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相关论文: Gesture Agreement Assessment Using Description Vec…

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Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

人机交互 · 计算机科学 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

Recent research proposed gaze-assisted gestures to enhance interaction within virtual reality (VR), providing opportunities for people with motor impairments to experience VR. Compared to people with other motor impairments, those with…

人机交互 · 计算机科学 2024-03-26 Jingze Tian , Yingna Wang , Keye Yu , Liyi Xu , Junan Xie , Franklin Mingzhe Li , Yafeng Niu , Mingming Fan

Hand gesture recognition possesses extensive applications in virtual reality, sign language recognition, and computer games. The direct interface of hand gestures provides us a new way for communicating with the virtual environment. In this…

计算机视觉与模式识别 · 计算机科学 2014-08-11 Reza Azad , Babak Azad , Iman Tavakoli Kazerooni

Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations…

计算机视觉与模式识别 · 计算机科学 2023-09-07 Wangmeng Xiang , Chao Li , Yuxuan Zhou , Biao Wang , Lei Zhang

An important first step in computational SAR modeling is to transform the compounds into a representation that can be processed by predictive modeling techniques. This is typically a feature vector where each feature indicates the presence…

计算工程、金融与科学 · 计算机科学 2015-01-14 Albrecht Zimmermann , Björn Bringmann , Luc De Raedt

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

图形学 · 计算机科学 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

The design of intuitive three-dimensional user interfaces is vital for interaction in virtual reality, allowing to effectively close the loop between a human user and the virtual environment. The utilization of 3D gestural input allows for…

人机交互 · 计算机科学 2024-01-17 Nico Reski , Aris Alissandrakis , Andreas Kerren

User's perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users' tests, are used so as to characterise this perception. We are interested in three main methods:…

人机交互 · 计算机科学 2007-05-23 Jean-François Petiot , Damien Chablat

Today, conversational systems are expected to handle conversations in multi-party settings, especially within Socially Assistive Robots (SARs). However, practical usability remains difficult as there are additional challenges to overcome,…

Sensing surface vibrations promise unobtrusive interaction for smart home systems by enabling gesture recognition on existing everyday surfaces without disturbing living-space design. Existing approaches typically address only parts of the…

硬件体系结构 · 计算机科学 2026-05-12 Florian Hettstedt , Cedric Giese , Tianheng Ling , Keiichi Yasumoto , Gregor Schiele , Andreas Erbslöh

Collaborative filtering is the de facto standard for analyzing users' activities and building recommendation systems for items. In this work we develop Sliced Anti-symmetric Decomposition (SAD), a new model for collaborative filtering based…

信息检索 · 计算机科学 2023-07-11 Shiwen Zhao , Charles Crissman , Guillermo R Sapiro

Safety and reliability are the main issues for designing assistance wearable virtual environment of technical gesture in aerospace, or health application domains. That needs the integration in the same isomorphic engineering framework of…

人机交互 · 计算机科学 2015-12-24 Didier Fass

Symbolic regression (SR) aims to find symbolic expressions that describe datasets. Due to its inherent interpretability, is a powerful paradigm for scientific discovery. Recent advances have expanded SR to describe related phenomena using a…

机器学习 · 计算机科学 2026-03-31 Viktor Martinek , Roland Herzog

Gestures are inherent to human interaction and often complement speech in face-to-face communication, forming a multimodal communication system. An important task in gesture analysis is detecting a gesture's beginning and end. Research on…

计算机视觉与模式识别 · 计算机科学 2024-04-24 Esam Ghaleb , Ilya Burenko , Marlou Rasenberg , Wim Pouw , Ivan Toni , Peter Uhrig , Anna Wilson , Judith Holler , Aslı Özyürek , Raquel Fernández

In recent years, there has been a considerable amount of research in the Gesture Recognition domain, mainly owing to the technological advancements in Computer Vision. Various new applications have been conceptualised and developed in this…

计算机视觉与模式识别 · 计算机科学 2023-12-04 Kshitij Deshpande , Varad Mashalkar , Kaustubh Mhaisekar , Amaan Naikwadi , Archana Ghotkar

During speech, people spontaneously gesticulate, which plays a key role in conveying information. Similarly, realistic co-speech gestures are crucial to enable natural and smooth interactions with social agents. Current end-to-end co-speech…

The possibility for humans to interact with physical or virtual systems using gestures has been vastly explored by researchers and designers in the last twenty years to provide new and intuitive interaction modalities. Unfortunately, the…

人机交互 · 计算机科学 2022-01-26 Alessandro Carfì , Fulvio Mastrogiovanni

The question of encoding movements such as those produced by human gestures may become central in the coming years, given the growing importance of movement data exchanges between heterogeneous systems and applications (musical…

Due to the universal non-verbal natural communication approach that allows for effective communication between humans, gesture recognition technology has been steadily developing over the previous few decades. Many different strategies have…

计算机视觉与模式识别 · 计算机科学 2022-07-07 Finlay McKinnon , David Ada Adama , Pedro Machado , Isibor Kennedy Ihianle

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…