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In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

多智能体系统 · 计算机科学 2021-02-23 Luis Perez

The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a deep neural network, that is then used in tree searches.…

机器学习 · 计算机科学 2020-03-16 Hui Wang , Michael Emmerich , Mike Preuss , Aske Plaat

The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of characters and abilities, and the real-time nature of the game. In…

人工智能 · 计算机科学 2020-04-01 Zhentao Tang , Yuanheng Zhu , Dongbin Zhao , Simon M. Lucas

Many emerging applications - such as adversarial training, AI alignment, and robust optimization - can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While…

机器学习 · 计算机科学 2025-12-02 Deep Patel , Emmanouil-Vasileios Vlatakis-Gkaragkounis

In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole,…

人工智能 · 计算机科学 2017-11-20 Noam Brown , Tuomas Sandholm

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

人工智能 · 计算机科学 2021-11-12 Martin Schmid

The recently released AlphaZero algorithm achieves superhuman performance in the games of chess, shogi and Go, which raises two open questions. Firstly, as there is a finite number of possibilities in the game, is there a quantifiable…

人工智能 · 计算机科学 2018-12-18 Bo Zhang , Bin Chen , Jin-lin Peng

Machine learning research has advanced in multiple aspects, including model structures and learning methods. The effort to automate such research, known as AutoML, has also made significant progress. However, this progress has largely…

机器学习 · 计算机科学 2020-07-01 Esteban Real , Chen Liang , David R. So , Quoc V. Le

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

机器学习 · 计算机科学 2018-01-09 Benjamin Spector , Serge Belongie

Zero Reinforcement Learning (Zero-RL) has proven to be an effective approach for enhancing the reasoning capabilities of large language models (LLMs) by directly applying reinforcement learning with verifiable rewards on pretrained models,…

人工智能 · 计算机科学 2025-10-30 Yuyuan Zeng , Yufei Huang , Can Xu , Qingfeng Sun , Jianfeng Yan , Guanghui Xu , Tao Yang , Fengzong Lian

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

机器学习 · 计算机科学 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

Enabling humanoid robots to perform agile and adaptive interactive tasks has long been a core challenge in robotics. Current approaches are bottlenecked by either the scarcity of realistic interaction data or the need for meticulous,…

机器人学 · 计算机科学 2026-02-03 Yinhuai Wang , Qihan Zhao , Yuen Fui Lau , Runyi Yu , Hok Wai Tsui , Qifeng Chen , Jingbo Wang , Jiangmiao Pang , Ping Tan

Large Language Models (LLMs) have demonstrated strong performance on tasks with short time frames, but struggle with tasks requiring longer durations. While datasets covering extended-duration tasks, such as software engineering tasks or…

机器学习 · 计算机科学 2025-05-21 Massimo Fioravanti , Giovanni Agosta

Reinforcement learning provides a general framework for learning robotic skills while minimizing engineering effort. However, most reinforcement learning algorithms assume that a well-designed reward function is provided, and learn a single…

机器人学 · 计算机科学 2020-04-28 Archit Sharma , Michael Ahn , Sergey Levine , Vikash Kumar , Karol Hausman , Shixiang Gu

Test-time reasoning significantly enhances pre-trained AI agents' performance. However, it requires an explicit environment model, often unavailable or overly complex in real-world scenarios. While MuZero enables effective model learning…

人工智能 · 计算机科学 2025-10-07 Ondřej Kubíček , Viliam Lisý

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate…

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based…

计算机科学与博弈论 · 计算机科学 2025-12-03 Ruichen Luo , Sebastian U. Stich , Krishnendu Chatterjee

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts.…

人工智能 · 计算机科学 2024-09-16 Chang Lei , Huan Lei

We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number…

计算机科学与博弈论 · 计算机科学 2016-02-08 Steen Vester

In statistical decision theory involving a single decision-maker, an information structure is said to be better than another one if for any cost function involving a hidden state variable and an action variable which is restricted to be…

最优化与控制 · 数学 2021-01-07 Ian Hogeboom-Burr , Serdar Yüksel