tactic. We…

逻辑 · 数学 2019-12-10 Will Brian , Alan Dow , David Milovich , Lynne Yengulalp

In this article we investigate which compact spaces remain compact under countably closed forcing. We prove that, assuming the Continuum Hypothesis, the natural generalizations to $\omega_1$-sequences of the selection principle and…

一般拓扑 · 数学 2014-05-26 Rodrigo R. Dias , Franklin D. Tall

The coincidence of the $\Ind$ and $\dim$ dimensions for first countable paracompact $\sigma$-spaces is proved. This gives a positive answer to A. V. Arkhangel'skii's question of whether the dimensions $\ind X$, $\Ind X$, and $\dim X$ are…

一般拓扑 · 数学 2024-10-07 I. M. Leibo

This paper deals with different concepts for characterizing the size of mathematical objects. A game theoretic investigation and generalization of two size concepts, which can both be formulated in topological terms, is provided: the so…

逻辑 · 数学 2014-06-13 Falko Weigt

This paper investigates the two-person zero-sum stochastic games for piece-wise deterministic Markov decision processes with risk-sensitive finite-horizon cost criterion on a general state space. Here, the transition and cost/reward rates…

最优化与控制 · 数学 2024-05-15 Subrata Golui

We study the existence of continuity points for mappings $f: X\times Y\to Z$ whose $x$-sections $Y\ni y\to f(x,y)\in Z$ are fragmentable and $y$-sections $X\ni x\to f(x,y)\in Z$ are quasicontinuous, where $X$ is a Baire space and $Z$ is a…

一般拓扑 · 数学 2010-10-05 Ahmed Bouziad

Let $T$ be a complete theory of fields, possibly with extra structure. Suppose that model-theoretic algebraic closure agrees with field-theoretic algebraic closure, or more generally that model-theoretic algebraic closure has the exchange…

逻辑 · 数学 2023-06-28 Will Johnson , Jinhe Ye

Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…

最优化与控制 · 数学 2008-06-17 Parikshit Shah , Pablo A. Parrilo

The paper is concerned with a zero-sum continuous-time stochastic differential game with a dynamics controlled by a Markov process and a terminal payoff. The value function of the original game is estimated using the value function of a…

最优化与控制 · 数学 2016-02-16 Yurii Averboukh

We present a selection principle $S_1(\mathcal{O},\mathcal{H})$ that characterizes the $G_{\delta}$-diagonal property. We also present a topological game induced by this selection principle and we study the relations between this game and…

一般拓扑 · 数学 2016-11-23 Leandro F. Aurichi , Dione A. Lara

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

计算机科学与博弈论 · 计算机科学 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

We consider discrete time partially observable zero-sum stochastic game with average payoff criterion. We study the game using an equivalent completely observable game. We show that the game has a value and also we come up with a pair of…

最优化与控制 · 数学 2014-09-16 Subhamay Saha

We prove the almost equivalence of the minimax theorem and the strong duality theorem for a large class of games and conic programs. The previous fundamental results on the equivalence of linear programming and two-player zero-sum games…

最优化与控制 · 数学 2026-04-14 Nikos Dimou

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

人工智能 · 计算机科学 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state…

计算机科学与博弈论 · 计算机科学 2013-04-23 Krishnendu Chatterjee , Nathanaël Fijalkow

We dene the distance between two information structures as the largest possible dierence in the value across all zero-sum games. We provide a tractable characterization of the distance, as the minimal distance between 2 polytopes. We use it…

最优化与控制 · 数学 2019-08-06 Marcin Pęski , Fabien Gensbittel , Jérôme Renault

The assumptions of necessary rationality and necessary knowledge of strategies, also known as perfect prediction, lead to at most one surviving outcome, immune to the knowledge that the players have of them. Solutions concepts implementing…

计算机科学与博弈论 · 计算机科学 2019-05-23 Ghislain Fourny

We study the complexity of equilibrium computation in discrete preference games. These games were introduced by Chierichetti, Kleinberg, and Oren (EC '13, JCSS '18) to model decision-making by agents in a social network that choose a…

计算机科学与博弈论 · 计算机科学 2019-05-29 Phani Raj Lolakapuri , Umang Bhaskar , Ramasuri Narayanam , Gyana R Parija , Pankaj S Dayama

We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…

计算机科学与博弈论 · 计算机科学 2020-09-16 Jules Hedges