English

Poincar\'e Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games

Optimization and Control 2019-10-30 v1 Computer Science and Game Theory Machine Learning Machine Learning

Abstract

We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar\'e recurrence) are possible as well as convergence to spurious (non-min-max) equilibria for a positive measure of initial conditions. At the technical level, our analysis combines tools from optimization theory, game theory and dynamical systems.

Keywords

Cite

@article{arxiv.1910.13010,
  title  = {Poincar\'e Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games},
  author = {Lampros Flokas and Emmanouil-Vasileios Vlatakis-Gkaragkounis and Georgios Piliouras},
  journal= {arXiv preprint arXiv:1910.13010},
  year   = {2019}
}

Comments

To appear in NeurIPS 2019 (Spotlight talk)