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In this paper, a track selection problem for multi-target tracking in a multifunction radar network is studied using the concepts from game theory. The problem is formulated as a non-cooperative game, and specifically as an…

多智能体系统 · 计算机科学 2016-02-08 Nikola Bogdanović , Hans Driessen , Alexander Yarovoy

The standard Reinforcement Learning from Human Feedback (RLHF) framework primarily focuses on optimizing the performance of large language models using pre-collected prompts. However, collecting prompts that provide comprehensive coverage…

Generative artificial intelligence (Generative AI), and in particular Large Language Models (LLMs) have gained significant popularity among researchers and industrial communities, paving the way for integrating LLMs in different domains,…

计算机科学与博弈论 · 计算机科学 2024-10-15 Alonso Silva

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a…

Decentralised optimisation tasks are important components of multi-agent systems. These tasks can be interpreted as n-player potential games: therefore game-theoretic learning algorithms can be used to solve decentralised optimisation…

多智能体系统 · 计算机科学 2013-01-16 Michalis Smyrnakis

It is common to assume that agents will adopt Nash equilibrium strategies; however, experimental studies have demonstrated that Nash equilibrium is often a poor description of human players' behavior in unrepeated normal-form games. In this…

计算机科学与博弈论 · 计算机科学 2017-10-17 James R. Wright , Kevin Leyton-Brown

Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games…

计算机科学中的逻辑 · 计算机科学 2020-01-22 Bastien Maubert , Aniello Murano , Sophie Pinchinat , François Schwarzentruber , Silvia Stranieri

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a…

计算机科学中的逻辑 · 计算机科学 2024-12-18 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Nash equilibrium is used as a model to explain the observed behavior of players in strategic settings. For example, in many empirical applications we observe player behavior, and the problem is to determine if there exist payoffs for the…

计算机科学与博弈论 · 计算机科学 2014-09-30 Siddharth Barman , Umang Bhaskar , Federico Echenique , Adam Wierman

Devising a strategy to make a system mimicking behaviors from another system is a problem that naturally arises in many areas of Computer Science. In this work, we interpret this problem in the context of intelligent agents, from the…

人工智能 · 计算机科学 2022-05-20 Giuseppe De Giacomo , Dror Fried , Fabio Patrizi , Shufang Zhu

We study pure Nash equilibria in infinite-duration games on graphs, with partial visibility of actions but communication (based on a graph) among the players. We show that a simple communication mechanism consisting in reporting the…

计算机科学与博弈论 · 计算机科学 2019-06-27 Patricia Bouyer , Nathan Thomasset

Finite-horizon linear quadratic (LQ) games admit a unique Nash equilibrium, while infinite-horizon settings may have multiple. We clarify the relationship between these two cases by interpreting the finite-horizon equilibrium as a nonlinear…

多智能体系统 · 计算机科学 2025-08-29 Giulio Salizzoni , Sophie Hall , Maryam Kamgarpour

We present an on-the-fly synthesis framework for Linear Temporal Logic over finite traces (LTLf) based on top-down deterministic automata construction. Existing approaches rely on constructing a complete Deterministic Finite Automaton (DFA)…

人工智能 · 计算机科学 2024-08-15 Shengping Xiao , Yongkang Li , Shufang Zhu , Jun Sun , Jianwen Li , Geguang Pu , Moshe Y. Vardi

Nash equilibrium is one of the most influential solution concepts in game theory. With the development of computer science and artificial intelligence, there is an increasing demand on Nash equilibrium computation, especially for Internet…

计算机科学与博弈论 · 计算机科学 2023-12-19 Hanyu Li , Wenhan Huang , Zhijian Duan , David Henry Mguni , Kun Shao , Jun Wang , Xiaotie Deng

We consider the problem of incentivising desirable behaviours in multi-agent systems by way of taxation schemes. Our study employs the concurrent games model: in this model, each agent is primarily motivated to seek the satisfaction of a…

计算机科学与博弈论 · 计算机科学 2023-07-12 David Hyland , Julian Gutierrez , Michael Wooldridge

Concurrent multi-player games with $\omega$-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium,…

计算机科学与博弈论 · 计算机科学 2022-09-28 Shaull Almagor , Shai Guendelman

We propose MultiLRSGA, an $h$-player extension of LRSGA for the computation of stable Nash equilibria in differentiable games. The method originates from the decomposition of the game Jacobian into symmetric and antisymmetric components,…

最优化与控制 · 数学 2026-05-06 Katherine Rossella Foglia , Vittorio Colao , Alfio Borzì

We study how to synthesize a robust and safe policy for autonomous systems under signal temporal logic (STL) tasks in adversarial settings against unknown dynamic agents. To ensure the worst-case STL satisfaction, we propose STLGame, a…

机器人学 · 计算机科学 2024-12-03 Shuo Yang , Hongrui Zheng , Cristian-Ioan Vasile , George Pappas , Rahul Mangharam

We introduce the LLM-Nash framework, a game-theoretic model where agents select reasoning prompts to guide decision-making via Large Language Models (LLMs). Unlike classical games that assume utility-maximizing agents with full rationality,…

人工智能 · 计算机科学 2025-07-14 Quanyan Zhu

Strategy Logic (SL) is a logical formalism for strategic reasoning in multi-agent systems. Its main feature is that it has variables for strategies that are associated to specific agents with a binding operator. We introduce Graded Strategy…

计算机科学与博弈论 · 计算机科学 2016-07-13 Benjamin Aminof , Vadim Malvone , Aniello Murano , Sasha Rubin