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Deceptive UI designs, widely instantiated across the web and commonly known as dark patterns, manipulate users into performing actions misaligned with their goals. In this paper, we show that dark patterns are highly effective in steering…

密码学与安全 · 计算机科学 2026-02-09 Phil Cuvin , Hao Zhu , Diyi Yang

Manipulation defines many of our experiences as a consumer, including subtle nudges and overt advertising campaigns that seek to gain our attention and money. With the advent of digital services that can continuously optimize online…

人机交互 · 计算机科学 2022-07-22 Colin M. Gray , Jingle Chen , Shruthi Sai Chivukula , Liyang Qu

Dark patterns have become increasingly pervasive in online choice architectures, encompassing practices like subscription traps, hiding information about fees, pre-selecting options by default, nagging, and drip pricing. Regulators around…

人机交互 · 计算机科学 2024-04-03 Martin Brenncke

The problem of ``Dark Patterns" in user interface/user experience (UI/UX) design has proven a difficult issue to tackle. Malicious and explotitative design has expanded to multiple domains in the past 10 years and which has in turn led to…

计算机与社会 · 计算机科学 2024-02-27 Frank Lewis , Julita Vassileva

The study of UX dark patterns, i.e., UI designs that seek to manipulate user behaviors, often for the benefit of online services, has drawn significant attention in the CHI and CSCW communities in recent years. To complement previous…

人机交互 · 计算机科学 2024-02-06 Yuwen Lu , Chao Zhang , Yuewen Yang , Yaxing Yao , Toby Jia-Jun Li

As digital interfaces become increasingly prevalent, certain manipulative design elements have emerged that may harm user interests, raising associated ethical concerns and bringing dark patterns into focus as a significant research topic.…

人机交互 · 计算机科学 2024-12-13 Meng Li , Xiang Wang , Liming Nie , Chenglin Li , Yang Liu , Yangyang Zhao , Lei Xue , Kabir Sulaiman Said

Mobile apps bring us many conveniences, such as online shopping and communication, but some use malicious designs called dark patterns to trick users into doing things that are not in their best interest. Many works have been done to…

人机交互 · 计算机科学 2024-12-02 Jieshan Chen , Jiamou Sun , Sidong Feng , Zhenchang Xing , Qinghua Lu , Xiwei Xu , Chunyang Chen

Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual)…

人机交互 · 计算机科学 2023-03-10 Xian Wang , Lik-Hang Lee , Carlos Bermejo Fernandez , Pan Hui

Current dark pattern research tells designers what not to do, but how do they know what to do? In contrast to prior approaches that focus on patterns to avoid and their underlying principles, we present a framework grounded in positive…

人机交互 · 计算机科学 2024-03-05 Evan Caragay , Katherine Xiong , Jonathan Zong , Daniel Jackson

Past studies have illustrated the prevalence of UI dark patterns, or user interfaces that can lead end-users toward (unknowingly) taking actions that they may not have intended. Such deceptive UI designs can result in adverse effects on end…

软件工程 · 计算机科学 2023-03-14 SM Hasan Mansur , Sabiha Salma , Damilola Awofisayo , Kevin Moran

To comply with data protection regulations such as the EU General Data Protection Regulation (GDPR) and the California Consumer Privacy Act (CCPA), websites widely deploy cookie consent banners to collect users' privacy preferences. In…

密码学与安全 · 计算机科学 2026-03-24 Nivedita Singh , Seyoung Jin , Hyoungshick Kim

Although deceptive design patterns are subject to growing regulatory oversight, enforcement races to keep up with the scale of the problem. One promising solution is automated detection tools, many of which are developed within academia. We…

人机交互 · 计算机科学 2026-02-19 Arianna Rossi , Simon Parkin

Many researchers have been concerned with social media and possible negative impacts on the well-being of their audience. With the popularity of social networking sites (SNS) steadily increasing, psychological and social sciences have shown…

人机交互 · 计算机科学 2021-03-22 Thomas Mildner , Gian-Luca Savino

The evolution of audiovisual computer interfaces was an important milestone for the popularization of the internet without which it is impossible to conceive the use of this technology in modern society However the progress of these…

计算机与社会 · 计算机科学 2023-07-04 Heitor Ferreira Gonzaga

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving…

人机交互 · 计算机科学 2025-07-01 Noverah Khan , Hira Eiraj Daud , Suleman Shahid

To ensure that users of online services understand what data are collected and how they are used in algorithmic decision-making, the European Union's General Data Protection Regulation (GDPR) specifies informed consent as a minimal…

人机交互 · 计算机科学 2020-06-26 Than Htut Soe , Oda Elise Nordberg , Frode Guribye , Marija Slavkovik

Dark patterns are deceptive strategies that recent work in human-computer interaction (HCI) has captured throughout digital domains, including social networking sites (SNSs). While research has identified difficulties among people to…

人机交互 · 计算机科学 2025-03-10 Thomas Mildner , Daniel Fidel , Evropi Stefanidi , Pawel W. Wozniak , Rainer Malaka , Jasmin Niess

Technologies increasingly mimic human-like social behaviours. Beyond prototypical conversational agents like chatbots, this also applies to basic automated systems like app notifications or self-checkout machines that address or 'talk to'…

人机交互 · 计算机科学 2024-01-08 Lize Alberts , Ulrik Lyngs , Max Van Kleek

As LLM-based computer-use agents (CUAs) begin to autonomously interact with real-world interfaces, understanding their vulnerability to manipulative interface designs becomes increasingly critical. We introduce SusBench, an online benchmark…

Dark patterns have emerged as a set of methods to exploit cognitive biases to trick users to make decisions that are more aligned with a third party than to their own. These patterns can have consequences that might range from inconvenience…

人机交互 · 计算机科学 2021-05-20 Daniel Capurro , Eduardo Velloso