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The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

人工智能 · 计算机科学 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…

神经与进化计算 · 计算机科学 2012-07-06 J. J. Merelo , Antonio M. Mora , Carlos Cotta , Thomas P. Runarsson

To be usable in practice, interactive theorem provers need to provide convenient and efficient means of writing expressions, definitions, and proofs. This involves inferring information that is often left implicit in an ordinary…

计算机科学中的逻辑 · 计算机科学 2015-12-18 Leonardo de Moura , Jeremy Avigad , Soonho Kong , Cody Roux

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…

Cluster deletion is an NP-hard graph clustering objective with applications in computational biology and social network analysis, where the goal is to delete a minimum number of edges to partition a graph into cliques. We first provide a…

数据结构与算法 · 计算机科学 2024-04-26 Vicente Balmaseda , Ying Xu , Yixin Cao , Nate Veldt

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…

计算与语言 · 计算机科学 2025-10-14 Zirui Song , Yuan Huang , Junchang Liu , Haozhe Luo , Chenxi Wang , Lang Gao , Zixiang Xu , Mingfei Han , Xiaojun Chang , Xiuying Chen

This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

综合经济学 · 经济学 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

A Subtraction-Division game is a two player combinatorial game with three parameters: a set S, a set D, and a number n. The game starts at n, and is a race to say the number 1. Each player, on their turn, can either move the total to n-s…

组合数学 · 数学 2012-06-05 Elizabeth Kupin

In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…

计算机科学与博弈论 · 计算机科学 2025-02-21 Michael P. Wellman , Karl Tuyls , Amy Greenwald

Playing strategy games is a challenging problem for artificial intelligence (AI). One of the major challenges is the large search space due to a diverse set of game components. In recent works, state abstraction has been applied to…

人工智能 · 计算机科学 2025-02-18 Linjie Xu , Diego Perez-Liebana , Alexander Dockhorn

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

人工智能 · 计算机科学 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Pagination - the process of determining where to break an article across pages in a multi-article layout is a common layout challenge for most commercially printed newspapers and magazines. To date, no one has created an algorithm that…

计算与语言 · 计算机科学 2014-04-15 Joshua Hailpern , Niranjan Damera Venkata , Marina Danilevsky

The off-switch game is a game theoretic model of a highly intelligent robot interacting with a human. In the original paper by Hadfield-Menell et al. (2016), the analysis is not fully game-theoretic as the human is modelled as an irrational…

计算机科学与博弈论 · 计算机科学 2017-08-15 Tobias Wängberg , Mikael Böörs , Elliot Catt , Tom Everitt , Marcus Hutter

Intelligence is a crucial trait for species to find solutions within a limited number of trial-and-error attempts. Building on this idea, we introduce Survival Game as a framework to evaluate intelligence based on the number of failed…

人工智能 · 计算机科学 2025-03-06 Jingtao Zhan , Jiahao Zhao , Jiayu Li , Yiqun Liu , Bo Zhang , Qingyao Ai , Jiaxin Mao , Hongning Wang , Min Zhang , Shaoping Ma

The website reductions.network serves as a comprehensive database for exploring problems and reductions between them. It presents several complexity classes in the form of an interconnected graph where problems are represented as vertices,…

计算复杂性 · 计算机科学 2025-11-07 Christoph Grüne , Femke Pfaue

We study the evolution of cooperation in the prisoner's dilemma game, whereby a coevolutionary rule is introduced that molds the random topology of the interaction network in two ways. First, existing links are deleted whenever a player…

物理与社会 · 物理学 2009-09-25 Attila Szolnoki , Matjaz Perc

"Keyword Extraction" refers to the task of automatically identifying the most relevant and informative phrases in natural language text. As we are deluged with large amounts of text data in many different forms and content - emails, blogs,…

计算与语言 · 计算机科学 2019-08-22 Shibamouli Lahiri

Cut-elimination is the bedrock of proof theory. It is the algorithm that eliminates cuts from a sequent calculus proof that leads to cut-free calculi and applications. Cut-elimination applies to many logics irrespective of their semantics.…

计算机科学中的逻辑 · 计算机科学 2022-03-04 Agata Ciabattoni , Timo Lang , Revantha Ramanayake

We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using…

计算几何 · 计算机科学 2019-08-06 Rutger Kraaijer , Marc van Kreveld , Wouter Meulemans , André van Renssen

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

人机交互 · 计算机科学 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli