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A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

社会与信息网络 · 计算机科学 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

Deep learning models often struggle to maintain performance when deployed on data distributions different from their training data, particularly in real-world applications where environmental conditions frequently change. While Multi-source…

机器学习 · 计算机科学 2025-05-30 Shohei Enomoto

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

机器学习 · 计算机科学 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

As microstructure property models improve, additional information from crystallographic degrees of freedom and grain boundary networks (GBNs) can be included in microstructure design problems. However, the high dimensional nature of…

材料科学 · 物理学 2024-12-23 Christopher W. Adair , Oliver K. Johnson

In recent times, a plethora of Large Code Generation Models (LCGMs) have been proposed, showcasing significant potential in assisting developers with complex programming tasks. Benchmarking LCGMs necessitates the creation of a set of…

软件工程 · 计算机科学 2024-01-30 Simin Chen , Xiaoning Feng , Xiaohong Han , Cong Liu , Wei Yang

Parameter generation has long struggled to match the scale of today large vision and language models, curbing its broader utility. In this paper, we introduce Recurrent Diffusion for Large Scale Parameter Generation (RPG), a novel framework…

机器学习 · 计算机科学 2025-02-12 Kai Wang , Dongwen Tang , Wangbo Zhao , Konstantin Schürholt , Zhangyang Wang , Yang You

Process Reward Models (PRMs) have emerged as a powerful tool for providing step-level feedback when evaluating the reasoning of Large Language Models (LLMs), which frequently produce chains of thought (CoTs) containing errors even when the…

计算与语言 · 计算机科学 2026-04-21 Raffaele Pisano , Roberto Navigli

Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual…

计算与语言 · 计算机科学 2025-06-30 Tsunehiko Tanaka , Edgar Simo-Serra

Transfer learning where the behavior of extracting transferable knowledge from the source domain(s) and reusing this knowledge to target domain has become a research area of great interest in the field of artificial intelligence.…

机器学习 · 计算机科学 2021-09-29 Junyu Xuan , Jie Lu , Guangquan Zhang

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

人工智能 · 计算机科学 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

Automatically generating agentic workflows -- executable operator graphs or codes that orchestrate reasoning, verification, and repair -- has become a practical way to solve complex tasks beyond what single-pass LLM generation can reliably…

多智能体系统 · 计算机科学 2026-02-12 Jialiang Wang , Shengxiang Xu , Hanmo Liu , Jiachuan Wang , Yuyu Luo , Shimin Di , Min-Ling Zhang , Lei Chen

This paper presents an innovative method using Latent Diffusion Models (LDMs) to generate temperature fields from phase indicator maps. By leveraging the BubbleML dataset from numerical simulations, the LDM translates phase field data into…

流体动力学 · 物理学 2025-01-29 UngJin Na , JunYoung Seo , Taeil Kim , ByongGuk Jeon , HangJin Jo

The advancement of Large Language Model (LLM)-powered agents has enabled automated task processing through reasoning and tool invocation capabilities. However, existing frameworks often operate under the idealized assumption that tool…

人工智能 · 计算机科学 2026-03-06 Zhipeng Chen , Zhongrui Zhang , Chao Zhang , Yifan Xu , Lan Yang , Jun Liu , Ke Li , Yi-Zhe Song

We present Legommenders, a unique library designed for content-based recommendation that enables the joint training of content encoders alongside behavior and interaction modules, thereby facilitating the seamless integration of content…

信息检索 · 计算机科学 2024-12-23 Qijiong Liu , Lu Fan , Xiao-Ming Wu

Most of the existing generative adversarial networks (GAN) for text generation suffer from the instability of reinforcement learning training algorithms such as policy gradient, leading to unstable performance. To tackle this problem, we…

计算与语言 · 计算机科学 2019-08-21 Pei Ke , Fei Huang , Minlie Huang , Xiaoyan Zhu

Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design.…

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…

信息检索 · 计算机科学 2026-04-21 Xiping Li , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yutong Wang

This paper explores the burgeoning field of 3D content generation within the landscape of Artificial Intelligence Generated Content (AIGC) and large-scale models. It investigates innovative methods like Text-to-3D and Image-to-3D, which…

图形学 · 计算机科学 2024-05-27 Ke Zhao , Andreas Larsen

Artistic work leveraging Machine Learning techniques is an increasingly popular endeavour for those with a creative lean. However, most work is done in a single domain: text, images, music, etc. In this work, I design a system for a machine…

人工智能 · 计算机科学 2023-01-12 Matthew L. Olson

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

图形学 · 计算机科学 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang
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