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In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

机器学习 · 计算机科学 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

It is abundantly clear that time dependent data is a vital source of information in the world. The challenge has been for applications in machine learning to gain access to a considerable amount of quality data needed for algorithm…

机器学习 · 计算机科学 2020-07-01 Kaleb E Smith , Anthony O Smith

Generative adversarial networks (GANs) are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated…

机器学习 · 统计学 2018-02-23 R Devon Hjelm , Athul Paul Jacob , Tong Che , Adam Trischler , Kyunghyun Cho , Yoshua Bengio

In recent years, financial institutions and firms have increasingly adopted synthetic data to address data scarcity and to generate counterfactual market scenarios. However, reproducing all the statistical properties of financial time…

机器学习 · 计算机科学 2026-05-27 Giuseppe Masi , Andrea Coletta , Novella Bartolini

Generating high-fidelity time series data using generative adversarial networks (GANs) remains a challenging task, as it is difficult to capture the temporal dependence of joint probability distributions induced by time-series data. Towards…

机器学习 · 计算机科学 2024-04-09 Hang Lou , Siran Li , Hao Ni

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

人工智能 · 计算机科学 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

The Generative Adversarial Network (GAN) has achieved great success in generating realistic (real-valued) synthetic data. However, convergence issues and difficulties dealing with discrete data hinder the applicability of GAN to text. We…

机器学习 · 统计学 2017-11-21 Yizhe Zhang , Zhe Gan , Kai Fan , Zhi Chen , Ricardo Henao , Dinghan Shen , Lawrence Carin

Current Generative Adversarial Network (GAN)-based approaches for time series generation face challenges such as suboptimal convergence, information loss in embedding spaces, and instability. To overcome these challenges, we introduce an…

机器学习 · 计算机科学 2024-10-29 MohammadReza EskandariNasab , Shah Muhammad Hamdi , Soukaina Filali Boubrahimi

Dynamic System Identification approaches usually heavily rely on the evolutionary and gradient-based optimisation techniques to produce optimal excitation trajectories for determining the physical parameters of robot platforms. Current…

机器人学 · 计算机科学 2020-09-24 Marija Jegorova , Joshua Smith , Michael Mistry , Timothy Hospedales

Danmaku, users' live comments synchronized with, and overlaying on videos, has recently shown potential in promoting online video-based learning. However, user-generated danmaku can be scarce-especially in newer or less viewed videos and…

人机交互 · 计算机科学 2025-04-28 Zipeng Ji , Pengcheng An , Jian Zhao

Synthetic data generation has proven to be a promising solution for addressing data availability issues in various domains. Even more challenging is the generation of synthetic time series data, where one has to preserve temporal dynamics,…

量子物理 · 物理学 2022-04-14 Haim Horowitz , Pooja Rao , Santosh Kumar Radha

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…

Deep neural networks (DNNs) are vulnerable to adversarial examples, which are crafted by adding imperceptible perturbations to inputs. Recently different attacks and strategies have been proposed, but how to generate adversarial examples…

机器学习 · 计算机科学 2021-01-13 Tao Bai , Jun Zhao , Jinlin Zhu , Shoudong Han , Jiefeng Chen , Bo Li , Alex Kot

Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…

机器学习 · 计算机科学 2022-11-01 Zichu Liu , Lacra Pavel

Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints, such as game levels. Specifically, it is difficult…

神经与进化计算 · 计算机科学 2019-10-04 Ruben Rodriguez Torrado , Ahmed Khalifa , Michael Cerny Green , Niels Justesen , Sebastian Risi , Julian Togelius

Generative Adversarial Networks (GANs) are unsupervised models designed to learn and replicate a target distribution. The vanilla versions of these models can be extended to more controllable models. Conditional Generative Adversarial…

机器学习 · 计算机科学 2024-10-31 Mahsa Bazzaz , Seth Cooper

Time series synthesis is an effective approach to ensuring the secure circulation of time series data. Existing time series synthesis methods typically perform temporal modeling based on random sequences to generate target sequences, which…

机器学习 · 计算机科学 2025-09-01 Xuan Hou , Shuhan Liu , Zhaohui Peng , Yaohui Chu , Yue Zhang , Yining Wang

We propose a novel defensive mechanism based on a generative adversarial network (GAN) framework to defend against adversarial attacks in end-to-end communications systems. Specifically, we utilize a generative network to model a powerful…

机器学习 · 计算机科学 2022-08-16 Yudi Dong , Huaxia Wang , Yu-Dong Yao

Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a…

计算机视觉与模式识别 · 计算机科学 2018-05-29 Mohammad Ahangar Kiasari , Dennis Singh Moirangthem , Minho Lee

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

机器学习 · 统计学 2017-07-12 Christopher Beckham , Christopher Pal