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Pretrained language models (PLMs) have made remarkable progress in text generation tasks via fine-tuning. While, it is challenging to fine-tune PLMs in a data-scarce situation. Therefore, it is non-trivial to develop a general and…

计算与语言 · 计算机科学 2022-05-17 Junyi Li , Tianyi Tang , Jian-Yun Nie , Ji-Rong Wen , Wayne Xin Zhao

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

人工智能 · 计算机科学 2019-05-24 Daniel Ashlock , Christoph Salge

Procedural Content Generation (PCG) offers scalable methods for algorithmically creating complex, customizable worlds. However, controlling these pipelines requires the precise configuration of opaque technical parameters. We propose a…

人工智能 · 计算机科学 2025-12-15 Lim Chien Her , Ming Yan , Yunshu Bai , Ruihao Li , Hao Zhang

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

人工智能 · 计算机科学 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent…

信息检索 · 计算机科学 2026-04-21 Xiping Li , Aier Yang , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yi Zhao

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

图形学 · 计算机科学 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no…

神经与进化计算 · 计算机科学 2020-04-07 Jacob Schrum , Vanessa Volz , Sebastian Risi

Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling…

计算机视觉与模式识别 · 计算机科学 2024-12-18 Mengqi Zhou , Yuxi Wang , Jun Hou , Shougao Zhang , Yiwei Li , Chuanchen Luo , Junran Peng , Zhaoxiang Zhang

Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to…

机器学习 · 计算机科学 2025-04-01 Florian Rupp , Kai Eckert

The use of machine learning (ML) models to assess and score textual data has become increasingly pervasive in an array of contexts including natural language processing, information retrieval, search and recommendation, and credibility…

计算与语言 · 计算机科学 2023-09-27 Marialena Bevilacqua , Kezia Oketch , Ruiyang Qin , Will Stamey , Xinyuan Zhang , Yi Gan , Kai Yang , Ahmed Abbasi

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

计算与语言 · 计算机科学 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

While the capabilities of generative models heavily improved in different domains (images, text, graphs, molecules, etc.), their evaluation metrics largely remain based on simplified quantities or manual inspection with limited…

Personalized generation paradigms empower designers to customize visual intellectual properties with the help of textual descriptions by tuning or adapting pre-trained text-to-image models on a few images. Recent works explore approaches…

计算机视觉与模式识别 · 计算机科学 2024-04-02 Yu Xu , Fan Tang , Juan Cao , Yuxin Zhang , Oliver Deussen , Weiming Dong , Jintao Li , Tong-Yee Lee

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

人工智能 · 计算机科学 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for…

人工智能 · 计算机科学 2024-07-11 Steph Buongiorno , Lawrence Jake Klinkert , Tanishq Chawla , Zixin Zhuang , Corey Clark

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…

机器学习 · 计算机科学 2021-06-11 Linus Gisslén , Andy Eakins , Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar

Autonomous driving technology has five levels, from L0 to L5. Currently, only the L2 level (partial automation) can be achieved, and there is a long way to go before reaching the final level of L5 (full automation). The key to crossing…

人工智能 · 计算机科学 2023-07-11 Wenjin Li , Kai Li

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

机器学习 · 计算机科学 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Large-scale diffusion models have achieved remarkable success in generating high-quality images from textual descriptions, gaining popularity across various applications. However, the generation of layered content, such as transparent…

计算机视觉与模式识别 · 计算机科学 2024-12-06 Yusuf Dalva , Yijun Li , Qing Liu , Nanxuan Zhao , Jianming Zhang , Zhe Lin , Pinar Yanardag

Deep generative models can automatically create content of diverse types. However, there are no guarantees that such content will satisfy the criteria necessary to present it to end-users and be functional, e.g. the generated levels could…

机器学习 · 计算机科学 2022-06-02 Miguel González-Duque , Rasmus Berg Palm , Søren Hauberg , Sebastian Risi