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The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

量子物理 · 物理学 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski

Phase transition is a war game. It widely exists in different kinds of complex system beyond physics. Where there is revolution, there is phase transition. The renormalization group transformation, which was proved to be a powerful tool to…

统计力学 · 物理学 2008-03-29 Tieyan Si

Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to…

In this paper we introduce a novel flow representation for finite games in strategic form. This representation allows us to develop a canonical direct sum decomposition of an arbitrary game into three components, which we refer to as the…

计算机科学与博弈论 · 计算机科学 2015-03-17 Ozan Candogan , Ishai Menache , Asuman Ozdaglar , Pablo A. Parrilo

We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…

计算机科学与博弈论 · 计算机科学 2015-05-19 Krishnendu Chatterjee , Laurent Doyen , Hugo Gimbert , Thomas A. Henzinger

In population games, a large population of players, modeled as a continuum, is divided into subpopulations, and the fitness or payoff of each subpopulation depends on the overall population composition. Evolutionary dynamics describe how…

最优化与控制 · 数学 2016-09-19 M. A. Mabrok , Jeff Shamma

We study the rock-paper-scissors game in structured populations, where the invasion rates determine individual payoffs that govern the process of strategy change. The traditional version of the game is recovered if the payoffs for each…

物理与社会 · 物理学 2014-06-19 Attila Szolnoki , Jeromos Vukov , Matjaz Perc

Various social contexts ranging from public goods provision to information collection can be depicted as games of strategic interactions, where a player's well-being depends on her own action as well as on the actions taken by her…

物理与社会 · 物理学 2015-04-01 Giulio Cimini , Claudio Castellano , Angel Sánchez

We consider a two-dimensional model of three species in rock-paper-scissors competition and study the self-organisation of the population into fascinating spiraling patterns. Within our individual-based metapopulation formulation, the…

种群与进化 · 定量生物学 2016-09-13 Mauro Mobilia , Alastair M. Rucklidge , Bartosz Szczesny

We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We model this as a large two-player zero-sum one-shot game…

计算机科学与博弈论 · 计算机科学 2024-08-26 Jakub Cerny , Chun Kai Ling , Darshan Chakrabarti , Jingwen Zhang , Gabriele Farina , Christian Kroer , Garud Iyengar

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

种群与进化 · 定量生物学 2017-12-01 Pedro M. F. Pereira

Finite games in normal form and their mixed extensions are a corner stone of noncooperative game theory. Often generic finite games and their mixed extensions are considered. But the properties which one expects in generic games and the…

最优化与控制 · 数学 2024-12-24 Claus Hertling , Matija Vujic

Discrete-time replicator map is a prototype of evolutionary selection game dynamical models that have been very successful across disciplines in rendering insights into the attainment of the equilibrium outcomes, like the Nash equilibrium…

种群与进化 · 定量生物学 2021-02-22 Archan Mukhopadhyay , Sagar Chakraborty

In a graphical game agents play with their neighbors on a graph to achieve an appropriate state of equilibrium. Here relevant problems are characterizing the equilibrium set and discovering efficient algorithms to find such an equilibrium…

统计力学 · 物理学 2011-09-06 A. Ramezanpour , J. Realpe-Gomez , R. Zecchina

It is known that learning of players who interact in a repeated game can be interpreted as an evolutionary process in a population of ideas. These analogies have so far mostly been established in deterministic models, and memory loss in…

种群与进化 · 定量生物学 2018-04-09 Robin Nicole , Peter Sollich , Tobias Galla

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…

计算机科学与博弈论 · 计算机科学 2022-02-25 Gabriel P. Andrade , Rafael Frongillo , Georgios Piliouras

Nontransitive dice are dice beating one another in a cyclic way: die A wins die B, B wins C, and C wins A (like in a rock-paper-scissors game). In this article, it has been shown that a structure of mutual wins of 3 nontransitive dice (with…

综合数学 · 数学 2023-11-23 Alexander Poddiakov

In evolutionary game theory, repeated two-player games are used to study strategy evolution in a population under natural selection. As the evolution greatly depends on the interaction structure, there has been growing interests in studying…

计算机科学与博弈论 · 计算机科学 2011-02-21 Colin Cooper , Martin Dyer , Velumailum Mohanaraj

The paper studies the convergence properties of (continuous) best-response dynamics from game theory. Despite their fundamental role in game theory, best-response dynamics are poorly understood in many games of interest due to the…

最优化与控制 · 数学 2018-02-08 Brian Swenson , Ryan Murray , Soummya Kar

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…