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Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

图像与视频处理 · 电气工程与系统科学 2020-10-14 Emmanouil Panagiotou , Eleni Charou

Generating domain-specific content using small language models poses challenges, especially when dealing with multiple distinct datasets with minimal overlap. In this study, we explore methods to enable a small language model to produce…

计算与语言 · 计算机科学 2024-10-03 Ankit Maloo , Abhinav Garg

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…

机器学习 · 计算机科学 2021-05-10 Sam Earle , Maria Edwards , Ahmed Khalifa , Philip Bontrager , Julian Togelius

Slate generation is a common task in streaming and e-commerce platforms, where multiple items are presented together as a list or ``slate''. Traditional systems focus mostly on item-level ranking and often fail to capture the coherence of…

信息检索 · 计算机科学 2025-08-19 Federico Tomasi , Francesco Fabbri , Justin Carter , Elias Kalomiris , Mounia Lalmas , Zhenwen Dai

Generative feature matching network (GFMN) is an approach for training implicit generative models for images by performing moment matching on features from pre-trained neural networks. In this paper, we present new GFMN formulations that…

The increasing prevalence of AI-generated content alongside human-written text underscores the need for reliable discrimination methods. To address this challenge, we propose a novel framework with textual embeddings from Pre-trained…

计算与语言 · 计算机科学 2024-11-04 Arjun Ramesh Kaushik , Sunil Rufus R P , Nalini Ratha

This paper explores a top-down approach to automating incremental advances in machine learning research through component-level innovation, facilitated by Large Language Models (LLMs). Our framework systematically generates novel…

机器学习 · 计算机科学 2024-09-10 Shervin Ardeshir

Machine learning enables the extraction of useful information from large, diverse datasets. However, despite many successful applications, machine learning continues to suffer from performance and transparency issues. These challenges can…

机器学习 · 计算机科学 2025-07-08 V. C. Storey , J. Parsons , A. Castellanos , M. Tremblay , R. Lukyanenko , W. Maass , A. Castillo

This paper presents a novel collaborative generative modeling (CGM) framework that incentivizes collaboration among self-interested parties to contribute data to a pool for training a generative model (e.g., GAN), from which synthetic data…

机器学习 · 计算机科学 2021-12-20 Sebastian Shenghong Tay , Xinyi Xu , Chuan Sheng Foo , Bryan Kian Hsiang Low

Natural language generation systems (NLG) map non-linguistic representations into strings of words through a number of steps using intermediate representations of various levels of abstraction. Template based systems, by contrast, tend to…

计算与语言 · 计算机科学 2007-05-23 Emanuele Pianta , Lucia M. Tovena

Large transformer-based language models (LMs) trained on huge text corpora have shown unparalleled generation capabilities. However, controlling attributes of the generated language (e.g. switching topic or sentiment) is difficult without…

计算与语言 · 计算机科学 2020-03-04 Sumanth Dathathri , Andrea Madotto , Janice Lan , Jane Hung , Eric Frank , Piero Molino , Jason Yosinski , Rosanne Liu

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

Generating high-resolution, photo-realistic images has been a long-standing goal in machine learning. Recently, Nguyen et al. (2016) showed one interesting way to synthesize novel images by performing gradient ascent in the latent space of…

计算机视觉与模式识别 · 计算机科学 2017-04-13 Anh Nguyen , Jeff Clune , Yoshua Bengio , Alexey Dosovitskiy , Jason Yosinski

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their…

人工智能 · 计算机科学 2023-06-02 Graham Todd , Sam Earle , Muhammad Umair Nasir , Michael Cerny Green , Julian Togelius

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

人工智能 · 计算机科学 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

Large Language Models(LLMs) have revolutionized text generation and multimodal perception,but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse…

计算机视觉与模式识别 · 计算机科学 2026-05-18 Junming Huang , Chi Wang , Letian Li , Guangkai Xu , Donglin Huang , Hao Chen , Qiang Dai , Weiwei Xu

We propose a simple modification to existing neural machine translation (NMT) models that enables using a single universal model to translate between multiple languages while allowing for language specific parameterization, and that can…

计算与语言 · 计算机科学 2018-08-28 Emmanouil Antonios Platanios , Mrinmaya Sachan , Graham Neubig , Tom Mitchell

Bilevel optimization refers to scenarios whereby the optimal solution of a lower-level energy function serves as input features to an upper-level objective of interest. These optimal features typically depend on tunable parameters of the…

机器学习 · 计算机科学 2024-03-08 Amber Yijia Zheng , Tong He , Yixuan Qiu , Minjie Wang , David Wipf

We present MixingBoard, a platform for quickly building demos with a focus on knowledge grounded stylized text generation. We unify existing text generation algorithms in a shared codebase and further adapt earlier algorithms for…

计算与语言 · 计算机科学 2020-07-06 Xiang Gao , Michel Galley , Bill Dolan

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

人工智能 · 计算机科学 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli