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Over the past several years, deep learning for sequence modeling has grown in popularity. To achieve this goal, LSTM network structures have proven to be very useful for making predictions for the next output in a series. For instance, a…

声音 · 计算机科学 2022-03-24 Michael Conner , Lucas Gral , Kevin Adams , David Hunger , Reagan Strelow , Alexander Neuwirth

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

综合经济学 · 经济学 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

The current wave of deep learning (the hyper-vitamined return of artificial neural networks) applies not only to traditional statistical machine learning tasks: prediction and classification (e.g., for weather prediction and pattern…

音频与语音处理 · 电气工程与系统科学 2020-10-07 Jean-Pierre Briot

This paper describes a preliminary approach to algorithmically reproduce the archetypical structure adopted by humans to classify sounds. In particular, we propose an approach to predict the human perceived chaos/order level in a sound and…

声音 · 计算机科学 2020-03-11 Eric Guizzo , Alberto Novello

Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…

机器学习 · 计算机科学 2023-01-10 Vasco Nunes , João Dias , Pedro A. Santos

In this work, we propose a symbolic music generation model with the song structure graph analysis network. We construct a graph that uses information such as note sequence and instrument as node features, while the correlation between note…

声音 · 计算机科学 2023-12-27 Seonghyeon Go , Kyogu Lee

Repetition is a basic indicator of musical structure. This study introduces new algorithms for identifying musical phrases based on repetition. Phrases combine to form sections yielding a two-level hierarchical structure. Automatically…

声音 · 计算机科学 2020-10-16 Shuqi Dai , Huan Zhang , Roger B. Dannenberg

Design prototyping involves creating mockups of products or concepts to gather feedback and iterate on ideas. While prototyping often requires specific parts of objects, such as when constructing a novel creature for a video game, existing…

计算机视觉与模式识别 · 计算机科学 2025-04-09 Mo Zhou , Josh Myers-Dean , Danna Gurari

Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between…

计算机科学与博弈论 · 计算机科学 2023-05-23 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

Leveraging the compositional nature of our world to expedite learning and facilitate generalization is a hallmark of human perception. In machine learning, on the other hand, achieving compositional generalization has proven to be an…

机器学习 · 计算机科学 2023-07-13 Thaddäus Wiedemer , Prasanna Mayilvahanan , Matthias Bethge , Wieland Brendel

We study the problem of multi-target tracking and data association in video. We formulate this in terms of selecting a subset of high-quality tracks subject to the constraint that no pair of selected tracks is associated with a common…

计算机视觉与模式识别 · 计算机科学 2016-08-10 Shaofei Wang , Steffen Wolf , Charless Fowlkes , Julian Yarkony

A music mashup combines audio elements from two or more songs to create a new work. To reduce the time and effort required to make them, researchers have developed algorithms that predict the compatibility of audio elements. Prior work has…

声音 · 计算机科学 2021-03-29 Jiawen Huang , Ju-Chiang Wang , Jordan B. L. Smith , Xuchen Song , Yuxuan Wang

In this report, we inspect the application of an evolutionary approach to the game of Rack'O, which is a card game revolving around the notion of decision making. We first apply the evolutionary technique for obtaining a set of rules over…

人工智能 · 计算机科学 2021-01-12 Rohan Saha , Cassidy Pirlot

A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…

计算机科学与博弈论 · 计算机科学 2021-05-04 Han Xiao , Qizhi Fang

Modelling musical structure is vital yet challenging for artificial intelligence systems that generate symbolic music compositions. This literature review dissects the evolution of techniques for incorporating coherent structure, from…

声音 · 计算机科学 2024-03-14 Keshav Bhandari , Simon Colton

Recent advances in generative AI for music have achieved remarkable fidelity and stylistic diversity, yet these systems often fail to align with nuanced human preferences due to the specific loss functions they use. This paper advocates for…

声音 · 计算机科学 2025-11-20 Dorien Herremans , Abhinaba Roy

The dependency graph is a data architecture that models all the dependencies between the different types of assets in the game. It depicts the dependency-based relationships between the assets of a game. For example, a player must construct…

人工智能 · 计算机科学 2013-01-29 Sim-Hui Tee