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Here, we study machine learning (ML) architectures to solve a mean-field games (MFGs) system arising in price formation models. We formulate a training process that relies on a min-max characterization of the optimal control and price…

最优化与控制 · 数学 2023-01-26 Diogo Gomes , Julián Gutiérrez , Mathieu Laurière

To accelerate learning process with few samples, meta-learning resorts to prior knowledge from previous tasks. However, the inconsistent task distribution and heterogeneity is hard to be handled through a global sharing model…

机器学习 · 计算机科学 2022-06-22 Geng Li , Boyuan Ren , Hongzhi Wang

Procedural Knowledge is the know-how expressed in the form of sequences of steps needed to perform some tasks. Procedures are usually described by means of natural language texts, such as recipes or maintenance manuals, possibly spread…

人工智能 · 计算机科学 2025-12-08 Valentina Anita Carriero , Antonia Azzini , Ilaria Baroni , Mario Scrocca , Irene Celino

Ensembles are a popular way to improve results of discriminative CNNs. The combination of several networks trained starting from different initializations improves results significantly. In this paper we investigate the usage of ensembles…

计算机视觉与模式识别 · 计算机科学 2016-12-06 Yaxing Wang , Lichao Zhang , Joost van de Weijer

Exponential random graph models (ERGMs) are very flexible for modeling network formation but pose difficult estimation challenges due to their intractable normalizing constant. Existing methods, such as MCMC-MLE, rely on sequential…

社会与信息网络 · 计算机科学 2025-02-05 Angelo Mele

The design of complex engineering systems is an often long and articulated process that highly relies on engineers' expertise and professional judgment. As such, the typical pitfalls of activities involving the human factor often manifest…

计算与语言 · 计算机科学 2022-11-22 Shaohong Zhong , Andrea Scarinci , Alice Cicirello

With the blooming of various Pre-trained Language Models (PLMs), Machine Reading Comprehension (MRC) has embraced significant improvements on various benchmarks and even surpass human performances. However, the existing works only target on…

计算与语言 · 计算机科学 2020-11-16 Yiming Cui , Ting Liu , Shijin Wang , Guoping Hu

We present a novel framework that integrates Large Language Models (LLMs) with automated planning and formal verification to streamline the creation and use of Markov Decision Processes (MDP). Our system leverages LLMs to extract structured…

机器人学 · 计算机科学 2026-01-12 Enrico Saccon , Davide De Martini , Matteo Saveriano , Edoardo Lamon , Luigi Palopoli , Marco Roveri

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a time. In this paper,…

人工智能 · 计算机科学 2022-07-13 Ziqi Wang , Jialin Liu

Most existing sequence generation models produce outputs in one pass, usually left-to-right. However, this is in contrast with a more natural approach that humans use in generating content; iterative refinement and editing. Recent work has…

计算与语言 · 计算机科学 2022-05-26 Machel Reid , Graham Neubig

With the remarkable success of generative models like ChatGPT, Artificial Intelligence Generated Content (AIGC) is undergoing explosive development. Not limited to text and images, generative models can generate industrial time series data,…

机器学习 · 计算机科学 2025-02-18 Lei Ren , Haiteng Wang , Jinwang Li , Yang Tang , Chunhua Yang

Hidden Markov model (HMM) has been successfully used for sequential data modeling problems. In this work, we propose to power the modeling capacity of HMM by bringing in neural network based generative models. The proposed model is termed…

机器学习 · 计算机科学 2020-05-26 Dong Liu , Antoine Honoré , Saikat Chatterjee , Lars K. Rasmussen

In computer animation, game design, and human-computer interaction, synthesizing human motion that aligns with user intent remains a significant challenge. Existing methods have notable limitations: textual approaches offer high-level…

计算机视觉与模式识别 · 计算机科学 2025-04-24 Yingjie Xi , Jian Jun Zhang , Xiaosong Yang

The task of entity linking, which involves associating mentions with their respective entities in a knowledge graph, has received significant attention due to its numerous potential applications. Recently, various multimodal entity linking…

计算与语言 · 计算机科学 2025-10-06 KM Pooja , Cheng Long , Aixin Sun

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

软件工程 · 计算机科学 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

This paper presents a fully automated procedure for controller synthesis for multi-agent systems under the presence of uncertainties. We model the motion of each of the $N$ agents in the environment as a Markov Decision Process (MDP) and we…

系统与控制 · 计算机科学 2017-05-09 Alexandros Nikou , Jana Tumova , Dimos V. Dimarogonas

Multi-step reasoning improves the capabilities of large language models (LLMs) but increases the risk of errors propagating through intermediate steps. Process reward models (PRMs) mitigate this by scoring each step individually, enabling…

计算与语言 · 计算机科学 2026-03-19 Corentin Royer , Debarun Bhattacharjya , Gaetano Rossiello , Andrea Giovannini , Mennatallah El-Assady

Machine learning (ML) is about computational methods that enable machines to learn concepts from experience. In handling a wide variety of experience ranging from data instances, knowledge, constraints, to rewards, adversaries, and lifelong…

机器学习 · 计算机科学 2023-01-11 Zhiting Hu , Eric P. Xing

Process Reward Models (PRMs) have emerged as a powerful tool for providing step-level feedback when evaluating the reasoning of Large Language Models (LLMs), which frequently produce chains of thought (CoTs) containing errors even when the…

计算与语言 · 计算机科学 2026-04-21 Raffaele Pisano , Roberto Navigli