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Recent advances in deep learning has witnessed many innovative frameworks that solve high dimensional mean-field games (MFG) accurately and efficiently. These methods, however, are restricted to solving single-instance MFG and demands…

机器学习 · 计算机科学 2024-04-25 Han Huang , Rongjie Lai

This paper studies generative adversarial networks (GANs) from the perspective of statistical inference. A GAN is a popular machine learning method in which the parameters of two neural networks, a generator and a discriminator, are…

统计理论 · 数学 2023-12-06 Mika Meitz

This paper introduces and analyzes a new class of mean-field control (\textsc{MFC}) problems in which agents interact through a \emph{fixed but controllable} network structure. In contrast with the classical \textsc{MFC} framework -- where…

最优化与控制 · 数学 2025-11-07 Mao Fabrice Djete

Neural network-based methods have demonstrated effectiveness in solving high-dimensional Mean-Field Games (MFG) equilibria, yet ensuring mathematically consistent density-coupled evolution remains a major challenge. This paper proposes the…

机器学习 · 计算机科学 2025-03-11 Jinwei Liu , Lu Ren , Wang Yao , Xiao Zhang

In this note, we develop Fourier approximation methods for the solutions of first-order nonlocal mean-field games (MFG) systems. Using Fourier expansion techniques, we approximate a given MFG system by a simpler one that is equivalent to a…

偏微分方程分析 · 数学 2019-01-21 Levon Nurbekyan , Joao Saude

Generative adversarial networks (GANs) are a class of generative models, known for producing accurate samples. The key feature of GANs is that there are two antagonistic neural networks: the generator and the discriminator. The main…

机器学习 · 计算机科学 2025-08-05 Barbara Franci , Sergio Grammatico

We present a Reinforcement Learning (RL) algorithm to solve infinite horizon asymptotic Mean Field Game (MFG) and Mean Field Control (MFC) problems. Our approach can be described as a unified two-timescale Mean Field Q-learning: The…

最优化与控制 · 数学 2021-06-01 Andrea Angiuli , Jean-Pierre Fouque , Mathieu Laurière

This paper presents a Gaussian Process (GP) framework, a non-parametric technique widely acknowledged for regression and classification tasks, to address inverse problems in mean field games (MFGs). By leveraging GPs, we aim to recover…

计算机科学与博弈论 · 计算机科学 2023-12-27 Jinyan Guo , Chenchen Mou , Xianjin Yang , Chao Zhou

Mean field games (MFGs) model interactions in large-population multi-agent systems through population distributions. Traditional learning methods for MFGs are based on fixed-point iteration (FPI), where policy updates and induced population…

机器学习 · 计算机科学 2025-02-17 Chenyu Zhang , Xu Chen , Xuan Di

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…

机器学习 · 计算机科学 2017-03-06 Ishan Durugkar , Ian Gemp , Sridhar Mahadevan

This paper introduces novel alternate training procedures for hard-parameter sharing Multi-Task Neural Networks (MTNNs). Traditional MTNN training faces challenges in managing conflicting loss gradients, often yielding sub-optimal…

机器学习 · 计算机科学 2025-05-20 Stefania Bellavia , Francesco Della Santa , Alessandra Papini

Mean Field Games (MFGs) provide a powerful framework for modeling the collective behavior of large populations of interacting agents. In this paper, we address the problem of Imitation Learning (IL) in MFGs subject to common noise, where…

机器学习 · 计算机科学 2026-05-06 Grégoire Lambrecht , Mathieu Laurière

We propose a policy iteration method to solve an inverse problem for a mean-field game (MFG) model, specifically to reconstruct the obstacle function in the game from the partial observation data of value functions, which represent the…

最优化与控制 · 数学 2026-02-12 Kui Ren , Nathan Soedjak , Shanyin Tong

Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents. Yet, most of the literature assumes a single initial distribution for the agents, which limits the practical applications of MFGs.…

机器学习 · 计算机科学 2021-09-21 Sarah Perrin , Mathieu Laurière , Julien Pérolat , Romuald Élie , Matthieu Geist , Olivier Pietquin

We establish the convergence of the deep actor-critic reinforcement learning algorithm presented in [Angiuli et al., 2023a] in the setting of continuous state and action spaces with an infinite discrete-time horizon. This algorithm provides…

最优化与控制 · 数学 2025-11-11 Jean-Pierre Fouque , Mathieu Laurière , Mengrui Zhang

This paper studies a linear-quadratic mean-field game of stochastic large-population system, where the large-population system satisfies a class of $N$ weakly coupled linear backward stochastic differential equation. Different from the…

最优化与控制 · 数学 2024-12-02 Yu Si , Jingtao Shi

This paper establishes a data-driven solution for infinite horizon linear quadratic Gaussian Mean Field Games with network-coupled heterogeneous agent populations where the dynamics of the agents are unknown. The solution technique relies…

系统与控制 · 电气工程与系统科学 2026-02-17 Jean Zhu , Shuang Gao

Mean Field Games (MFG) have been introduced to tackle games with a large number of competing players. Considering the limit when the number of players is infinite, Nash equilibria are studied by considering the interaction of a typical…

最优化与控制 · 数学 2021-06-14 Mathieu Lauriere

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and…

机器学习 · 计算机科学 2023-01-05 Xin Guo , Anran Hu , Renyuan Xu , Junzi Zhang

We deal with the problem of bridging the gap between two scales in neuronal modeling. At the first (microscopic) scale, neurons are considered individually and their behavior described by stochastic differential equations that govern the…

生物物理 · 物理学 2010-11-09 Olivier Faugeras , Jonathan Touboul , Bruno Cessac