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We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…

人工智能 · 计算机科学 2025-05-13 Vivek Verma , David Huang , William Chen , Dan Klein , Nicholas Tomlin

The advancement of Large Language Model (LLM)-powered agents has enabled automated task processing through reasoning and tool invocation capabilities. However, existing frameworks often operate under the idealized assumption that tool…

人工智能 · 计算机科学 2026-03-06 Zhipeng Chen , Zhongrui Zhang , Chao Zhang , Yifan Xu , Lan Yang , Jun Liu , Ke Li , Yi-Zhe Song

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

人工智能 · 计算机科学 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

Although Large Language Models (LLMs) exhibit remarkable adaptability across domains, these models often fall short in structured knowledge extraction tasks such as named entity recognition (NER). This paper explores an innovative,…

计算与语言 · 计算机科学 2024-06-11 Yuzhao Heng , Chunyuan Deng , Yitong Li , Yue Yu , Yinghao Li , Rongzhi Zhang , Chao Zhang

Mixture of experts method is a neural network based ensemble learning that has great ability to improve the overall classification accuracy. This method is based on the divide and conquer principle, in which the problem space is divided…

机器学习 · 计算机科学 2021-05-26 Laleh Armi , Elham Abbasi , Jamal Zarepour-Ahmadabadi

In the field of emotion recognition, the development of high-performance models remains a challenge due to the scarcity of high-quality, diverse emotional datasets. Emotional expressions are inherently subjective, shaped by individual…

计算与语言 · 计算机科学 2025-09-16 Keito Inoshita , Rushia Harada

In the era of large models, content generation is gradually shifting to Personalized Generation (PGen), tailoring content to individual preferences and needs. This paper presents the first comprehensive survey on PGen, investigating…

信息检索 · 计算机科学 2025-06-03 Yiyan Xu , Jinghao Zhang , Alireza Salemi , Xinting Hu , Wenjie Wang , Fuli Feng , Hamed Zamani , Xiangnan He , Tat-Seng Chua

Data of sequential nature arise in many application domains in forms of, e.g. textual data, DNA sequences, and software execution traces. Different research disciplines have developed methods to learn sequence models from such datasets: (i)…

机器学习 · 统计学 2018-11-02 Niek Tax , Irene Teinemaa , Sebastiaan J. van Zelst

Recent Large Language Models (LLMs) have demonstrated remarkable capabilities in generating text that closely resembles human writing across wide range of styles and genres. However, such capabilities are prone to potential abuse, such as…

Large language models (LLMs) hold promise for generating plans for complex tasks, but their effectiveness is limited by sequential execution, lack of control flow models, and difficulties in skill retrieval. Addressing these issues is…

计算与语言 · 计算机科学 2024-10-18 Andrei Cosmin Redis , Mohammadreza Fani Sani , Bahram Zarrin , Andrea Burattin

Text Generation aims to produce plausible and readable text in a human language from input data. The resurgence of deep learning has greatly advanced this field, in particular, with the help of neural generation models based on pre-trained…

计算与语言 · 计算机科学 2022-05-17 Junyi Li , Tianyi Tang , Wayne Xin Zhao , Jian-Yun Nie , Ji-Rong Wen

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

机器学习 · 计算机科学 2025-04-09 Mahsa Bazzaz , Seth Cooper

Generating paragraphs of diverse contents is important in many applications. Existing generation models produce similar contents from homogenized contexts due to the fixed left-to-right sentence order. Our idea is permuting the sentence…

计算与语言 · 计算机科学 2021-09-08 Wenhao Yu , Chenguang Zhu , Tong Zhao , Zhichun Guo , Meng Jiang

Graph Generation is a recently introduced enhanced Column Generation algorithm for solving expanded Linear Programming relaxations of mixed integer linear programs without weakening the expanded relaxations which characterize these methods.…

最优化与控制 · 数学 2022-02-04 Julian Yarkony , Amelia Regan

Machine reading comprehension methods that generate answers by referring to multiple passages for a question have gained much attention in AI and NLP communities. The current methods, however, do not investigate the relationships among…

计算与语言 · 计算机科学 2020-04-30 Makoto Nakatsuji , Sohei Okui

Large Language Models (LLMs) have revolutionised the field of Natural Language Processing (NLP) and have achieved state-of-the-art performance in practically every task in this field. However, the prevalent approach used in text generation,…

计算与语言 · 计算机科学 2024-08-12 Nicolo Micheletti , Samuel Belkadi , Lifeng Han , Goran Nenadic

As Large Language Models (LLMs) and other forms of Generative AI permeate various aspects of our lives, their application for learning and education has provided opportunities and challenges. This paper presents an investigation into the…

计算机与社会 · 计算机科学 2023-06-06 Daniel Leiker , Sara Finnigan , Ashley Ricker Gyllen , Mutlu Cukurova

We examine Contextualized Machine Learning (ML), a paradigm for learning heterogeneous and context-dependent effects. Contextualized ML estimates heterogeneous functions by applying deep learning to the meta-relationship between contextual…

机器学习 · 统计学 2023-10-18 Benjamin Lengerich , Caleb N. Ellington , Andrea Rubbi , Manolis Kellis , Eric P. Xing

In order to automate AI research we introduce a full, end-to-end framework, OMEGA: Optimizing Machine learning by Evaluating Generated Algorithms, that starts at idea generation and ends with executable code. Our system combines structured…

人工智能 · 计算机科学 2026-04-30 Jeremy Nixon , Annika Singh

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

人工智能 · 计算机科学 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli