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We prove some regularity properties (convexity, closedness, compactness and preservation of upper hemicontinuity) for distribution and regular conditional distribution of correspondences under the nowhere equivalence condition. We show the…

概率论 · 数学 2017-12-07 Wei He , Yeneng Sun

Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of…

计算机科学与博弈论 · 计算机科学 2024-07-17 Daniel Hausmann , Nir Piterman

Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…

人工智能 · 计算机科学 2020-09-23 Simon Marynissen , Bart Bogaerts , Marc Denecker

Sequential equilibrium is one of the most fundamental refinements of Nash equilibrium for games in extensive form. However, it is not defined for extensive-form games in which a player can choose among a continuum of actions. We define a…

理论经济学 · 经济学 2026-04-29 Michael Greinecker , Martin Meier , Konrad Podczeck

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

计算机科学与博弈论 · 计算机科学 2018-09-12 Alexander Weinert

We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…

形式语言与自动机理论 · 计算机科学 2015-07-01 Michael Holtmann , Lukasz Kaiser , Wolfgang Thomas

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions…

计算机科学中的逻辑 · 计算机科学 2010-01-06 Pierre Clairambault

Variational inequality problems allow for capturing an expansive class of problems, including convex optimization problems, convex Nash games and economic equilibrium problems, amongst others. Yet in most practical settings, such problems…

最优化与控制 · 数学 2017-02-17 Uma V. Ravat , Uday V. Shanbhag

Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…

计算机科学中的逻辑 · 计算机科学 2021-02-02 Edon Kelmendi , Julia Krämer , Jan Kretinsky , Maximilian Weininger

Evidence games study situations where a sender persuades a receiver by selectively disclosing hard evidence about an unknown state of the world. Evidence games often have multiple equilibria. Hart et al. (2017) propose to focus on…

理论经济学 · 经济学 2022-09-20 Shaofei Jiang

Many programming languages and tools, ranging from grep to the Java String library, contain regular expression matchers. Rather than first translating a regular expression into a deterministic finite automaton, such implementations…

计算机科学中的逻辑 · 计算机科学 2011-08-17 Asiri Rathnayake , Hayo Thielecke

This paper obtains a completeness result for inequational reasoning with applicative terms without variables in a setting where the intended semantic models are the full structures, the full type hierarchies over preorders for the base…

计算机科学中的逻辑 · 计算机科学 2022-02-18 Lawrence S. Moss , Thomas F. Icard

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…

形式语言与自动机理论 · 计算机科学 2020-10-01 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

We study two classes of zero-sum stochastic games with compact action sets and a finite product state space. These two classes assume a communication property on the state spaces of the players. For strongly communicating on one side games,…

最优化与控制 · 数学 2019-07-03 Tristan Garrec

Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…

形式语言与自动机理论 · 计算机科学 2019-04-18 Dmitry Chistikov , Mikhail Vyalyi

The number of quantifiers needed to express first-order (FO) properties is captured by two-player combinatorial games called multi-structural games. We analyze these games on binary strings with an ordering relation, using a technique we…

计算机科学中的逻辑 · 计算机科学 2025-08-01 Marco Carmosino , Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta

One often finds in the literature connections between measures of fairness and measures of feature importance employed to interpret trained classifiers. However, there seems to be no study that compares fairness measures and feature…

机器学习 · 计算机科学 2019-10-15 Juliana Cesaro , Fabio G. Cozman

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Given a regular expression $R$ and a string $Q$, the regular expression parsing problem is to determine if $Q$ matches $R$ and if so, determine how it matches, e.g., by a mapping of the characters of $Q$ to the characters in $R$. Regular…

数据结构与算法 · 计算机科学 2019-01-30 Philip Bille , Inge Li Gørtz

We study two natural problems about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: checking problems, that consist in deciding whether a strategy profile, defined by a Mealy machine, is…

计算机科学与博弈论 · 计算机科学 2023-07-17 Léonard Brice , Jean-François Raskin , Marie van den Bogaard
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