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This paper presents a new approach to algorithmic composition, called predictive controlled music (PCM), which combines model predictive control (MPC) with music generation. PCM uses dynamic models to predict and optimize the music…

声音 · 计算机科学 2026-01-09 Midhun T. Augustine

Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables…

计算与语言 · 计算机科学 2019-06-04 Seraphina Goldfarb-Tarrant , Haining Feng , Nanyun Peng

Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban…

计算机视觉与模式识别 · 计算机科学 2024-12-10 Shougao Zhang , Mengqi Zhou , Yuxi Wang , Chuanchen Luo , Rongyu Wang , Yiwei Li , Zhaoxiang Zhang , Junran Peng

Generating video stories from text prompts is a complex task. In addition to having high visual quality, videos need to realistically adhere to a sequence of text prompts whilst being consistent throughout the frames. Creating a benchmark…

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…

计算机视觉与模式识别 · 计算机科学 2026-04-28 Tim Merino , Sam Earle , Ryunosuke Iwai , Julian Togelius , Edoardo Cetin

Can we build an artificial system that would be able to generate endless surprises if ran "forever" in Minecraft? While there is not a single path toward solving that grand challenge, this article presents what we believe to be some working…

人工智能 · 计算机科学 2023-12-04 Mayalen Etcheverry , Bert Wang-Chak Chan , Clément Moulin-Frier , Pierre-Yves Oudeyer

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

人工智能 · 计算机科学 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli

User modeling in large e-commerce platforms aims to optimize user experiences by incorporating various customer activities. Traditional models targeting a single task often focus on specific business metrics, neglecting the comprehensive…

信息检索 · 计算机科学 2025-02-28 Mingdai Yang , Fan Yang , Yanhui Guo , Shaoyuan Xu , Tianchen Zhou , Yetian Chen , Simone Shao , Jia Liu , Yan Gao

Current bundle generation studies focus on generating a combination of items to improve user experience. In real-world applications, there is also a great need to produce bundle creatives that consist of mixture types of objects (e.g.,…

信息检索 · 计算机科学 2022-06-10 Penghui Wei , Shaoguo Liu , Xuanhua Yang , Liang Wang , Bo Zheng

Continual learning (CL) provides a framework for training models in ever-evolving environments. Although re-occurrence of previously seen objects or tasks is common in real-world problems, the concept of repetition in the data stream is not…

With the advent of neural language models, the performance of code generation has been significantly boosted. However, the problem of repetitions during the generation process continues to linger. Previous work has primarily focused on…

计算与语言 · 计算机科学 2025-05-16 Yihong Dong , Yuchen Liu , Xue Jiang , Zhi Jin , Ge Li

Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to…

声音 · 计算机科学 2025-12-16 Shangxuan Luo , Joshua Reiss

Generative Artificial Intelligence systems have been developed for image, code, story, and game generation with the goal of facilitating human creativity. Recent work on neural generative systems has emphasized one particular means of…

人工智能 · 计算机科学 2024-06-13 Zhiyu Lin , Upol Ehsan , Rohan Agarwal , Samihan Dani , Vidushi Vashishth , Mark Riedl

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

人工智能 · 计算机科学 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

In recent years, with the development of deep learning, text generation technology has undergone great changes and provided many kinds of services for human beings, such as restaurant reservation and daily communication. The automatically…

计算与语言 · 计算机科学 2020-12-25 Bin Guo , Hao Wang , Yasan Ding , Wei Wu , Shaoyang Hao , Yueqi Sun , Zhiwen Yu

We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and…

计算与语言 · 计算机科学 2021-10-22 Luis Miguel Botelho

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

人工智能 · 计算机科学 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

Although significant progress has been made in many tasks within the field of Natural Language Processing (NLP), Controlled Text Generation (CTG) continues to face numerous challenges, particularly in achieving fine-grained conditional…

计算与语言 · 计算机科学 2025-09-18 Xinxu Zhou , Jiaqi Bai , Zhenqi Sun , Fanxiang Zeng , Yue Liu

Transformer-decoder language models are a core innovation in text based generative artificial intelligence. These models are being deployed as general-purpose intelligence systems in many applications. Central to their utility is the…

人工智能 · 计算机科学 2025-05-09 John Hawkins

Very little has been explored about the narrative as a process when constructing entertainment for interactive media. Simultaneously, the interest in narrative vehicles increases while certain occupations, seeing the narrative as a…

人机交互 · 计算机科学 2009-05-20 Katarina Borg Gyllenback