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We propose a discrete time graphon game formulation on continuous state and action spaces using a representative player to study stochastic games with heterogeneous interaction among agents. This formulation admits both philosophical and…

最优化与控制 · 数学 2024-06-07 Fuzhong Zhou , Chenyu Zhang , Xu Chen , Xuan Di

We provide a polynomial-time classical algorithm for noisy quantum circuits. The algorithm computes the expectation value of any observable for any circuit, with a small average error over input states drawn from an ensemble (e.g. the…

量子物理 · 物理学 2024-10-15 Thomas Schuster , Chao Yin , Xun Gao , Norman Y. Yao

Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occupancy measure induced by the agent's policy. This encompasses not only RL but also imitation learning and exploration, among others. Yet,…

In this article, we provide a comprehensive study of the linear-quadratic mean field games via the adjoint equation approach; although the problem has been considered in the literature by Huang, Caines and Malhame (HCM, 2007a), their method…

最优化与控制 · 数学 2014-04-24 Alain Bensoussan , Joseph Sung , Phillip Yam , Siu Pang Yung

In this paper, we study the problem of learning the exact structure of continuous-action games with non-parametric utility functions. We propose an $\ell_1$ regularized method which encourages sparsity of the coefficients of the Fourier…

计算机科学与博弈论 · 计算机科学 2022-09-16 Adarsh Barik , Jean Honorio

Noise is often regarded as anathema to quantum computation, but in some settings it can be an unlikely ally. We consider the problem of learning the class of $n$-bit parity functions by making queries to a quantum example oracle. In the…

量子物理 · 物理学 2015-08-05 Andrew W. Cross , Graeme Smith , John A. Smolin

We study mean field games and corresponding $N$-player games in continuous time over a finite time horizon where the position of each agent belongs to a finite state space. As opposed to previous works on finite state mean field games, we…

概率论 · 数学 2018-02-01 Alekos Cecchin , Markus Fischer

In this paper, we study a class of linear-quadratic (LQ) mean-field games in which the individual control process is constrained in a closed convex subset $\Gamma$ of full space $\mathbb{R}^m$. The decentralized strategies and consistency…

最优化与控制 · 数学 2016-10-20 Ying Hu , Huang Jianhui , Xun Li

In this paper, we prove the existence of classical solutions for second order stationary mean-field game systems. These arise in ergodic (mean-field) optimal control, convex degenerate problems in calculus of variations, and in the study of…

偏微分方程分析 · 数学 2015-03-24 Edgard A. Pimentel , Vardan Voskanyan

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

最优化与控制 · 数学 2007-05-23 Denis V. Juriev

We pose a fundamental question in computational learning theory: can we efficiently test whether a training set satisfies the assumptions of a given noise model? This question has remained unaddressed despite decades of research on learning…

机器学习 · 计算机科学 2026-05-11 Surbhi Goel , Adam R. Klivans , Konstantinos Stavropoulos , Arsen Vasilyan

Communication complexity is an area of classical computer science which studies how much communication is necessary to solve various distributed computational problems. Quantum information processing can be used to reduce the amount of…

量子物理 · 物理学 2010-06-09 Ivan Fialík

Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the…

机器学习 · 计算机科学 2021-01-19 Victoria Dean , Shubham Tulsiani , Abhinav Gupta

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

计算机科学与博弈论 · 计算机科学 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga

We introduce a simple class of mean field games with absorbing boundary over a finite time horizon. In the corresponding $N$-player games, the evolution of players' states is described by a system of weakly interacting It\^o equations with…

概率论 · 数学 2017-09-28 Luciano Campi , Markus Fischer

We formulate a mean field game where each player stops a privately observed Brownian motion with absorption. Players are ranked according to their level of stopping and rewarded as a function of their relative rank. There is a unique mean…

最优化与控制 · 数学 2021-03-09 Marcel Nutz , Yuchong Zhang

Mean-field games have been studied under the assumption of very large number of players. For such large systems, the basic idea consists to approximate large games by a stylized game model with a continuum of players. The approach has been…

计算机科学与博弈论 · 计算机科学 2014-04-08 Hamidou Tembine

Inspired by recent strides in empirical efficacy of implicit learning in many robotics tasks, we seek to understand the theoretical benefits of implicit formulations in the face of nearly discontinuous functions, common characteristics for…

机器人学 · 计算机科学 2022-04-08 Bibit Bianchini , Mathew Halm , Nikolai Matni , Michael Posa

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

计算复杂性 · 计算机科学 2009-09-25 Erik D. Demaine , Robert A. Hearn
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