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Graphic design is essential for visual communication with layouts being fundamental to composing attractive designs. Layout generation differs from pixel-level image synthesis and is unique in terms of the requirement of mutual relations…

计算机视觉与模式识别 · 计算机科学 2020-07-20 Hsin-Ying Lee , Lu Jiang , Irfan Essa , Phuong B Le , Haifeng Gong , Ming-Hsuan Yang , Weilong Yang

This paper proposes a procedural content generator which evolves Minecraft buildings according to an open-ended and intrinsic definition of novelty. To realize this goal we evaluate individuals' novelty in the latent space using a 3D…

机器学习 · 计算机科学 2022-09-08 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

In this work, we introduce a two-step framework for generative modeling of temporal data. Specifically, the generative adversarial networks (GANs) setting is employed to generate synthetic scenes of moving objects. To do so, we propose a…

计算机视觉与模式识别 · 计算机科学 2019-02-01 Isabela Albuquerque , João Monteiro , Tiago H. Falk

Current deep learning results on video generation are limited while there are only a few first results on video prediction and no relevant significant results on video completion. This is due to the severe ill-posedness inherent in these…

计算机视觉与模式识别 · 计算机科学 2018-12-24 Haoye Cai , Chunyan Bai , Yu-Wing Tai , Chi-Keung Tang

Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments.…

计算机视觉与模式识别 · 计算机科学 2019-01-28 Paul Henderson , Kartic Subr , Vittorio Ferrari

The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we…

计算机视觉与模式识别 · 计算机科学 2019-02-05 Mehmet Ozgur Turkoglu , William Thong , Luuk Spreeuwers , Berkay Kicanaoglu

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering…

人工智能 · 计算机科学 2022-05-03 Rafael C. e Silva , Nuno Fachada , Diogo de Andrade , Nélio Códices

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty

Indoor scene generation aims at creating shape-compatible, style-consistent furniture arrangements within a spatially reasonable layout. However, most existing approaches primarily focus on generating plausible furniture layouts without…

计算机视觉与模式识别 · 计算机科学 2023-10-17 Yiqun Zhao , Zibo Zhao , Jing Li , Sixun Dong , Shenghua Gao

Creating games together is both a playful and effective way to develop skills in computational thinking, collaboration, and more. However, game development can be challenging for younger developers who lack formal training. While teenage…

人机交互 · 计算机科学 2025-02-26 Yubin Choi , Jeanne Choi , Joseph Seering

This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…

计算机视觉与模式识别 · 计算机科学 2015-03-03 Dahua Lin , Chen Kong , Sanja Fidler , Raquel Urtasun

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity…

计算机视觉与模式识别 · 计算机科学 2026-03-13 Lirong Che , Shuo Wen , Shan Huang , Chuang Wang , Yuzhe Yang , Gregory Dudek , Xueqian Wang , Jian Su

Many popular video games use pseudorandom number generators to create randomly distributed locations for game objects as highly unpredictable as possible. Some scenarios like game competition also need reproducible randomness, namely the…

密码学与安全 · 计算机科学 2024-03-05 Chenxiao Zhou

Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segments together. In this paper, we build on these methods by…

机器学习 · 计算机科学 2020-07-20 Anurag Sarkar , Seth Cooper

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

人工智能 · 计算机科学 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic…

计算机视觉与模式识别 · 计算机科学 2025-03-21 Paul Engstler , Aleksandar Shtedritski , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Generating relevant responses in a dialog is challenging, and requires not only proper modeling of context in the conversation but also being able to generate fluent sentences during inference. In this paper, we propose a two-step framework…

计算与语言 · 计算机科学 2020-11-04 Kashif Khan , Gaurav Sahu , Vikash Balasubramanian , Lili Mou , Olga Vechtomova

3D world generation is essential for applications such as immersive content creation or autonomous driving simulation. Recent advances in 3D world generation have shown promising results; however, these methods are constrained by grid…

计算机视觉与模式识别 · 计算机科学 2026-05-04 Jaeyoung Chung , Suyoung Lee , Jianfeng Xiang , Jiaolong Yang , Kyoung Mu Lee

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the…