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The classic Rock-Paper-Scissors game of size 3 and its extension, Rock-Paper-Scissors-Lizard-Spock, are modeled by directed graphs called tournaments. They can be further extended to any odd size. The extended games are regular tournaments…

动力系统 · 数学 2020-08-25 Ethan Akin

We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…

逻辑 · 数学 2011-12-01 Luca Motto Ros

The number of quantifiers needed to express first-order properties is captured by two-player combinatorial games called multi-structural (MS) games. We play these games on linear orders and strings, and introduce a technique we call…

计算机科学中的逻辑 · 计算机科学 2024-04-08 Marco Carmosino , Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta , Ryan Williams

We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…

计算机科学中的逻辑 · 计算机科学 2013-11-26 Samson Abramsky , Radha Jagadeesan

Truth, consistency and elementary equivalence can all be characterised in terms of games, namely the so-called evaluation game, the model-existence game, and the Ehrenfeucht-Fraisse game. We point out the great affinity of these games to…

逻辑 · 数学 2023-03-23 Jouko Väänänen

We define a game semantics for second order classical arithmetic PA2 (with quantifiers over predicates on integers and full comprehension axiom). Our semantics is effective: moves are described by a finite amount of information and whenever…

计算机科学中的逻辑 · 计算机科学 2016-10-28 Stefano Berardi

Game theoretic equilibria are mathematical expressions of rationality. Rational agents are used to model not only humans and their software representatives, but also organisms, populations, species and genes, interacting with each other and…

计算机科学与博弈论 · 计算机科学 2015-05-13 Dusko Pavlovic

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

计算机科学中的逻辑 · 计算机科学 2021-02-10 Norihiro Yamada , Samson Abramsky

In the context of strategic games, we provide an axiomatic proof of the statement Common knowledge of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies.…

计算机科学与博弈论 · 计算机科学 2010-06-28 Jonathan A. Zvesper , Krzysztof R. Apt

We prove lower bounds on the length of regular expressions for finite languages by methods from arithmetic circuit complexity. First, we show a reduction: the length of a regular expression for a language $L\subseteq \{0,1\}^n$ is bounded…

形式语言与自动机理论 · 计算机科学 2021-01-01 Ehud Cseresnyes , Hannes Seiwert

We introduce linear programs encoding regular expressions of finite languages. We show that, given a language, the optimum value of the associated linear program is a lower bound on the size of any regular expression of the language.…

形式语言与自动机理论 · 计算机科学 2017-12-08 Hamoon Mousavi

When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of…

计算机科学与博弈论 · 计算机科学 2023-10-16 Athul Paul Jacob , Yikang Shen , Gabriele Farina , Jacob Andreas

How does one measure "ability to understand language"? If it is a person's ability that is being measured, this is a question that almost never poses itself in an unqualified manner: Whatever formal test is applied, it takes place on the…

计算与语言 · 计算机科学 2023-04-17 David Schlangen

Parity games can be used to represent many different kinds of decision problems. In practice, tools that use parity games often rely on a specification in a higher-order logic from which the actual game can be obtained by means of an…

计算机科学中的逻辑 · 计算机科学 2022-01-25 Maurice Laveaux , Wieger Wesselink , Tim A. C. Willemse

We study 4 problems in string matching, namely, regular expression matching, approximate regular expression matching, string edit distance, and subsequence indexing, on a standard word RAM model of computation that allows logarithmic-sized…

数据结构与算法 · 计算机科学 2008-09-22 Philip Bille , Martin Farach-Colton

We show that each of the regularity properties of regular conditional distributions of correspondences (convexity, closedness, compactness, and preservation of closed graphs) is equivalent to the condition of nowhere equivalence. This…

概率论 · 数学 2025-09-22 Motoki Otsuka

This paper deals with different concepts for characterizing the size of mathematical objects. A game theoretic investigation and generalization of two size concepts, which can both be formulated in topological terms, is provided: the so…

逻辑 · 数学 2014-06-13 Falko Weigt

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

计算机科学中的逻辑 · 计算机科学 2008-12-18 Samuel Mimram

This paper establishes the existence of equilibria result of a class of mean field games with singular controls. The interaction takes place through both states and controls. A relaxed solution approach is used. To circumvent the tightness…

最优化与控制 · 数学 2022-05-10 Guanxing Fu

A regular expression specifies a set of strings formed by single characters combined with concatenation, union, and Kleene star operators. Given a regular expression $R$ and a string $Q$, the regular expression matching problem is to decide…

数据结构与算法 · 计算机科学 2023-11-07 Philip Bille , Inge Li Gørtz