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One of the striking properties of artificially structured materials is the negative refraction, an optical feature that known natural materials do not exhibit. Here, we propose a simple design, composed of two parallel layers of materials…

光学 · 物理学 2010-12-30 T. Ochiai , J. C. Nacher

Numberlink is a puzzle game in which players are given a grid with nodes marked with a natural number, $n$, and asked to create $n$ connections with neighboring nodes. Connections can only be made with top, bottom, left and right neighbors,…

综合数学 · 数学 2022-10-07 Andrea Arauza Rivera , Matt McClinton , David Smith

When are all positions of a game numbers? We show that two properties are necessary and sufficient. These properties are consequences of that, in a number, it is not an advantage to be the first player. One of these properties implies the…

Motivated by its relation to the length of cutting plane proofs for the Maximum Biclique problem, we consider the following communication game on a given graph G, known to both players. Let K be the maximal number of vertices in a complete…

计算复杂性 · 计算机科学 2018-05-30 S. Jukna

In this paper we study a zero-sum switching game and its verification theorems expressed in terms of either a system of Reflected Backward Stochastic Differential Equations (RBSDEs in short) with bilateral interconnected obstacles or a…

概率论 · 数学 2020-06-30 Said Hamadène , Tingshu Mu

Rikudo is a number-placement puzzle, where the player is asked to complete a Hamiltonian path on a hexagonal grid, given some clues (numbers already placed and edges of the path). We prove that the game is complete for NP, even if the…

离散数学 · 计算机科学 2021-01-26 Viet-Ha Nguyen , Kévin Perrot

We introduce an extension of Mastermind called Clear Mastermind with enhanced feedback inspired by that from Wordle. The only difference between Clear Mastermind and Mastermind is a rule that provides more precise feedback, as found in…

组合数学 · 数学 2024-03-28 Renyuan Li , Shenglong Zhu

This paper considers repeated games in which one player has more information about the game than the other players. In particular, we investigate repeated two-player zero-sum games where only the column player knows the payoff matrix A of…

计算机科学与博弈论 · 计算机科学 2023-02-16 Le Cong Dinh , Long Tran-Thanh , Tri-Dung Nguyen , Alain B. Zemkoho

Particle Dobble is an open-access, gamified learning tool designed to address persistent misconceptions in particle physics education by symbolically representing elements of the Standard Model. Aimed at upper secondary and introductory…

物理教育 · 物理学 2026-03-02 Lukas Mientus , Anna Ruechel , Karsten Kalke , Andreas Borowski

Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

计算复杂性 · 计算机科学 2012-04-18 Yasuhiko Takenaga , Toby Walsh

We study the classical Election problem in anonymous net- works, where solutions can rely on the use of random bits, which may be either shared or unshared among nodes. We provide a complete char- acterization of the conditions under which…

分布式、并行与集群计算 · 计算机科学 2026-03-06 Jérémie Chalopin , Emmanuel Godard

In this paper, we study some cards shuffles which are used by magicians. We focus ourselves on the possibility to hit eventually the initial state after several shuffles. This is a classical problem arising in discrete dynamical systems.…

历史与综述 · 数学 2011-08-15 Aimé Lachal

In this paper we look at transmission through one-dimensional potential barriers that are piece wise constant. The Transfer Matrix approach is adopted and a new formula is derived for multiplying long matrix sequences that not only leads to…

量子物理 · 物理学 2016-06-06 Siddhant Das

We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…

历史与综述 · 数学 2025-10-03 Guglielmo Vesco

For any configuration of pebbles on the nodes of a graph, a pebbling move replaces two pebbles on one node by one pebble on an adjacent node. A cover pebbling is a move sequence ending with no empty nodes. The number of pebbles needed for a…

组合数学 · 数学 2007-05-23 Jonas Sjostrand

We carry out a numerical simulation about the occurrence of interference fringes in experiments where an initial Gaussian wave packet evolves inside a billiard domain with two slits on the boundary. Our simulation extends a previous work by…

量子物理 · 物理学 2011-11-02 G. Fonte , B. Zerbo

In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…

离散数学 · 计算机科学 2012-07-27 P. Burcsi

In his book "Mathematical Mind-Benders", Peter Winkler poses the following open problem, originally due to the first author: "[In the game Peer Pressure,] two players are dealt some number of cards, initially face up, each card carrying a…

组合数学 · 数学 2010-01-08 Boris Alexeev , Jacob Tsimerman

In a finite undirected simple graph, a {\it chordless cycle} is an induced subgraph which is a cycle. We propose two algorithms to enumerate all chordless cycles of such a graph. Compared to other similar algorithms, the proposed algorithms…

数据结构与算法 · 计算机科学 2014-12-01 Elisângela Silva Dias , Diane Castonguay , Humberto Longo , Walid Abdala Rfaei Jradi

In the present paper we consider one class of zero-sum games with discontinuous payoffs which may have no solutions in the sets of pure or mixed strategies. We show that, however, the solution always exists in the set of so-called $\mathcal…

泛函分析 · 数学 2007-10-15 V. Derr , D. Kinzebulatov