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The increasing adoption of Virtual Reality (VR) systems in different domains have led to a need to support interaction between many spectators and a VR user. This is common in game streaming, live performances, and webinars. Prior CSCW…

人机交互 · 计算机科学 2023-11-28 Haohua Lyu , Cyrus Vachha , Qianyi Chen , Balasaravanan Thoravi Kumaravel , Bjöern Hartmann

Toxicity in online gaming communities remains a persistent challenge, manifesting across genres, platforms, and player interactions. While much research is focused on in-game toxicity, less is known about how toxic behavior varies between…

计算与语言 · 计算机科学 2026-05-26 Ronja Fuchs , Florian Rupp , Timo Bertram , Kai Eckert , Alexander Dockhorn

Dynamic Adaptive Streaming over HTTP (DASH) has emerged as an increasingly popular paradigm for video streaming [13], in which a video is segmented into many chunks delivered to users by HTTP request/response over Transmission Control…

多媒体 · 计算机科学 2016-07-06 Wen Hu , Zhi Wang , Lifeng Sun

VTubing, the practice of live streaming using virtual avatars, has gained worldwide popularity among streamers seeking to maintain anonymity. While previous research has primarily focused on the social and cultural aspects of VTubing, there…

人机交互 · 计算机科学 2025-03-04 Daye Kim , Sebin Lee , Yoonseo Jun , Yujin Shin , Jungjin Lee

Online harassment and content moderation have been well-documented in online communities. However, new contexts and systems always bring new ways of harassment and need new moderation mechanisms. This study focuses on hate raids, a form of…

人机交互 · 计算机科学 2023-09-20 Jie Cai , Sagnik Chowdhury , Hongyang Zhou , Donghee Yvette Wohn

Recent years mesh-based Peer-to-Peer live streaming has become a promising way for service providers to offer high-quality live video streaming service to Internet users. In this paper, we make a detailed study on modeling and performance…

网络与互联网体系结构 · 计算机科学 2014-02-06 Jianwei Zhang , Wei Xing , Yongchao Wang , Dongming Lu

Livestreaming by VTubers -- animated 2D/3D avatars controlled by real individuals -- have recently garnered substantial global followings and achieved significant monetary success. Despite prior research highlighting the importance of…

社会与信息网络 · 计算机科学 2025-02-04 Yiluo Wei , Gareth Tyson

We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers…

机器学习 · 计算机科学 2019-07-04 Anna Belova , Wen He , Ziyi Zhong

Livestreaming has rapidly become a popular online pastime, with real-time interaction between streamer and viewer being a key motivating feature. However, viewers have traditionally had limited opportunity to directly influence the streamed…

人机交互 · 计算机科学 2025-04-15 Michael Yin , Robert Xiao

Video streaming represents a large fraction of Internet traffic. Surprisingly, little is known about the network characteristics of this traffic. In this paper, we study the network characteristics of the two most popular video streaming…

网络与互联网体系结构 · 计算机科学 2011-11-04 Ashwin Rao , Yeon-Sup Lim , Chadi Barakat , Arnaud Legout , Don Towsley , Walid Dabbous

Understanding livestream platforms' accessibility challenges for minority groups, such as people with disabilities, is critical to increasing the diversity and inclusion of those platforms. While prior work investigated the experiences of…

人机交互 · 计算机科学 2023-03-01 Beiyan Cao , Changyang He , Muzhi Zhou , Mingming Fan

This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…

计算机视觉与模式识别 · 计算机科学 2025-04-01 Jihao Liu , Zhiding Yu , Shiyi Lan , Shihao Wang , Rongyao Fang , Jan Kautz , Hongsheng Li , Jose M. Alvare

People watch livestreams to connect with others and learn about their hobbies. Livestreams feature multiple visual streams including the main video, webcams, on-screen overlays, and chat, all of which are inaccessible to livestream viewers…

人机交互 · 计算机科学 2023-10-12 Daniel Killough , Amy Pavel

Digital streaming platforms, including Twitch, Spotify, Netflix, Disney, and Kindle, have emerged as one of the main sources of entertainment with significant growth potential. Many of these platforms distribute royalties among streamers,…

Using multiple streams can improve the overall system performance by mitigating the data transfer overhead on heterogeneous systems. Currently, very few cases have been streamed to demonstrate the streaming performance impact and a…

分布式、并行与集群计算 · 计算机科学 2016-08-11 Zhaokui Li , Jianbin Fang , Tao Tang , Xuhao Chen , Canqun Yang

To conduct real-time analytics computations, big data stream processing engines are required to process unbounded data streams at millions of events per second. However, current streaming engines exhibit low throughput and high tuple…

分布式、并行与集群计算 · 计算机科学 2023-08-11 Shinhyung Yang , Jiun Jeong , Bernhard Scholz , Bernd Burgstaller

Internet Service Providers (ISPs) bear the brunt of being the first port of call for poor video streaming experience. ISPs can benefit from knowing the user's device type (e.g., Android, iOS) and software agent (e.g., native app, Chrome) to…

网络与互联网体系结构 · 计算机科学 2024-09-02 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a…

网络与互联网体系结构 · 计算机科学 2013-03-28 Eleni Mykoniati , Raul Landa , Spiros Spirou , Richard G. Clegg , Lawrence Latif , David Griffin , Miguel Rio

While video streaming algorithms are a hot research area, with interesting new approaches proposed every few months, little is known about the behavior of the streaming algorithms deployed across large online streaming platforms that…

网络与互联网体系结构 · 计算机科学 2020-01-10 Melissa Licciardello , Maximilian Grüner , Ankit Singla

Large language models for vertical domains are bottlenecked by the scarcity of complex, domain-specific task-oriented dialogues. Existing data acquisition pipelines face a persistent trilemma: expert annotation is expensive, real-world…

计算与语言 · 计算机科学 2026-05-26 Liang Xue , Haoyu Liu , Cheng Wang , Pengyu Chen , Haozhuo Zheng , Yang Liu