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相关论文: Playing Minecraft with Behavioural Cloning

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Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to index a demonstration dataset, instantly access similar…

人工智能 · 计算机科学 2023-06-16 Federico Malato , Florian Leopold , Ville Hautamaki , Andrew Melnik

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

机器学习 · 计算机科学 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts'…

机器学习 · 计算机科学 2023-04-18 Federico Malato , Florian Leopold , Amogh Raut , Ville Hautamäki , Andrew Melnik

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

人工智能 · 计算机科学 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 2022. The BASALT challenge asks teams to compete to develop…

Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely, data-driven algorithms are often designed to solve a…

机器学习 · 计算机科学 2022-05-13 Vinicius G. Goecks , Nicholas Waytowich , David Watkins-Valls , Bharat Prakash

Behavioral cloning uses a dataset of demonstrations to learn a policy. To overcome computationally expensive training procedures and address the policy adaptation problem, we propose to use latent spaces of pre-trained foundation models to…

人工智能 · 计算机科学 2024-04-09 Federco Malato , Florian Leopold , Andrew Melnik , Ville Hautamaki

Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrinking segment of the AI community access to their development.…

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this…

Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame…

机器学习 · 计算机科学 2020-03-16 Christian Scheller , Yanick Schraner , Manfred Vogel

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward.…

机器学习 · 计算机科学 2021-12-10 Zichuan Lin , Junyou Li , Jianing Shi , Deheng Ye , Qiang Fu , Wei Yang

In machine learning for sequential decision-making, an algorithmic agent learns to interact with an environment while receiving feedback in the form of a reward signal. However, in many unstructured real-world settings, such a reward signal…

机器学习 · 计算机科学 2023-07-25 Ellen Novoseller , Vinicius G. Goecks , David Watkins , Josh Miller , Nicholas Waytowich

Though deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples. As state-of-the-art reinforcement learning (RL) systems require an exponentially…

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

This paper presents our solution for the Real Robot Challenge (RRC) III, a competition featured in the NeurIPS 2022 Competition Track, aimed at addressing dexterous robotic manipulation tasks through learning from pre-collected offline…

Acquiring multiple skills has commonly involved collecting a large number of expert demonstrations per task or engineering custom reward functions. Recently it has been shown that it is possible to acquire a diverse set of skills by…

机器人学 · 计算机科学 2020-06-15 Rostam Dinyari , Pierre Sermanet , Corey Lynch

Behavior cloning has seen a resurgence as scaling model and data sizes demonstrate strong performance. In this work, we introduce an open recipe for training a video game playing foundation model designed for inference in realtime on a…

人工智能 · 计算机科学 2026-01-30 Yuguang Yue , Irakli Salia , Samuel Hunt , Chris Green , Wenzhe Shi , Jonathan J Hunt

To facilitate research in the direction of sample efficient reinforcement learning, we held the MineRL Competition on Sample Efficient Reinforcement Learning Using Human Priors at the Thirty-third Conference on Neural Information Processing…

Behavioral cloning is an imitation learning technique that teaches an agent how to behave through expert demonstrations. Recent approaches use self-supervision of fully-observable unlabeled snapshots of the states to decode state-pairs into…

机器学习 · 计算机科学 2020-08-14 Nathan Gavenski , Juarez Monteiro , Roger Granada , Felipe Meneguzzi , Rodrigo C. Barros

Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly…

机器学习 · 计算机科学 2019-08-06 Spencer Frazier , Mark Riedl
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