中文
相关论文

相关论文: Dungeons for Science: Mapping Belief Places and Sp…

200 篇论文

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

物理与社会 · 物理学 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

人工智能 · 计算机科学 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

User friendly tools have lowered the requirements of high-quality game design to the point where researchers without development experience can release their own games. However, there is no established best-practice as few games have been…

多媒体 · 计算机科学 2021-01-19 William Wallis , William Kavanagh , Alice Miller , Tim Storer

This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides a common skeleton for implementing tabletop games based on a…

人工智能 · 计算机科学 2020-09-28 Raluca D. Gaina , Martin Balla , Alexander Dockhorn , Raul Montoliu , Diego Perez-Liebana

In this paper we argue that Massively Multiplayer Online Games (MMOGs), also known as Large Games are an interesting research tool for policy experimentation. One of the major problems with lawmaking is that testing the laws is a difficult…

计算机与社会 · 计算机科学 2008-11-06 Joost Broekens

Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's…

人工智能 · 计算机科学 2020-10-21 Mo Yu , Xiaoxiao Guo , Yufei Feng , Xiaodan Zhu , Michael Greenspan , Murray Campbell

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

人工智能 · 计算机科学 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

Replicability is absent in games research; a lack of transparency in protocol detail hinders scientific consensus and willingness to publish public datasets, impacting the application of these techniques in video games research. To combat…

人机交互 · 计算机科学 2023-04-07 Emma J. Pretty , Renan Guarese , Haytham M. Fayek , Fabio Zambetta

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact with…

物理教育 · 物理学 2015-10-26 Andreas Lieberoth , Mads Kock Pedersen , Jacob Sherson

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

机器学习 · 计算机科学 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

Serious games can support communities in becoming more flood resilient. However, the process of identifying and integrating locally relevant and doable actions into gameplay is complex and underresearched. We approached the challenge by…

人机交互 · 计算机科学 2025-08-25 Linda Hirsch , James Fey , Katherine Isbister

In game theory, the notion of a player's beliefs about the game players' beliefs about other players' beliefs arises naturally. In this paper, we present a non-self-referential paradox in epistemic game theory which shows that completely…

逻辑 · 数学 2016-01-26 Ahmad Karimi

In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as…

人工智能 · 计算机科学 2021-02-26 Nicholas Watters , Joshua Tenenbaum , Mehrdad Jazayeri

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

计算机科学与博弈论 · 计算机科学 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

Trust models are widely used in various computer science disciplines. The main purpose of a trust model is to continuously measure trustworthiness of a set of entities based on their behaviors. In this article, the novel notion of "rational…

密码学与安全 · 计算机科学 2017-09-26 Mehrdad Nojoumian

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

机器学习 · 计算机科学 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

Increasing quantities of scientific data are becoming readily accessible via online repositories such as those provided by Figshare and Zenodo. Geoscientific simulations in particular generate large quantities of data, with several research…

数字图书馆 · 计算机科学 2016-09-22 Christian T. Jacobs , Alexandros Avdis

The metaverse and digital, virtual environments have been part of recent history as places in which people can socialize, work and spend time playing games. However, the infancy of the development of these digital, virtual environments…

计算机与社会 · 计算机科学 2023-03-23 Matteo Zallio , Takumi Ohashi , P. John Clarkson

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

人工智能 · 计算机科学 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas