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We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…

机器人学 · 计算机科学 2016-12-08 Emmanuel Boidot , Aude Marzuoli , Eric Feron

In this paper, we consider a Nash equilibrium seeking problem for a class of high-order multi-agent systems with unknown dynamics. Different from existing results for single integrators, we aim to steer the outputs of this class of…

系统与控制 · 电气工程与系统科学 2021-01-11 Yutao Tang , Peng Yi

In this paper, we study the distributed generalized Nash equilibrium seeking problem of non-cooperative games in dynamic environments. Each player in the game aims to minimize its own time-varying cost function subject to a local action…

最优化与控制 · 数学 2020-04-02 Kaihong Lu , Guangqi Li , Long Wang

The distributed computation of Nash equilibria is assuming growing relevance in engineering where such problems emerge in the context of distributed control. Accordingly, we present schemes for computing equilibria of two classes of static…

最优化与控制 · 数学 2017-10-17 Hao Jiang , Uday V. Shanbhag , Sean P. Meyn

We identify structural assumptions which provide solvability of the Nash system arising from a linear-quadratic closed-loop game, with stable properties with respect to the number of players. In a setting of interactions governed by a…

最优化与控制 · 数学 2024-01-15 Marco Cirant , Davide Francesco Redaelli

We discuss the connection between a class of distributed quantum games, with remotely located players, to the counter intuitive Braess' paradox of traffic flow that is an important design consideration in generic networks where the addition…

量子物理 · 物理学 2018-11-14 Neal Solmeyer , Ricky Dixon , Radhakrishnan Balu

Graphon games are a class of games with a continuum of agents, introduced to approximate the strategic interactions in large network games. The first result of this study is an equilibrium existence theorem in graphon games, under the same…

理论经济学 · 经济学 2025-04-03 Motoki Otsuka

In this short note we study a class of multi-player, turn-based games with deterministic state transitions and reachability / safety objectives (this class contains as special cases "classic" two-player reachability and safety games as well…

计算机科学与博弈论 · 计算机科学 2018-10-05 Athanasios Kehagias

We propose a framework for two-player infinite-dimensional games with cooperative or competitive structure. These games take the form of coupled partial differential equations in which players optimize over a space of measures, driven by…

偏微分方程分析 · 数学 2025-02-11 Lauren Conger , Franca Hoffmann , Eric Mazumdar , Lillian J. Ratliff

In this contribution, the performance of a multi-user system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation…

信息论 · 计算机科学 2016-11-18 Nicolas Bonneau , Mérouane Debbah , Eitan Altman , Are Hjørungnes

This article poses the following problem: Does there exist a probability distribution over subsets of a finite partially ordered set (poset), such that a set of constraints involving marginal probabilities of the poset's elements and…

计算机科学与博弈论 · 计算机科学 2022-05-30 Mathieu Dahan , Saurabh Amin , Patrick Jaillet

We consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. Our proposed algorithm is a modified Fictitious…

信息论 · 计算机科学 2018-11-13 Ilai Bistritz , Amir Leshem

The central result of classical game theory states that every finite normal form game has a Nash equilibrium, provided that players are allowed to use randomized (mixed) strategies. However, in practice, humans are known to be bad at…

计算机科学与博弈论 · 计算机科学 2015-07-07 Pavel Hubáček , Moni Naor , Jonathan Ullman

This paper considers a networked aggregative game (NAG) where the players are distributed over a communication network. By only communicating with a subset of players, the goal of each player in the NAG is to minimize an individual cost…

最优化与控制 · 数学 2021-05-13 Rongping Zhu , Jiaqi Zhang , Keyou You

Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…

This paper explores the Nash equilibria of a variant of the Colonel Blotto game, which we call the Asymmetric Colonel Blotto game. In the Colonel Blotto game, two players simultaneously distribute forces across $n$ battlefields. Within each…

计算机科学与博弈论 · 计算机科学 2017-08-29 Simon Rubinstein-Salzedo , Yifan Zhu

We consider the computation of a Nash equilibrium in attack and defense games on networks (Bloch et al. [1]). We prove that a Nash Equilibrium of the game can be computed in polynomial time with respect to the number of nodes in the…

计算机科学与博弈论 · 计算机科学 2024-03-26 Stanisław Kaźmierowski , Marcin Dziubiński

Quantum games with incomplete information can be studied within a Bayesian framework. We consider a version of prisoner's dilemma (PD) in this framework with three players and characterize the Nash equilibria. A variation of the standard PD…

量子物理 · 物理学 2017-03-10 Neal Solmeyer , Ricky Dixon , Radhakrishnan Balu

Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game classes. However, solving continuous games -- in which the pure strategy space is (potentially uncountably) infinite -- is far more…

计算机科学与博弈论 · 计算机科学 2021-06-02 Sam Ganzfried

We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $\delta>0$, an…

计算机科学与博弈论 · 计算机科学 2016-08-29 Yu Cheng , Ilias Diakonikolas , Alistair Stewart