English

Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics

Machine Learning 2025-12-02 v1 Computer Science and Game Theory Machine Learning

Abstract

Many emerging applications - such as adversarial training, AI alignment, and robust optimization - can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While such games often involve non-convex non-concave objectives, empirical evidence shows that simple gradient methods frequently converge, suggesting a hidden geometric structure. In this paper, we provide a theoretical framework that explains this phenomenon through the lens of hidden convexity and overparameterization. We identify sufficient conditions - spanning initialization, training dynamics, and network width - that guarantee global convergence to a NE in a broad class of non-convex min-max games. To our knowledge, this is the first such result for games that involve two-layer neural networks. Technically, our approach is twofold: (a) we derive a novel path-length bound for the alternating gradient descent-ascent scheme in min-max games; and (b) we show that the reduction from a hidden convex-concave geometry to two-sided Polyak-{\L}ojasiewicz (P{\L}) min-max condition hold with high probability under overparameterization, using tools from random matrix theory.

Keywords

Cite

@article{arxiv.2512.00389,
  title  = {Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics},
  author = {Deep Patel and Emmanouil-Vasileios Vlatakis-Gkaragkounis},
  journal= {arXiv preprint arXiv:2512.00389},
  year   = {2025}
}

Comments

Camera-ready for NeurIPS 2025 (including updated section on neural network initialization for experiments in Appendix C)

R2 v1 2026-07-01T08:00:39.159Z