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Recent advances in LLM-guided evolutionary computation, particularly AlphaEvolve (Novikov et al., 2025; Georgiev et al., 2025), have demonstrated remarkable success in discovering novel mathematical constructions and solving challenging…

Hadfield-Menell et al. (2017) propose the Off-Switch Game, a model of Human-AI cooperation in which AI agents always defer to humans because they are uncertain about our preferences. I explain two reasons why AI agents might not defer.…

人工智能 · 计算机科学 2025-02-14 Sven Neth

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score…

Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…

神经与进化计算 · 计算机科学 2024-10-28 Pablo García-Sánchez , Alberto Tonda , Antonio J. Fernández-Leiva , Carlos Cotta

The learning from practice paradigm is crucial for developing capable Agentic AI systems, yet it is severely hampered by inefficient experience generation, a bottleneck especially pronounced in complex benchmarks like GAIA. To address this,…

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

人工智能 · 计算机科学 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

Recent advances in data-driven evolutionary algorithms (EAs) have demonstrated the potential of leveraging historical data to improve optimization accuracy and adaptability. Despite these advancements, existing methods remain reliant on…

神经与进化计算 · 计算机科学 2026-02-16 Tao Jiang , Kebin Sun , Zhenyu Liang , Ran Cheng , Yaochu Jin , Kay Chen Tan

As increasingly capable agents are deployed, a central safety challenge is how to retain meaningful human control without modifying the underlying system. We study a minimal control interface in which an agent chooses whether to act…

人工智能 · 计算机科学 2026-02-23 William Overman , Mohsen Bayati

In this project, we combine AlphaGo algorithm with Curriculum Learning to crack the game of Gomoku. Modifications like Double Networks Mechanism and Winning Value Decay are implemented to solve the intrinsic asymmetry and short-sight of…

人工智能 · 计算机科学 2018-09-28 Zheng Xie , XingYu Fu , JinYuan Yu

Ensuring the highest training throughput to maximize resource efficiency, while maintaining fairness among users, is critical for deep learning (DL) training in heterogeneous GPU clusters. However, current DL schedulers provide only limited…

分布式、并行与集群计算 · 计算机科学 2024-03-28 Zizhao Mo , Huanle Xu , Wing Cheong Lau

AlphaZero, Leela Chess Zero and Stockfish NNUE revolutionized Computer Chess. This book gives a complete introduction into the technical inner workings of such engines. The book is split into four main chapters -- excluding chapter 1…

机器学习 · 计算机科学 2022-09-07 Dominik Klein

Artificial intelligence (AI) and software engineering (SE) are two important areas in computer science. In recent years, researchers are trying to apply AI techniques in various stages of software development to improve the overall quality…

软件工程 · 计算机科学 2023-09-28 Lei Wang

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent…

人工智能 · 计算机科学 2014-11-17 M. Buro

The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of characters and abilities, and the real-time nature of the game. In…

人工智能 · 计算机科学 2020-04-01 Zhentao Tang , Yuanheng Zhu , Dongbin Zhao , Simon M. Lucas

Mastering the game of Go has remained a long standing challenge to the field of AI. Modern computer Go systems rely on processing millions of possible future positions to play well, but intuitively a stronger and more 'humanlike' way to…

人工智能 · 计算机科学 2015-01-28 Christopher Clark , Amos Storkey

In order to solve the limited buffer scheduling problems in flexible flow shops with setup times, this paper proposes an improved whale optimization algorithm (IWOA) as a global optimization algorithm. Firstly, this paper presents a…

人工智能 · 计算机科学 2018-12-21 Zhonghua Han , Quan Zhang , Haibo Shi , Yuanwei Qi , Liangliang Sun

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

人工智能 · 计算机科学 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

In recent years, machine learning approaches have made dramatic advances, reaching superhuman performance in Go, Atari, and poker variants. These games, and others before them, have served not only as a testbed but have also helped to push…

人工智能 · 计算机科学 2024-05-14 Danny Halawi , Aron Sarmasi , Siena Saltzen , Joshua McCoy

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target researchers worked to reach. Only relatively recently has…

人工智能 · 计算机科学 2019-08-30 Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen