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This descriptive study utilized a validated questionnaire to determine the emotions exhibited by computer gamers in cyber caf\'es. It was revealed that most of the gamers were young, male, single, as well as high school and vocational…

计算机与社会 · 计算机科学 2020-11-23 Rex Bringula , Kristian Paul M. Lugtu , Mark Anthony D. Uy , Ariel Aviles

Customers' emotions play a vital role in the service industry. The better frontline personnel understand the customer, the better the service they can provide. As human emotions generate certain (unintentional) bodily reactions, such as…

音频与语音处理 · 电气工程与系统科学 2021-08-12 Fabian Thaler , Stefan Faußer , Heiko Gewald

Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal…

人工智能 · 计算机科学 2016-06-27 Sarit Kraus

There is a clear desire to model and comprehend human behavior. Trends in research covering this topic show a clear assumption that many view human reasoning as the presupposed standard in artificial reasoning. As such, topics such as game…

人工智能 · 计算机科学 2022-05-16 Andrew Fuchs , Andrea Passarella , Marco Conti

For machine agents to successfully interact with humans in real-world settings, they will need to develop an understanding of human mental life. Intuitive psychology, the ability to reason about hidden mental variables that drive observable…

Training and education in human-centered fields require authentic practice, yet realistic simulations of human behavior have remained limited. We present a multi-agent psychological simulation system that models internal cognitive-affective…

人工智能 · 计算机科学 2025-11-05 Xiangen Hu , Jiarui Tong , Sheng Xu

This study explores the intersection of information technology-based self-monitoring (ITSM) and emotional responses in chronic care. It critiques the lack of theoretical depth in current ITSM research and proposes a dynamic emotion process…

人机交互 · 计算机科学 2023-11-10 Danielly de Paula , Florian Borchert , Ariane Sasso , Falk Uebernickel

Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change…

多智能体系统 · 计算机科学 2016-04-14 Sundong Kim , Jin-Jae Lee

Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by…

机器学习 · 计算机科学 2020-08-03 Pablo Barros , Ana Tanevska , Francisco Cruz , Alessandra Sciutti

The novel research area of computational empathy is in its infancy and moving towards developing methods and standards. One major problem is the lack of agreement on the evaluation of empathy in artificial interactive systems. Even though…

人工智能 · 计算机科学 2019-08-16 Özge Nilay Yalçın

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Theory of Mind (ToM) -- the ability to understand that others can have differing knowledge and goals -- enables agents to reason about others' beliefs while planning their own actions. We present a novel approach to multi-agent cooperation…

人工智能 · 计算机科学 2025-09-05 Riddhi J. Pitliya , Ozan Çatal , Toon Van de Maele , Corrado Pezzato , Tim Verbelen

This document presents endeavors to represent emotion in a computational cognitive architecture. The first part introduces research organizing with two axes of emotional affect: pleasantness and arousal. Following this basic of emotional…

人机交互 · 计算机科学 2023-01-03 Junya Morita

Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested…

人工智能 · 计算机科学 2026-02-16 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI agent with the goal of generating more human-like behavior.…

Movie story analysis requires understanding characters' emotions and mental states. Towards this goal, we formulate emotion understanding as predicting a diverse and multi-label set of emotions at the level of a movie scene and for each…

计算机视觉与模式识别 · 计算机科学 2023-04-13 Dhruv Srivastava , Aditya Kumar Singh , Makarand Tapaswi

The intricate relationship between human decision-making and emotions, particularly guilt and regret, has significant implications on behavior and well-being. Yet, these emotions subtle distinctions and interplay are often overlooked in…

A key feature of human theory-of-mind is the ability to attribute beliefs to other agents as mentalistic explanations for their behavior. But given the wide variety of beliefs that agents may hold about the world and the rich language we…

计算与语言 · 计算机科学 2025-05-27 Lance Ying , Almog Hillel , Ryan Truong , Vikash K. Mansinghka , Joshua B. Tenenbaum , Tan Zhi-Xuan

In this paper we present a computational modeling account of an active self in artificial agents. In particular we focus on how an agent can be equipped with a sense of control and how it arises in autonomous situated action and, in turn,…

人工智能 · 计算机科学 2021-12-13 Sebastian Kahl , Sebastian Wiese , Nele Russwinkel , Stefan Kopp

In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning and remembering events and any related information such as…

人工智能 · 计算机科学 2009-02-02 Usef Faghihi , Philippe Fournier-Viger , Roger Nkambou , Pierre Poirier , Andre Mayers