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We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

We deal with the problem of automatically generating social networks by analyzing and assessing smartphone usage and interaction data. We start by assigning weights to the different types of interactions such as messaging, email, phone…

社会与信息网络 · 计算机科学 2013-05-20 Mustafa Ilhan Akbas , Matthias R. Brust , Damla Turgut

With the growing size of data sets, feature selection becomes increasingly important. Taking interactions of original features into consideration will lead to extremely high dimension, especially when the features are categorical and…

数据库 · 计算机科学 2021-04-13 Qiuqiang Lin , Chuanhou Gao

This study explores the application of evolutionary generative algorithms in music production to preserve and enhance human creativity. By integrating human feedback into Differential Evolution algorithms, we produced six songs that were…

神经与进化计算 · 计算机科学 2024-06-11 Justin Kilb , Caroline Ellis

Digital advances have transformed the face of automatic music generation since its beginnings at the dawn of computing. Despite the many breakthroughs, issues such as the musical tasks targeted by different machines and the degree to which…

声音 · 计算机科学 2018-12-12 Dorien Herremans , Ching-Hua Chuan , Elaine Chew

We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) representation. If the decision of an agent participates in no…

计算机科学与博弈论 · 计算机科学 2012-06-18 Dimitrios Antos , Avi Pfeffer

This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…

机器学习 · 计算机科学 2021-03-30 Daniel Karavolos , Antonios Liapis , Georgios N. Yannakakis

Generative Flow Networks (GFlowNets) learn to sample diverse candidates in proportion to a reward function, making them well-suited for scientific discovery, where exploring multiple promising solutions is crucial. Further extending…

机器学习 · 计算机科学 2026-05-29 Seokwon Yoon , Youngbin Choi , Seunghyuk Cho , Seungbeom Lee , MoonJeong Park , Dongwoo Kim

With the advancements in graph neural network, there has been increasing interest in applying this network to ECG signal analysis. In this study, we generated an adjacency matrix using correlation matrix of extracted features and applied a…

信号处理 · 电气工程与系统科学 2025-02-11 Seungwoo Han

This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear…

计算机视觉与模式识别 · 计算机科学 2025-02-25 Canxuan Gang , Yiran Wang

We propose a novel network formation game that explains the emergence of various hierarchical structures in groups where self-interested or utility-maximizing individuals decide to establish or severe relationships of authority or…

计算机科学与博弈论 · 计算机科学 2021-09-15 Pedro Cisneros-Velarde , Francesco Bullo

Based on a review of anecdotal beliefs, we explored patterns of track-sequencing within professional music albums. We found that songs with high levels of valence, energy and loudness are more likely to be positioned at the beginning of…

多媒体 · 计算机科学 2024-08-09 Pedro Neto , Martin Hartmann , Geoff Luck , Petri Toiviainen

There has recently been a sharp increase in interest in Artificial Intelligence-Generated Content (AIGC). Despite this, musical components such as time signatures have not been studied sufficiently to form an algorithmic determination…

机器学习 · 计算机科学 2025-07-10 Callie C. Liao , Duoduo Liao , Jesse Guessford

Discovering relevant patterns for a particular user remains a challenging tasks in data mining. Several approaches have been proposed to learn user-specific pattern ranking functions. These approaches generalize well, but at the expense of…

人工智能 · 计算机科学 2022-03-08 Nassim Belmecheri , Noureddine Aribi , Nadjib Lazaar , Yahia Lebbah , Samir Loudni

Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of…

Machine learning is challenging the way we make music. Although research in deep generative models has dramatically improved the capability and fluency of music models, recent work has shown that it can be challenging for humans to partner…

Recognition of Handwritten Mathematical Expressions (HMEs) is a challenging problem because of the ambiguity and complexity of two-dimensional handwriting. Moreover, the lack of large training data is a serious issue, especially for…

计算机视觉与模式识别 · 计算机科学 2019-01-23 Anh Duc Le , Bipin Indurkhya , Masaki Nakagawa

Music-driven 3D dance generation has become an intensive research topic in recent years with great potential for real-world applications. Most existing methods lack the consideration of genre, which results in genre inconsistency in the…

声音 · 计算机科学 2023-04-26 Haolin Zhuang , Shun Lei , Long Xiao , Weiqin Li , Liyang Chen , Sicheng Yang , Zhiyong Wu , Shiyin Kang , Helen Meng

Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and…

人工智能 · 计算机科学 2022-10-12 Alberto Alvarez , Jose Font

We present a hybrid neural network and rule-based system that generates pop music. Music produced by pure rule-based systems often sounds mechanical. Music produced by machine learning sounds better, but still lacks hierarchical temporal…

声音 · 计算机科学 2017-10-09 Yifei Teng , An Zhao , Camille Goudeseune