中文
相关论文

相关论文: Designer Modeling through Design Style Clustering

200 篇论文

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

神经与进化计算 · 计算机科学 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…

人机交互 · 计算机科学 2022-10-18 Alberto Alvarez , Jose Font , Julian Togelius

We propose the use of quality-diversity algorithms for mixed-initiative game content generation. This idea is implemented as a new feature of the Evolutionary Dungeon Designer, a system for mixed-initiative design of the type of levels you…

人工智能 · 计算机科学 2020-03-06 Alberto Alvarez , Steve Dahlskog , Jose Font , Julian Togelius

This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design…

人工智能 · 计算机科学 2020-05-12 Alberto Alvarez , Jose Font

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative…

人机交互 · 计算机科学 2025-08-18 Solange Margarido , Licínio Roque , Penousal Machado , Pedro Martins

We propose the Interactive Constrained MAP-Elites, a quality-diversity solution for game content generation, implemented as a new feature of the Evolutionary Dungeon Designer: a mixed-initiative co-creativity tool for designing dungeons.…

人工智能 · 计算机科学 2021-02-10 Alberto Alvarez , Steve Dahlskog , Jose Font , Julian Togelius

Existing stylized motion generation models have shown their remarkable ability to understand specific style information from the style motion, and insert it into the content motion. However, capturing intra-style diversity, where a single…

计算机视觉与模式识别 · 计算机科学 2025-12-03 Kerui Chen , Jianrong Zhang , Ming Li , Zhonglong Zheng , Hehe Fan

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

人机交互 · 计算机科学 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

The use of evolutionary methods in design and art is increasing in diversity and popularity. Approaches to using these methods for creative production typically focus either on optimisation or exploration. In this paper we introduce an…

神经与进化计算 · 计算机科学 2021-02-12 Camilo Cruz Gambardella , Jon McCormack

The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…

人机交互 · 计算机科学 2023-07-11 Daijin Yang

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

人机交互 · 计算机科学 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

Clustering artworks based on style can have many potential real-world applications like art recommendations, style-based search and retrieval, and the study of artistic style evolution of an artist or in an artwork corpus. We introduce and…

计算机视觉与模式识别 · 计算机科学 2025-02-04 Abhishek Dangeti , Pavan Gajula , Vivek Srivastava , Vikram Jamwal

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

软件工程 · 计算机科学 2018-03-06 Swen E. Gaudl

This paper presents a novel approach for guiding a Generative Adversarial Network trained on the FashionGen dataset to generate designs corresponding to target fashion styles. Finding the latent vectors in the generator's latent space that…

神经与进化计算 · 计算机科学 2022-04-05 Imke Grabe , Jichen Zhu , Manex Agirrezabal

Games allow us to construct and explore identities and offer us role models, good and bad. Game characters are a reflection of us -- players and creators alike -- or could be. But do games also encode identities, values, and orientations…

计算机与社会 · 计算机科学 2023-10-10 Katie Seaborn

In creative design, where aesthetics play a crucial role in determining the quality of outcomes, there are often multiple worthwhile possibilities, rather than a single ``best'' design. This challenge is compounded in the use of…

神经与进化计算 · 计算机科学 2023-05-09 Jon McCormack , Camilo Cruz Gambardella , Stephen James Krol

We present a computational model of creative design based on collaborative interactive genetic algorithms. In our model, designers individually guide interactive genetic algorithms (IGAs) to generate and explore potential design solutions…

神经与进化计算 · 计算机科学 2020-11-09 Juan C. Quiroz , Amit Banerjee , Sushil J. Louis , Sergiu M. Dascalu

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

人工智能 · 计算机科学 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares
‹ 上一页 1 2 3 10 下一页 ›