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We consider a network of coupled agents playing the Prisoner's Dilemma game, in which players are allowed to pick a strategy in the interval [0,1], with 0 corresponding to defection, 1 to cooperation, and intermediate values representing…

适应与自组织系统 · 物理学 2015-05-28 Francesco Sorrentino , Nicholas Mecholsky

In this work we propose a kinetic formulation for evolutionary game theory for zero sum games when the agents use mixed strategies. We start with a simple adaptive rule, where after an encounter each agent increases the probability of play…

偏微分方程分析 · 数学 2020-06-16 Juan Pablo Pinasco , Mauro Rodriguez-Cartabia , Nicolas Saintier

Network games provide a powerful framework for modeling agent interactions in networked systems, where players are represented by nodes in a graph and their payoffs depend on the actions taken by their neighbors. Extending the framework of…

最优化与控制 · 数学 2025-12-17 Constantin Ickstadt , Thorsten Theobald , Elias Tsigaridas , Antonios Varvitsiotis

Iterated games are a fundamental component of economic and evolutionary game theory. They describe situations where two players interact repeatedly and have the possibility to use conditional strategies that depend on the outcome of…

种群与进化 · 定量生物学 2015-06-12 Christian Hilbe , Martin A. Nowak , Karl Sigmund

Social dilemmas exist in various fields and give rise to the so-called free-riding problem, leading to collective fiascos. The difficulty of tracking individual behaviors makes egoistic incentives in large-scale systems a challenging task.…

计算机科学与博弈论 · 计算机科学 2020-01-09 Shengling Wang , Peizi Ma , Qin Hu , Xiuzhen Cheng , Weifeng Lv

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

计算机科学与博弈论 · 计算机科学 2023-07-18 Krzysztof R. Apt , Sunil Simon

We study the game redesign problem in which an external designer has the ability to change the payoff function in each round, but incurs a design cost for deviating from the original game. The players apply no-regret learning algorithms to…

计算机科学与博弈论 · 计算机科学 2021-10-25 Yuzhe Ma , Young Wu , Xiaojin Zhu

A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…

动力系统 · 数学 2021-09-01 Dario Madeo , Chiara Mocenni

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

计算机科学与博弈论 · 计算机科学 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

Direct reciprocity and conditional cooperation are important mechanisms to prevent free riding in social dilemmas. But in large groups these mechanisms may become ineffective, because they require single individuals to have a substantial…

种群与进化 · 定量生物学 2014-11-05 Christian Hilbe , Arne Traulsen , Bin Wu , Martin A. Nowak

We focus on the problem of finding an optimal strategy for a team of two players that faces an opponent in an imperfect-information zero-sum extensive-form game. Team members are not allowed to communicate during play but can coordinate…

计算机科学与博弈论 · 计算机科学 2020-09-22 Gabriele Farina , Andrea Celli , Nicola Gatti , Tuomas Sandholm

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…

We introduce a new solution concept, called periodicity, for selecting optimal strategies in strategic form games. This periodicity solution concept yields new insight into non-trivial games. In mixed strategy strategic form games, periodic…

计算机科学与博弈论 · 计算机科学 2020-06-30 V. K. Oikonomou , J. Jost

This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A…

计算机科学与博弈论 · 计算机科学 2018-07-06 Marie-Liesse Cauwet , Olivier Teytaud

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

计算机科学与博弈论 · 计算机科学 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

Tit-for-Tat strategy is a strategy in repeated two-player symmetric games which imitates the previous action of the opponent. We show that the Tit-for-Tat strategy is a zero-determinant strategy, which unilaterally equalizes the expected…

物理与社会 · 物理学 2022-04-22 Masahiko Ueda

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

计算机科学与博弈论 · 计算机科学 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

This article extends the idea of solving parity games by strategy iteration to non-deterministic strategies: In a non-deterministic strategy a player restricts himself to some non-empty subset of possible actions at a given node, instead of…

计算机科学与博弈论 · 计算机科学 2012-03-20 Michael Luttenberger

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

计算机科学与博弈论 · 计算机科学 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

This paper studies two-player zero-sum repeated Bayesian games in which every player has a private type that is unknown to the other player, and the initial probability of the type of every player is publicly known. The types of players are…

计算机科学与博弈论 · 计算机科学 2017-11-08 Lichun Li , Cedric Langbort , Jeff Shamma