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This paper presents a demonstration of our monster battle game, in which the game agents fight in accordance with their player's language commands. The commands were translated into the knowledge expression called behavior branches by a…

人机交互 · 计算机科学 2024-12-19 Ray Ito , Junichiro Takahashi

Incentives are more likely to elicit desired outcomes when they are designed based on accurate models of agents' strategic behavior. A growing literature, however, suggests that people do not quite behave like standard economic agents in a…

计算机科学与博弈论 · 计算机科学 2014-06-09 Arpita Ghosh , Robert Kleinberg

The literature in modern machine learning has only negative results for learning to communicate between competitive agents using standard RL. We introduce a modified sender-receiver game to study the spectrum of partially-competitive…

机器学习 · 计算机科学 2021-01-26 Michael Noukhovitch , Travis LaCroix , Angeliki Lazaridou , Aaron Courville

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We consider the…

计算机科学与博弈论 · 计算机科学 2019-11-21 Tobias Baumann , Thore Graepel , John Shawe-Taylor

Evolutionary spatial 2 x 2 games between heterogeneous agents are analyzed using different variants of cellular automata (CA). Agents play repeatedly against their nearest neighbors 2 x 2 games specified by a rescaled payoff matrix with two…

物理与社会 · 物理学 2009-11-11 Hugo Fort , Estrella Sicardi

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

人工智能 · 计算机科学 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is…

机器学习 · 计算机科学 2021-10-15 Joseph Suarez , Yilun Du , Clare Zhu , Igor Mordatch , Phillip Isola

In this paper we present results and analyses of a class of games in which heterogeneous agents are rewarded for being in a minority group. Each agent possesses a number of fixed strategies each of which are predictors of the next minority…

adap-org · 物理学 2007-05-23 Radu Manuca , Yi Li , Rick Riolo , Robert Savit

We analyze a simple model of adaptive competition which captures essential features of a variety of adaptive competitive systems in the social and biological sciences. Each of N agents, at each time step of a game, joins one of two groups.…

adap-org · 物理学 2007-05-23 Robert Savit , Radu Manuca , Rick Riolo

Large language model (LLM)-based multi-agent systems have shown strong potential on complex tasks through agent specialization, tool use, and collaborative reasoning. However, most automated multi-agent system design methods still follow a…

人工智能 · 计算机科学 2026-05-12 Chengdong Xu , Kaiqiang Ke , Ziheng Liu , Jiaqi Wei , Zibo Shao , Weile Guo , Chao Yu

Large language model (LLM) agents are increasingly deployed in competitive multi-agent settings, raising fundamental questions about whether they converge to equilibria and how their strategic behavior can be characterized. In this paper,…

多智能体系统 · 计算机科学 2026-04-14 Jiayi Yao , Cong Chen , Baosen Zhang

Reinforcement learning solutions have great success in the 2-player general sum setting. In this setting, the paradigm of Opponent Shaping (OS), in which agents account for the learning of their co-players, has led to agents which are able…

机器学习 · 计算机科学 2023-12-27 Alexandra Souly , Timon Willi , Akbir Khan , Robert Kirk , Chris Lu , Edward Grefenstette , Tim Rocktäschel

This paper explores the open research problem of understanding the social behaviors of LLM-based agents. Using Avalon as a testbed, we employ system prompts to guide LLM agents in gameplay. While previous studies have touched on gameplay…

计算与语言 · 计算机科学 2024-10-15 Yihuai Lan , Zhiqiang Hu , Lei Wang , Yang Wang , Deheng Ye , Peilin Zhao , Ee-Peng Lim , Hui Xiong , Hao Wang

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…

人工智能 · 计算机科学 2022-02-22 Tobias Baumann

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

机器学习 · 计算机科学 2020-02-18 Alfonso White , Daniela M. Romano

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert…

人工智能 · 计算机科学 2026-04-01 Youzhi Liu , Li Gao , Liu Liu , Mingyang Lv , Yang Cai

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Large language model (LLM)-based multi-agent systems (MAS) show strong promise for complex reasoning, planning, and tool-augmented tasks, but designing effective MAS architectures remains labor-intensive, brittle, and hard to generalize.…

机器学习 · 计算机科学 2026-05-28 Yuntong Hu , Yuting Zhang , Matthew Trager , Yi Zhang , Shuo Yang , Wei Xia , Stefano Soatto

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen…

机器学习 · 计算机科学 2018-06-08 Ruben Rodriguez Torrado , Philip Bontrager , Julian Togelius , Jialin Liu , Diego Perez-Liebana