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In traditional (desktop) e-commerce search, a customer issues a specific query and the system returns a ranked list of products in order of relevance to the query. An increasingly popular alternative in e-commerce search is to issue a…

人机交互 · 计算机科学 2022-02-10 Abhisek Dash , Abhijnan Chakraborty , Saptarshi Ghosh , Animesh Mukherjee , Krishna P. Gummadi

Recommender algorithms performance is often associated with the availability of sufficient historical rating data. Unfortunately, when it comes to children, this data is seldom available. In this paper, we report on an initial analysis…

信息检索 · 计算机科学 2018-08-28 Ion Madrazo Azpiazu , Michael Green , Oghenemaro Anuyah , Maria Soledad Pera

The number of applications on online mobile application stores is increasing at a rapid rate. Smart-phones are used by a wide range of people varying in age, and also in the ability to use a smart phone. With the increasing dependency on…

人机交互 · 计算机科学 2015-03-27 Gayatri Venugopal

Lack of proper English pronunciations is a major problem for immigrant population in developed countries like U.S. This poses various problems, including a barrier to entry into mainstream society. This paper presents a research study that…

人机交互 · 计算机科学 2019-02-12 Anuj Tewari , Nitesh Goyal , Matthew K Chan , Tina Yau , John Canny , Ulrik Schroeder

Everyone learns to code nowadays. Writing code, however, does not go without testing, which unfortunately rarely seems to be taught explicitly. Testing is often not deemed important enough or is just not perceived as sufficiently exciting.…

软件工程 · 计算机科学 2024-04-16 Philipp Straubinger , Lena Bloch , Gordon Fraser

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

人工智能 · 计算机科学 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz

Through a review of current game practices, the author highlights concerns regarding the safety of public social games and the singular medical approach to serious game design for autism. The paper identifies a disconnect between the needs…

计算机与社会 · 计算机科学 2024-08-27 Yiqi Xiao

Understanding and modelling children's cognitive processes and their behaviour in the context of their interaction with robots and social artificial intelligence systems is a fundamental prerequisite for meaningful and effective robot…

机器人学 · 计算机科学 2022-10-21 Serge Thill , Vicky Charisi , Tony Belpaeme , Ana Paiva

Automated Speech Recognition shows superhuman performance for adult English speech on a range of benchmarks, but disappoints when fed children's speech. This has long sat in the way of child-robot interaction. Recent evolutions in…

计算与语言 · 计算机科学 2024-11-20 Ruben Janssens , Eva Verhelst , Giulio Antonio Abbo , Qiaoqiao Ren , Maria Jose Pinto Bernal , Tony Belpaeme

Autistic children often face challenges in social interaction and communication, impacting their social connectivity, especially with their parents. Despite the effectiveness of game-based interactive therapy in improving motor skills,…

人机交互 · 计算机科学 2025-03-31 Yuqi Hu , Yujie Peng , Jennifer Gohumpu , Caijun Zhuang , Lushomo Malambo , Cuina Zhao

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

计算机与社会 · 计算机科学 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of human homes. Siri, Alexa, they are recognised as present in…

人工智能 · 计算机科学 2019-06-11 Raluca D. Gaina , Simon M. Lucas , Diego Perez-Liebana

Background: A growing amount of software is available to children today. Children use both software that has been explicitly developed for them and software for general users. While they obtain clear benefits from software, such as access…

软件工程 · 计算机科学 2021-01-08 Letizia Jaccheri , Sandro Morasca

University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of…

计算机与社会 · 计算机科学 2013-07-30 Iza Marfisi-Schottman , Jean-Marc Labat , Thibault Carron

This report explores the potential implications of rapidly integrating Artificial Intelligence (AI) applications into children's environments. The introduction of AI in our daily lives necessitates scrutiny considering the significant role…

人机交互 · 计算机科学 2024-05-30 Mathilde Neugnot-Cerioli , Olga Muss Laurenty

Determining how voice assistants should broker consent to share data with third party software has proven to be a complex problem. Devices often require users to switch to companion smartphone apps in order to navigate permissions menus for…

人机交互 · 计算机科学 2022-04-22 William Seymour , Mark Cote , Jose Such

The popularity of electronic games has grown steadily in recent years, attracting a broad audience across age groups. With this growth comes a large volume of related data, prompting efforts like the PlayMyData to compile and share…

人机交互 · 计算机科学 2026-01-21 Christian Ellington , Paramahansa Pramanik , Haley K. Robinson

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…

人机交互 · 计算机科学 2024-06-10 Kyrie Zhixuan Zhou , Chunyu Liu , Jingwen Shan , Devorah Kletenik , Rachel F. Adler

Tablet computers are widely used by young children. A report in 2016 shows that children aged 5 to 15 years are spending more time online than watching TV. A 2017 update of the same report shows that parents are becoming more concerned…

计算机与社会 · 计算机科学 2018-10-01 Jun Zhao , Ulrik Lyngs , Nigel Shadbolt

Educational games have been widely used to teach children about cyber security. This systematic literature review reveals evidence of positive learning outcomes, after analysing 91 such games reported in 68 papers published between 2010 and…

密码学与安全 · 计算机科学 2025-08-26 Temesgen Kitaw Damenu , İnci Zaim Gökbay , Alexandra Covaci , Shujun Li