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As multicore computing is now standard, it seems irresponsible for constraints researchers to ignore the implications of it. Researchers need to address a number of issues to exploit parallelism, such as: investigating which constraint…

2048 is a single-player stochastic puzzle game. This intriguing and addictive game has been popular worldwide and has attracted researchers to develop game-playing programs. Due to its simplicity and complexity, 2048 has become an…

机器学习 · 计算机科学 2023-01-11 Hung Guei

Multi-threaded programs have traditionally fallen into one of two domains: cooperative and competitive. These two domains have traditionally remained mostly disjoint, with cooperative threading used for increasing throughput in…

编程语言 · 计算机科学 2018-07-11 Stefan K. Muller , Umut A. Acar , Robert Harper

Introductory programming courses aim to teach students to write code independently. However, transitioning from studying worked examples to generating their own code is often difficult and frustrating for students, especially those with…

计算机与社会 · 计算机科学 2023-12-01 Xinying Hou , Barbara J. Ericson , Xu Wang

Discovering causal relationships from observational data is a crucial problem and it has applications in many research areas. The PC algorithm is the state-of-the-art constraint based method for causal discovery. However, runtime of the PC…

人工智能 · 计算机科学 2016-11-11 Thuc Duy Le , Tao Hoang , Jiuyong Li , Lin Liu , Huawen Liu

We are interested in training general-purpose reinforcement learning agents that can solve a wide variety of goals. Training such agents efficiently requires automatic generation of a goal curriculum. This is challenging as it requires (a)…

机器学习 · 计算机科学 2022-02-23 Yuqing Du , Pieter Abbeel , Aditya Grover

One of the capabilities which 21st-century skill compulsory a person is critical thinking and problem-solving skill that becomes top positions rank. Focus on problem-solving skills can be taught to a child, especially begun in elementary…

计算机与社会 · 计算机科学 2020-07-09 Andik Asmara

While modern parallel computing systems provide high performance resources, utilizing them to the highest extent requires advanced programming expertise. Programming for parallel computing systems is much more difficult than programming for…

编程语言 · 计算机科学 2017-04-06 Adrian Calvo Chozas , Suejb Memeti , Sabri Pllana

In this paper, we propose cautious policy programming (CPP), a novel value-based reinforcement learning (RL) algorithm that can ensure monotonic policy improvement during learning. Based on the nature of entropy-regularized RL, we derive a…

机器学习 · 计算机科学 2022-01-19 Lingwei Zhu , Toshinori Kitamura , Takamitsu Matsubara

Currently, multi/many-core CPUs are considered standard in most types of computers including, mobile phones, PCs or supercomputers. However, the parallelization of applications as well as refactoring/design of applications for efficient…

分布式、并行与集群计算 · 计算机科学 2021-05-25 Garip Kusoglu , Berenger Bramas , Stephane Genaud

Learning to program could possibly be analogous to acquiring expertise in abstract mathematics, which may be boring or dull for a majority of students. Thus, among the countless options to approach learning coding [1-14], acquiring concepts…

计算机与社会 · 计算机科学 2019-03-14 Kailash Chandra , Shyamal Suhana Chandra

Deep Neural Networks (DNNs) are becoming an important tool in modern computing applications. Accelerating their training is a major challenge and techniques range from distributed algorithms to low-level circuit design. In this survey, we…

机器学习 · 计算机科学 2018-09-18 Tal Ben-Nun , Torsten Hoefler

Organizations increasingly rely on predictive models to decide who should be targeted for interventions, such as marketing campaigns, customer retention offers, or medical treatments. Yet these models are usually built to predict outcomes…

机器学习 · 统计学 2025-10-24 Carlos Fernández-Loría , Yanfang Hou , Foster Provost , Jennifer Hill

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

机器学习 · 计算机科学 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

计算机与社会 · 计算机科学 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

系统与控制 · 电气工程与系统科学 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

We propose a novel framework for efficient parallelization of deep reinforcement learning algorithms, enabling these algorithms to learn from multiple actors on a single machine. The framework is algorithm agnostic and can be applied to…

机器学习 · 计算机科学 2017-05-17 Alfredo V. Clemente , Humberto N. Castejón , Arjun Chandra

Comprehensively understanding and accurately predicting the performance of large language models across diverse downstream tasks has emerged as a pivotal challenge in NLP research. The pioneering scaling law on downstream works demonstrated…

计算与语言 · 计算机科学 2024-10-04 Qiyuan Zhang , Fuyuan Lyu , Xue Liu , Chen Ma

Structured Peer Learning (SPL) is a form of peer-based supplemental instruction that focuses on mentoring, guidance, and development of technical, communication, and social skills in both the students receiving assistance and the students…

计算机与社会 · 计算机科学 2017-03-14 Teresa Leyk , Robert McInvale , Ling Chen

Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…

计算机与社会 · 计算机科学 2023-09-25 Kashif Ishaq , Atif Alvi