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相关论文: Follow-the-Regularized-Leader Routes to Chaos in R…

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In this paper, we investigate how randomness and uncertainty influence learning in games. Specifically, we examine a perturbed variant of the dynamics of "follow-the-regularized-leader" (FTRL), where the players' payoff observations and…

计算机科学与博弈论 · 计算机科学 2025-06-17 Pierre-Louis Cauvin , Davide Legacci , Panayotis Mertikopoulos

Multi-agent learning is intrinsically harder, more unstable and unpredictable than single agent optimization. For this reason, numerous specialized heuristics and techniques have been designed towards the goal of achieving convergence to…

机器学习 · 计算机科学 2023-06-05 Emmanouil-Vasileios Vlatakis-Gkaragkounis , Lampros Flokas , Georgios Piliouras

Understanding the behavior of no-regret dynamics in general $N$-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under…

A key challenge of evolutionary game theory and multi-agent learning is to characterize the limit behavior of game dynamics. Whereas convergence is often a property of learning algorithms in games satisfying a particular reward structure…

计算机科学与博弈论 · 计算机科学 2022-02-09 Aleksander Czechowski , Georgios Piliouras

Routing games are amongst the most studied classes of games. Their two most well-known properties are that learning dynamics converge to equilibria and that all equilibria are approximately optimal. In this work, we perform a stress test…

计算机科学与博弈论 · 计算机科学 2022-01-28 Thiparat Chotibut , Fryderyk Falniowski , Michał Misiurewicz , Georgios Piliouras

We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generated and then held fixed. The strategies of the players evolve through time as the players learn. The trajectories in the strategy space…

经济学 · 定量金融 2018-04-09 James B. T. Sanders , J. Doyne Farmer , Tobias Galla

Follow-the-regularized-leader (FTRL) algorithms have become popular in the context of games, providing easy-to-implement methods for each agent, as well as theoretical guarantees that the strategies of all agents will converge to some…

系统与控制 · 电气工程与系统科学 2026-03-31 Heling Zhang , Siqi Du , Roy Dong

This paper investigates the impact of feedback quantization on multi-agent learning. In particular, we analyze the equilibrium convergence properties of the well-known "follow the regularized leader" (FTRL) class of algorithms when players…

计算机科学与博弈论 · 计算机科学 2022-09-13 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos

We study repeated games where players use an exponential learning scheme in order to adapt to an ever-changing environment. If the game's payoffs are subject to random perturbations, this scheme leads to a new stochastic version of the…

概率论 · 数学 2010-10-22 Panayotis Mertikopoulos , Aris L. Moustakas

This paper studies the monotonicity of equilibrium costs and equilibrium loads in nonatomic congestion games, in response to variations of the demands. The main goal is to identify conditions under which a paradoxical non-monotone behavior…

计算机科学与博弈论 · 计算机科学 2024-02-07 Roberto Cominetti , Valerio Dose , Marco Scarsini

In this paper, we examine the robustness of Nash equilibria in continuous games, under both strategic and dynamic uncertainty. Starting with the former, we introduce the notion of a robust equilibrium as those equilibria that remain…

计算机科学与博弈论 · 计算机科学 2025-12-10 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos , Jose Blanchet

In this paper, we examine the Nash equilibrium convergence properties of no-regret learning in general N-player games. For concreteness, we focus on the archetypal follow the regularized leader (FTRL) family of algorithms, and we consider…

计算机科学与博弈论 · 计算机科学 2021-02-05 Angeliki Giannou , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Panayotis Mertikopoulos

We investigate how perturbation does and does not improve the Follow-the-Regularized-Leader (FTRL) algorithm in solving imperfect-information extensive-form games under sampling, where payoffs are estimated from sampled trajectories. While…

计算机科学与博弈论 · 计算机科学 2025-08-05 Wataru Masaka , Mitsuki Sakamoto , Kenshi Abe , Kaito Ariu , Tuomas Sandholm , Atsushi Iwasaki

Precise description of population game dynamics introduced by revision protocols - an economic model describing the agent's propensity to switch to a better-performing strategy - is of importance in economics and social sciences in general.…

动力系统 · 数学 2025-04-22 Jakub Bielawski , Łukasz Cholewa , Fryderyk Falniowski

We consider a discrete-time nonatomic routing game with variable demand and uncertain costs. Given a routing network with single origin and destination, the cost function of each edge depends on some uncertain persistent state parameter. At…

理论经济学 · 经济学 2021-10-04 Emilien Macault , Marco Scarsini , Tristan Tomala

Motivated by the scarcity of accurate payoff feedback in practical applications of game theory, we examine a class of learning dynamics where players adjust their choices based on past payoff observations that are subject to noise and…

最优化与控制 · 数学 2016-06-03 Mario Bravo , Panayotis Mertikopoulos

We introduce a new class of population games that we call monotropic; these are games characterized by the presence of a unique globally neutrally stable Nash equilibrium. Monotropic games generalize strictly concave potential games and…

计算机科学与博弈论 · 计算机科学 2014-04-22 Ioannis Avramopoulos

Congestion games model a wide variety of real-world resource congestion problems, such as selfish network routing, traffic route guidance in congested areas, taxi fleet optimization and crowd movement in busy areas. However, existing…

计算机科学与博弈论 · 计算机科学 2012-10-19 Asrar Ahmed , Pradeep Varakantham , Shih-Fen Cheng

A central question in routing games has been to establish conditions for the uniqueness of the equilibrium, either in terms of network topology or in terms of costs. This question is well understood in two classes of routing games. The…

计算机科学与博弈论 · 计算机科学 2016-01-01 Eitan Altman , Corinne Touati

We introduce a novel framework to model limited lookahead in congestion games. Intuitively, the players enter the game sequentially and choose an optimal action under the assumption that the $k-1$ subsequent players play subgame-perfectly.…

计算机科学与博弈论 · 计算机科学 2018-04-20 Carla Groenland , Guido Schäfer
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