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相关论文: ELIMINATION from Design to Analysis

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Determining whether a given program terminates is the quintessential undecidable problem. Algorithms for termination analysis are divided into two groups: (1) algorithms with strong behavioral guarantees that work in limited circumstances…

编程语言 · 计算机科学 2021-09-16 Shaowei Zhu , Zachary Kincaid

Abstraction is a powerful idea widely used in science, to model, reason and explain the behavior of systems in a more tractable search space, by omitting irrelevant details. While notions of abstraction have matured for deterministic…

人工智能 · 计算机科学 2020-01-14 Vaishak Belle

We present a general computation model inspired in the notion of information hiding in software engineering. This model has the form of a game which we call quiz game. It allows in a uniform way to prove exponential lower bounds for several…

We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…

组合数学 · 数学 2016-08-03 Richard Adams , Janae Dixon , Jennifer Elder , Jamie Peabody , Oscar Vega , Karen Willis

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…

人工智能 · 计算机科学 2021-09-03 Andrew Walter , Seth Cooper , Panagiotis Manolios

Voting by sequential elimination is a low-communication voting protocol: voters play in sequence and eliminate one or more of the remaining candidates, until only one remains. While the fairness and efficiency of such protocols have been…

计算机科学与博弈论 · 计算机科学 2022-10-18 Ulysse Pavloff , Tristan Cazenave , Jérôme Lang

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

机器学习 · 计算机科学 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

This paper presents a soundness and completeness proof for propositional intuitionistic calculus with respect to the semantics of computability logic. The latter interprets formulas as interactive computational problems, formalized as games…

计算机科学中的逻辑 · 计算机科学 2011-04-15 Giorgi Japaridze

Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…

计算与语言 · 计算机科学 2021-05-14 Divya Koyyalagunta , Anna Sun , Rachel Lea Draelos , Cynthia Rudin

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

计算与语言 · 计算机科学 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

The Category Game is a multi-agent model that accounts for the emergence of shared categorization patterns in a population of interacting individuals. In the framework of the model, linguistic categories appear as long lived consensus…

Successful and accurate modelling of level difficulty is a fundamental component of the operationalisation of player experience as difficulty is one of the most important and commonly used signals for content design and adaptation. In games…

人工智能 · 计算机科学 2023-06-27 Jeppe Theiss Kristensen , Arturo Valdivia , Paolo Burelli

The potential data contamination issue in contemporary large language models (LLMs) benchmarks presents a fundamental challenge to establishing trustworthy evaluation frameworks. Meanwhile, they predominantly assume benign, resource-rich…

计算与语言 · 计算机科学 2026-02-02 Zijian Chen , Wenjun Zhang , Guangtao Zhai

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

The task of Reading Comprehension with Multiple Choice Questions, requires a human (or machine) to read a given passage, question pair and select one of the n given options. The current state of the art model for this task first computes a…

计算与语言 · 计算机科学 2019-04-05 Soham Parikh , Ananya B. Sai , Preksha Nema , Mitesh M. Khapra

Variable Elimination (VE) is a classical exact inference algorithm for probabilistic graphical models such as Bayesian Networks, computing the marginal distribution of a subset of the random variables in the model. Our goal is to understand…

计算机科学中的逻辑 · 计算机科学 2025-01-28 Thomas Ehrhard , Claudia Faggian , Michele Pagani

In this paper we describe ExtrAns, an answer extraction system. Answer extraction (AE) aims at retrieving those exact passages of a document that directly answer a given user question. AE is more ambitious than information retrieval and…

计算与语言 · 计算机科学 2007-05-23 D. Molla , J. Berri , M. Hess

An unconstrained crossword puzzle is a generalization of the constrained crossword problem. In this problem, only the word vocabulary, and optionally the grid dimensions are known. Hence, it not only requires the algorithm to determine the…

人工智能 · 计算机科学 2020-07-10 Charu Agarwal , Rushikesh K. Joshi

Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose. Most of the time, quests and objectives are…

多媒体 · 计算机科学 2017-05-02 Ryan Alexander , Chris Martens