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This paper investigates how to efficiently transition and update policies, trained initially with demonstrations, using off-policy actor-critic reinforcement learning. It is well-known that techniques based on Learning from Demonstrations,…

Deploying reinforcement learning (RL) in robotics, industry, and health care is blocked by two obstacles: the difficulty of specifying accurate rewards and the risk of unsafe, data-hungry exploration. We address this by proposing a…

人工智能 · 计算机科学 2025-10-14 Maël Macuglia , Paul Friedrich , Giorgia Ramponi

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

机器学习 · 计算机科学 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

Understanding how individual traits influence team performance is valuable, but these traits are not always directly observable. Prior research has inferred traits like trust from behavioral data. We analyze conversational data to identify…

人工智能 · 计算机科学 2025-03-07 Ali Jalal-Kamali , Nikolos Gurney , David Pynadath

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Biological evolution has distilled the experiences of many learners into the general learning algorithms of humans. Our novel meta reinforcement learning algorithm MetaGenRL is inspired by this process. MetaGenRL distills the experiences of…

机器学习 · 计算机科学 2020-02-17 Louis Kirsch , Sjoerd van Steenkiste , Jürgen Schmidhuber

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

人工智能 · 计算机科学 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Machine learning systems have been widely used to make decisions about individuals who may behave strategically to receive favorable outcomes, e.g., they may genuinely improve the true labels or manipulate observable features directly to…

人工智能 · 计算机科学 2024-10-30 Tian Xie , Zhiqun Zuo , Mohammad Mahdi Khalili , Xueru Zhang

While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to…

机器学习 · 计算机科学 2020-01-10 Micah Carroll , Rohin Shah , Mark K. Ho , Thomas L. Griffiths , Sanjit A. Seshia , Pieter Abbeel , Anca Dragan

In the field of Artificial Intelligence, traditional approaches to choosing moves in games involve the we of the minimax algorithm. However, recent research results indicate that minimizing may not always be the best approach. In this paper…

人工智能 · 计算机科学 2013-04-15 Dana Nau , Paul Purdom , Chun-Hung Tzeng

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative…

机器人学 · 计算机科学 2021-09-28 Ran Tian , Liting Sun , Masayoshi Tomizuka , David Isele

Imitation learning (IL) algorithms use expert demonstrations to learn a specific task. Most of the existing approaches assume that all expert demonstrations are reliable and trustworthy, but what if there exist some adversarial…

机器学习 · 计算机科学 2021-01-06 Mostafa Hussein , Brendan Crowe , Marek Petrik , Momotaz Begum

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

人机交互 · 计算机科学 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

Learners regularly abandon online coding tutorials when they get bored or frustrated, but there are few techniques for anticipating this abandonment to intervene. In this paper, we examine the feasibility of predicting abandonment with…

机器学习 · 计算机科学 2018-02-21 An Yan , Michael J. Lee , Andrew J. Ko

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

分布式、并行与集群计算 · 计算机科学 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

Recent Vision-Language Models (VLMs) exhibit strong perceptual reasoning abilities, yet they often struggle to adapt efficiently when encountering novel tasks at test time. In contrast, humans leverage the metacognitive model with memory,…

人工智能 · 计算机科学 2025-12-01 Yang Li , Zhiyuan He , Yuxuan Huang , Zhuhanling Xiao , Chao Yu , Meng Fang , Kun Shao , Jun Wang

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

机器学习 · 计算机科学 2020-02-18 Alfonso White , Daniela M. Romano

Decision making in uncertain and risky environments is a prominent area of research. Standard economic theories fail to fully explain human behaviour, while a potentially promising alternative may lie in the direction of Reinforcement…

计算工程、金融与科学 · 计算机科学 2016-09-21 Alvin Pastore , Umberto Esposito , Eleni Vasilaki

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

计算机与社会 · 计算机科学 2023-04-24 Jing Du
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