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Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

机器学习 · 计算机科学 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

In this article, Conway's Game of Life using OpenMP parallel processing to simulate several different parallel methods, experimental performance results and compare to find the optimal solution of the parallelization of the Game of Life.…

分布式、并行与集群计算 · 计算机科学 2012-09-21 Longfei Ma , Xue Chen , Zhouxiang Meng

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

计算机与社会 · 计算机科学 2023-05-29 Ying Tang , Ryan Hare

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

计算机与社会 · 计算机科学 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

The advent of high performance computing (HPC) and graphics processing units (GPU), present an enormous computation resource for Large data transactions (big data) that require parallel processing for robust and prompt data analysis. While…

分布式、并行与集群计算 · 计算机科学 2014-10-17 Kato Mivule , Benjamin Harvey , Crystal Cobb , Hoda El Sayed

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Parallelization has played an instrumental role in the field of artificial intelligence (AI), drastically reducing the time taken to train and evaluate large AI models. In contrast to its impact in the broader field of AI, applying…

人工智能 · 计算机科学 2026-05-15 Juho Kim , Tuomas Sandholm

With the increasing capabilities of Large Language Models (LLMs), parallel reasoning has emerged as a new inference paradigm that enhances reasoning robustness by concurrently exploring multiple lines of thought before converging on a final…

计算与语言 · 计算机科学 2025-10-15 Ziqi Wang , Boye Niu , Zipeng Gao , Zhi Zheng , Tong Xu , Linghui Meng , Zhongli Li , Jing Liu , Yilong Chen , Chen Zhu , Hua Wu , Haifeng Wang , Enhong Chen

Exactly solving multi-objective integer programming (MOIP) problems is often a very time consuming process, especially for large and complex problems. Parallel computing has the potential to significantly reduce the time taken to solve such…

最优化与控制 · 数学 2018-11-02 William Pettersson , Melih Ozlen

Real-time systems applications usually consist of a set of concurrent activities with timing-related properties. Developing these applications requires programming paradigms that can effectively handle the specification of concurrent…

分布式、并行与集群计算 · 计算机科学 2023-03-21 Luis Miguel Pinho

Rehearsal-based methods have shown superior performance in addressing catastrophic forgetting in continual learning (CL) by storing and training on a subset of past data alongside new data in current task. While such a concurrent rehearsal…

机器学习 · 计算机科学 2025-06-03 Junze Deng , Qinhang Wu , Peizhong Ju , Sen Lin , Yingbin Liang , Ness Shroff

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

计算机科学与博弈论 · 计算机科学 2023-11-30 Revan MacQueen , James R. Wright

The combinatorial pricing problem (CPP) is a bilevel problem in which the leader maximizes their revenue by imposing tolls on certain items that they can control. Based on the tolls set by the leader, the follower selects a subset of items…

最优化与控制 · 数学 2025-06-10 Quang Minh Bui , Margarida Carvalho , José Neto

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

人机交互 · 计算机科学 2025-04-28 Stefan Pietrusky

Continual Learning requires the model to learn from a stream of dynamic, non-stationary data without forgetting previous knowledge. Several approaches have been developed in the literature to tackle the Continual Learning challenge. Among…

机器学习 · 计算机科学 2022-11-30 Gabriele Merlin , Vincenzo Lomonaco , Andrea Cossu , Antonio Carta , Davide Bacciu

Evaluating the step-by-step reliability of large language model (LLM) reasoning, such as Chain-of-Thought, remains challenging due to the difficulty and cost of obtaining high-quality step-level supervision. In this paper, we introduce…

计算与语言 · 计算机科学 2025-05-20 Jiaqi Chen , Bang Zhang , Ruotian Ma , Peisong Wang , Xiaodan Liang , Zhaopeng Tu , Xiaolong Li , Kwan-Yee K. Wong

Continual learning (CL) provides a framework for training models in ever-evolving environments. Although re-occurrence of previously seen objects or tasks is common in real-world problems, the concept of repetition in the data stream is not…

Deep reinforcement learning has led to dramatic breakthroughs in the field of artificial intelligence for the past few years. As the amount of rollout experience data and the size of neural networks for deep reinforcement learning have…

机器学习 · 计算机科学 2024-11-11 Zhihong Liu , Xin Xu , Peng Qiao , Dongsheng Li

Reinforcement learning (rl) is a popular paradigm for sequential decision making problems. The past decade's advances in rl have led to breakthroughs in many challenging domains such as video games, board games, robotics, and chip design.…

机器学习 · 计算机科学 2022-11-01 Yanick Schraner