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In a recent work Conger and Howald derived asymptotic formulas for the randomness, after shuffling, of decks with repeating cards or all-distinct decks dealt into hands. In the latter case the deck does not need to be fully randomized: the…

概率论 · 数学 2015-01-08 Marton Balazs , David Zoltan Szabo

In a well-shuffled deck of cards, what is the probability that somewhere in the deck there are adjacent cards of the same rank? What is the average number of adjacent matches? What is the probability distribution for the number of matches?…

组合数学 · 数学 2025-01-15 Kent E. Morrison

We elicit incomplete preferences over monetary gambles with subjective uncertainty. Subjects rank gambles, and these rankings are used to estimate preferences; payments are based on estimated preferences. About 40\% of subjects express…

综合经济学 · 经济学 2022-10-06 Kirby Nielsen , Luca Rigotti

Consider three players Alice, Bob and Cath who hold a, b and c cards, respectively, from a deck of d=a+b+c cards. The cards are all different and players only know their own cards. Suppose Alice and Bob wish to communicate their cards to…

The paper aims to investigate the degree of cognitive skills required for success in online versions of the popular card game rummy and poker. The study focuses on analyzing the impact of experience and learnable skills on success in the…

人机交互 · 计算机科学 2023-08-30 Taranjit Kaur , Manas Pati Tripathi , Ashirbad Samantaray , Tapan K. Gandhi

The mathematics of shuffling a deck of $2n$ cards with two "perfect shuffles" was brought into clarity by Diaconis, Graham and Kantor. Here we consider a generalisation of this problem, with a so-called "many handed dealer" shuffling $kn$…

群论 · 数学 2019-08-15 Carmen Amarra , Luke Morgan , Cheryl E. Praeger

Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the "five-card trick" to compute the logical AND function. Since then, many…

密码学与安全 · 计算机科学 2022-10-26 Suthee Ruangwises

We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…

最优化与控制 · 数学 2023-11-28 Catherine Rainer , Eilon Solan

In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…

人工智能 · 计算机科学 2024-05-24 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can be computationally expensive or even intractable if the…

We investigate the expected number of calls required to achieve Bingo in a generalized (n,m)-Bingo game, where each n x n card is filled by sampling n numbers from m possible values per column. Using the inclusion-exclusion principle, we…

组合数学 · 数学 2025-11-27 Vu Phan , Ilie Ugarcovici

The partial representation extension problem is a recently introduced generalization of the recognition problem. A circle graph is an intersection graph of chords of a circle. We study the partial representation extension problem for circle…

离散数学 · 计算机科学 2017-10-03 Steven Chaplick , Radoslav Fulek , Pavel Klavík

In this paper, we consider the problem of guessing a sequence subject to a distortion constraint. Specifically, we assume the following game between Alice and Bob: Alice has a sequence $\bx$ of length $n$. Bob wishes to guess $\bx$, yet he…

信息论 · 计算机科学 2021-12-28 Asaf Cohen , Neri Merhav

Lie detection is considered a concern for everyone in their day to day life given its impact on human interactions. Thus, people normally pay attention to both what their interlocutors are saying and also to their visual appearances,…

计算机视觉与模式识别 · 计算机科学 2021-07-01 Nuria Rodriguez-Diaz , Decky Aspandi , Federico Sukno , Xavier Binefa

Partial-label learning is a kind of weakly-supervised learning with inexact labels, where for each training example, we are given a set of candidate labels instead of only one true label. Recently, various approaches on partial-label…

机器学习 · 计算机科学 2022-08-30 Zhenguo Wu , Jiaqi Lv , Masashi Sugiyama

Offline evaluation of language models from usage logs is biased when model choice is confounded: the same user-side factors that influence which model is used can also influence how its output is judged, so raw comparisons of logged scores…

机器学习 · 计算机科学 2026-05-05 Jikai Jin , Vasilis Syrgkanis

By a well-known result of Bayer and Diaconis, the maximum entropy model of the common riffle shuffle implies that the number of riffle shuffles necessary to mix a standard deck of 52 cards is either 7 or 11--with the former number applying…

概率论 · 数学 2007-05-23 Mark Conger , D. Viswanath

The deck of a graph $G$ is the multiset of cards $\{G-v:v\in V(G)\}$. Myrvold (1992) showed that the degree sequence of a graph on $n\geq7$ vertices can be reconstructed from any deck missing one card. We prove that the degree sequence of a…

组合数学 · 数学 2022-08-05 Carla Groenland , Tom Johnston , Andrey Kupavskii , Kitty Meeks , Alex Scott , Jane Tan

We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…

概率论 · 数学 2009-07-14 Marcus Pendergrass

In his book "Mathematical Mind-Benders", Peter Winkler poses the following open problem, originally due to the first author: "[In the game Peer Pressure,] two players are dealt some number of cards, initially face up, each card carrying a…

组合数学 · 数学 2010-01-08 Boris Alexeev , Jacob Tsimerman