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In augmented and virtual reality (AR/VR) experiences, a user's arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over…

人机交互 · 计算机科学 2025-09-03 Vimal Mollyn , Chris Harrison

At the present time, hand gestures recognition system could be used as a more expected and useable approach for human computer interaction. Automatic hand gesture recognition system provides us a new tactic for interactive with the virtual…

计算机视觉与模式识别 · 计算机科学 2014-08-08 Reza Azad , Babak Azad , Nabil Belhaj Khalifa , Shahram Jamali

We demonstrate how the multitude of sensors on a smartphone can be used to construct a reliable hardware fingerprint of the phone. Such a fingerprint can be used to de-anonymize mobile devices as they connect to web sites, and as a second…

密码学与安全 · 计算机科学 2014-08-08 Hristo Bojinov , Yan Michalevsky , Gabi Nakibly , Dan Boneh

This bachelor's thesis describes the conception and implementation of an augmented reality application for the Android platform. The intention is to demonstrate some possibilities of interaction within an augmented reality environment on…

人机交互 · 计算机科学 2017-01-09 Lennart Brüggemann

Social touch is essential for our social interactions, communication, and well-being. It has been shown to reduce anxiety and loneliness; and is a key channel to transmit emotions for which words are not sufficient, such as love, sympathy,…

人机交互 · 计算机科学 2021-04-02 Carine Rognon , Taylor Bunge , Meiyuzi Gao , Chip Connor , Benjamin Stephens-Fripp , Casey Brown , Ali Israr

Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless,…

软件工程 · 计算机科学 2017-08-02 Oliver Karras , Carolin Unger-Windeler , Lennart Glauer , Kurt Schneider

We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-supervised neural networks specific to the scene to compose…

计算机视觉与模式识别 · 计算机科学 2020-05-28 Aayush Bansal , Minh Vo , Yaser Sheikh , Deva Ramanan , Srinivasa Narasimhan

Understanding user interface (UI) functionality is a useful yet challenging task for both machines and people. In this paper, we investigate a machine learning approach for screen correspondence, which allows reasoning about UIs by mapping…

人机交互 · 计算机科学 2023-01-23 Jason Wu , Amanda Swearngin , Xiaoyi Zhang , Jeffrey Nichols , Jeffrey P. Bigham

Smartphone technology is more and more becoming the predominant communication tool for people across the world. People use their smartphones to keep their contact data, to browse the internet, to exchange messages, to keep notes, carry…

密码学与安全 · 计算机科学 2012-11-29 Muhamed Halilovic , Abdulhamit Subasi

Screen recordings are becoming increasingly important as rich software artifacts that inform mobile application development processes. However, the amount of manual effort required to extract information from these graphical artifacts can…

Recording fast motion in a high FPS (frame-per-second) requires expensive high-speed cameras. As an alternative, interpolating low-FPS videos from commodity cameras has attracted significant attention. If only low-FPS videos are available,…

计算机视觉与模式识别 · 计算机科学 2022-03-29 Weihua He , Kaichao You , Zhendong Qiao , Xu Jia , Ziyang Zhang , Wenhui Wang , Huchuan Lu , Yaoyuan Wang , Jianxing Liao

Cinematographers adeptly capture the essence of the world, crafting compelling visual narratives through intricate camera movements. Witnessing the strides made by large language models in perceiving and interacting with the 3D world, this…

计算机视觉与模式识别 · 计算机科学 2024-09-27 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

The most commonly used interface between a video game and the human user is a handheld "game controller", "game pad", or in some occasions an "arcade stick." Directional pads, analog sticks and buttons - both digital and analog - are linked…

人机交互 · 计算机科学 2021-05-04 Florian Mihola

The paper presents a multi-camera tracking method intended for tracking soccer players in long shot video recordings from multiple calibrated cameras installed around the playing field. The large distance to the camera makes it difficult to…

计算机视觉与模式识别 · 计算机科学 2022-11-07 Jacek Komorowski , Grzegorz Kurzejamski

Smartphones store a significant amount of personal and private information, and are playing an increasingly important role in people's lives. It is important for authentication techniques to be more resistant against two known attacks…

密码学与安全 · 计算机科学 2019-08-27 Matthew Lakier , Dimcho Karakashev , Yixin Wang , Ian Goldberg

Virtual borders are employed to allow humans the interactive and flexible restriction of their mobile robots' workspaces in human-centered environments, e.g. to exclude privacy zones from the workspace or to indicate certain areas for…

机器人学 · 计算机科学 2019-10-29 Dennis Sprute , Klaus Tönnies , Matthias König

In this paper, we propose a novel touchless typing interface that makes use of an on-screen QWERTY keyboard and a smartphone camera. The keyboard was divided into nine color-coded clusters. The user moved their head toward clusters, which…

人机交互 · 计算机科学 2020-10-13 Shivam Rustagi , Aakash Garg , Pranay Raj Anand , Rajesh Kumar , Yaman Kumar , Rajiv Ratn Shah

We show that the new hover (floating touch) technology, available in a number of today's smartphone models, can be abused by any Android application running with a common SYSTEM_ALERT_WINDOW permission to record all touchscreen input into…

密码学与安全 · 计算机科学 2017-08-03 Enis Ulqinaku , Luka Malisa , Julinda Stefa , Alessandro Mei , Srdjan Capkun

Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of…

人机交互 · 计算机科学 2017-08-01 Lik-Hang Lee , Pan Hui